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Go Back   SnitchSeeker.com > Forums > SnitchSeeker RPG > SnitchSeeker RPG Archives > Hogwarts Archive > Headmaster: Mohamed Sohnoun's Reign > Term 44: September - December 2016


Term 44: September - December 2016 Term Forty-Four: Year of the Poltergeist (Sept 2090 - June 2091)

 
 
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Old 12-20-2013, 09:56 PM
Charely Potter Charely Potter is offline
 
quill The Creature Book of Creatures




OOC: This reference contains a comprehensive list of all Magical Creatures and all canon information that have been taught at Hogwarts in class since Term Five. Sources also include information written from all the Harry Potter books by J.K. Rowling, the HP, Pottermore and SnitchSeeker Wiki.

Old 12-16-2014, 07:13 PM   #2 (permalink)
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Default
• HuffleStud • Knight of The Zodiac • Manly Beard-Grower • Cicatrice de Harry •


According to the Department for the Regulation and Control of Magical Creatures, magical creatures are classified on a scale from 1 (X) to 5 (XXXXX) as followed:
  • X: Boring
  • XX: Harmless / may be domesticated
  • XXX: Competent wizards should cope
  • XXXX: Dangerous / requires specialist knowledge / skilled wizard may handle
  • XXXXX: Known wizard killer / impossible to train or domesticate
SPOILER!!: Classified Creatures (X-XXX)

Classification X
  • Flobberworm
  • Flying Seahorse
  • Horklump
Classification XX
  • Augurey
  • Bowtruckle
  • Chizpurfle
  • Clabbert
  • Diricawl
  • Fairy
  • Ghoul
  • Gnome
  • Grindylow
  • Imp
  • Jobberknoll
  • Mooncalf
  • Owl
  • Porlock
  • Puffskein
  • Ramora
  • Winged horse
Classification XXX
  • Ashwinder
  • Billywig
  • Bundimun
  • Crup
  • Doxy
  • Dugbog
  • Fire crab
  • Fwooper
  • Glumbumble
  • Hippocampus
  • Hippogriff
  • Jarvey
  • Knarl
  • Kneazle
  • Leprechaun
  • Lobalug
  • Mackled Malaclaw
  • Moke
  • Murtlap
  • Niffler
  • Nogtail
  • Pixie
  • Plimpy
  • Pogrebin
  • Red Cap
  • Salamander
  • Sea serpent
  • Shrake
  • Streeler
  • Winged horse
SPOILER!!: Classified Creatures (XXXX-XXXXX)

Classification XXXX
  • Centaur
  • Demiguise
  • Echinokarp
  • Erkling
  • Erumpent
  • Forest Troll
  • Golden Snidget
  • Graphorn
  • Griffin
  • Kappa
  • Kelpie
  • Merpeople
  • Mountain Troll
  • Occamy
  • Phoenix
  • Re'em
  • River Troll
  • Runespoor
  • Sphinx
  • Tebo
  • Thestral
  • Troll
  • Unicorn
  • Winged horse
  • Yeti
Classification XXXXX
  • Acromantula
  • Basilisk
  • Chimaera
  • Dragon
  • Lethifold
  • Manticore
  • Nundu
  • Quintaped
  • Werewolf

Beasts versus Beings

According to Minister for Magic Grogan Stump in 1811 a Beast is loosely defined as "a magical creature that does not have sufficient intelligence to understand the laws of the magical community nor bear part of the responsibility in shaping those laws" while a Being does have sufficient intelligence to understand the for-mentioned laws.

Quote:
Originally Posted by Classified Beasts & Beings
Beasts

Acromantula* · Ashwinder · Augurey · Basilisk · Billywig · Bowtruckle · Bundimun · Centaur* · Chimaera · Chizpurfle · Clabbert · Crup · Demiguise · Diricawl · Doxy · Dragon · Dugbog · Echinokarp · Erkling · Erumpent · Fairy · Fire crab · Flobberworm · Flying Seahorse · Forest Troll · Fwooper · Ghoul · Glumbumble · Gnome · Golden Snidget · Graphorn · Griffin · Grindylow · Hippocampus · Hippogriff · Horklump · Imp · Jarvey · Jobberknoll · Knarl · Kappa · Kelpie · Kneazle · Leprechaun · Lethifold · Lobalug · Mackled Malaclaw · Manticore* · Merpeople* · Moke · Mooncalf · Mountain Troll · Murtlap · Niffler · Nogtail · Nundu · Occamy · Phoenix · Pixie · Plimpy · Pogrebin · Porlock · Puffskein · Quintaped · Ramora · Red Cap · Re'em · River Troll · Runespoor · Salamander · Sea serpent · Shrake · Sphinx · Streeler · Tebo · Thestral · Troll · Unicorn · Werewolf* · Winged horse · Yeti

Beings

Giant · Goblins · Hag · House-Elf · Human · Vampire · Veela · Werewolf*

* denotes an exception to the standard rules of classifying
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Default Magical Creatures: X - XX
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Augurey
Classification: XX / Beast - Native in Great Britain & Ireland

Also known as the Irish Phoenix, the Augurey is noted for its thin and mournful appearance. Unlike the actual Phoenix, their feathers are greenish-black, however, their feathers are considered useless as quills, since they repel ink. Its diet consists of insects, fairies and flies, which it hunts for in the heavy rain. Auguries are intensely shy creatures, preferring to live in a tear-shaped nest in thorn and brambles.

The Augurey also has a notorious reputation for foretelling death with its cry, until it was discovered that it actually simply signaled the sign of incoming rain and snow fall. Despite this useful trait their constant cry during the winter has discouraged many from owning them. Uric the Oddball infamously once owned fifty pet Augureys. On one particularly rainy day, when they all cried at once, Uric then believed that he had died and was now a ghost. This in turn led to him giving himself a concussion by trying to walk through walls.

