12-18-2016, 06:45 PM
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Hieroglyphs Hall Adjacent to the stone gargoyle is a door that used to lead to a low-ceilinged storeroom for pieces of furniture, like chests, cupboards, vases, and armchairs, as well as spare portrait frames and candlesticks. Upon becoming the headmistress of the school, everything that had once been in the room was moved elsewhere so that she could make better use of the space.
The door, now containing the Eye of Horus, opens into a narrow corridor that will transport anyone into a place that is vastly different from the rest of the castle. Lit by a number of torches, the limestone mud brick walls are covered in hieroglyphs, featuring animals, various objects, and many other shapes. The wide range of logographic, syllabic, and alphabetic elements belonging to Ancient Egypt tell a story the further you walk down the passageway. Unless you have been diligently reading and studying Magical Hieroglyphs and Logograms, the pictures and symbols might not make a whole lot of sense. Nonetheless, they are a rather beautiful sight to take in as they are not something you see every day.
Walking through to the end of the corridor will take you into a chamber that gives off quite the impression. Front and centre rests a golden sarcophagus, brightly painted in elaborate decorations featuring the gods and goddesses. It is clear that this room can only be fit for a king -- or, in this case, a pharaoh. Beside the sarcophagus are four canonic jars, each supposedly containing the brain and organs of the deceased. Scattered throughout the rest of the room are a number of jars, baskets, and bottles containing water, food, and oils and perfumes in addition to piles of the finest jewels and linens. There is even an ivory game of Senet placed on a small stone table to make the journey to the afterlife more bearable.
Dare you see if there is a linen-wrapped mummy inside its coffin waiting to be unleashed? Or perhaps you are interested in holding those expensive goods? Do so with caution. Surely you have not forgotten that every tomb comes with a curse or two? The headmistress, true to her Curse-Breaker and Defence roots, may have set up a few curses for those who get a little too carried away. OOC: This is an area set up for the lovers of Ancient Egyptian history, the aspiring Curse-Breaker, and/or the general castle explorer. If you have a character that cannot help but touch everything they see, feel free to have them be cursed temporarily. The headmistress purposefully placed an array of curses, hexes, and jinxes (e.g., Babbling Curse, Full Body-Bind Curse, Hair Loss Curse, Bat-Bogey Hex, Sardine Hex, Tickling Hex, Jelly-Legs Jinx, Melofors Jinx, Knockback Jinx) on many of the items inside the room for learning purposes. ;]
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