Despite their size they have a heavy appetite and a fast metabolism that keeps them trim.

Bowtruckle
Classification: XX / Beast - Native in England, Germany and Scandinavia

A Bowtruckle serves as a tree guardian for its home tree, preferably a Wiggentree, whose wood is of a recommended wand quality. The twig-like fingers are well adapted for digging out wood lice in trees, and can also be used as a weapon against a foe when aimed at the eyes. It is generally a peaceful creature, but will become violent if anything threatens its tree, or even to itself.

To take leaves or wood from a Bowtruckle's tree, one would have to offer it wood lice or fairy eggs as a distraction. Alternative foods for them are worms and maggots if the latter is not available.

Chizpurfle
Classification: XX / Beast

A Chizpurfle is a type of very small parasite. Crab-like in appearance, they are up to a twentieth of an inch with fangs. Magic attracts them and they are commonly found in the fur and feathers of Crups and Augureys.

They attack magical objects like wands and cauldrons, gnawing through to the magical core or gorging on the last remnants of potions. In the absence of magic, Chizpurfles attack Muggle items powered by electricity. This explains the sudden failure of various new electrical goods.

Chizpurfle infestations are usually easily handled by patented potions on the market, but more severe infestations need to be dealt with by the Pest Sub-Division of the Department for the Regulation and Control of Magical Creatures.

Clabbert
Classification: XX / Beast - Native in North America

A Clabbert is an arboreal creature that resembles a cross between a monkey and a frog. Its smooth skin is mottled green, and it has short horns and a wide grinning mouth full of razor sharp teeth. Its long arms and webbed hands and feet allow it to move gracefully through the trees. On the Clabbert's forehead is a large pustule which flashes red when the Clabbert senses danger. It feeds on small lizards and birds.

The Clabberts have a pustule on their forehead. This is a fantastic survival tool. Back in the day, witches and Wizards used to hunt these creatures and use them to sense danger for themselves. The International Confederation of Wizards eventually started to fine those who kept Clabberts in sight of muggles. The sight of a tree at night full of glowing postules attracted too many muggles who were wondering why there were Christmas lights up during the non-holiday season.

To safely approach them it is important take only a few steps closer to the Clabberts. Don't move too quickly, and if they move back, take a few steps back. They are not dangerous, however they may run away.

Diricawl
Classification: XX / Beast - Native in Mauritius

The Diricawl is described as a plump-bodied fluffy-feathered, flightless bird. It is remarkable for its method of escaping danger, vanishing in a puff of feathers to reappear elsewhere like Phoenixes. Their existence was once in fact fully known to Muggles, though known as the 'Dodo bird'. Due to their ability to vanish at will, this led to Muggles believing they had hunted the entire species to extinction.

Fairy
Classification: XX / Beast

A Fairy is a small human-like creature with large insect-like wings, which are either transparent or multi-coloured. They possess diminutive intelligence, and live mainly in woodlands or glades.

The fairy is a vain creature, and will often allow itself to be used as decoration by wizardkind. Due to their vanity, fairies are almost constantly grooming themselves. They possess a weak brand of magic that allows it to evade its predators such as the Augurey. The fairy cannot speak; instead, it makes a high-pitched buzzing noise to communicate with its fellow fairies, but they are able to laugh in a similar fashion to that of Flitterbies playful buzzing with the wings.

Fairies can lay up to fifty eggs in one go, laying them on the underside of leaves. The eggs hatch into brightly coloured larvae, and, at six-to-ten days, they spin themselves into a cocoon. They emerge a month later as adult fairies. Bowtruckles eat fairy eggs.

While Fairies are mainly used as decoration, testing, and bait for creatures. Some choose to hold them as pets. Keeping Fairies as household pets is possible so long as they remain in a jar or tank. Fairy food bottles are recommended to purchase for them living healthy. Like fish food, only a small dropping amount will satisfy their appetite at a time.

SPOILER!!: Fairy food bottle instructions

Quote:
+ Become accustomed to them and letting them get to recognise you. Housing more than one? Find a way to differentiate them.

+ Feed once every twelve hours

+ Clean their living space twice a day

+ Allow them time to exercise and stretch their wings, be careful not to let them fly too far away. An hour or two should suffice.

+ (Optional) With the presence of eggs, be sure to expand their living space.

Their wings are used as an ingredient in certain potions; particularly in strengthening and increasing speed potions. Removing the wings for collection is a simple procedure. Using the glue spell, drawing a horizontal line to set where to glue the Fairies feet at. It is not permanent. Carefully remove their wings. They will glare at you unhappily, but once they're removed you can place them in a jar with another fairy for company. Their wings will grow back over a duration of two days so it is best to keep them out of danger until then.

Flobberworm
Classification: X / Beast

The Flobberworm is a ten-inch, toothless brown worm which eats vegetation, especially lettuce and cabbage. Each end is identical to the other, each end chews vegetation and from both it exudes mucus which is sometimes used to thicken potions. It moves very little and prefers to live in damp ditches. Flobberworms do not have teeth, therefore making it impossible to suffer a bite from them.

It is one of the few living creatures capable of being Summoned with the Summoning Charm.

Flying Seahorse
Classification: X / Beast - Native in the Black Lake

Flying Seahorses are a variant of regular seahorses, known for their ability to fly when provoked. They are found throughout lakes in Scotland, the most notable being the Black Lake. A popular sport at Hogwarts School of Witchcraft and Wizardry in the 1990s was a game called "Flying Seahorse Fishing", in which one would use the Seize and Pull Charm on the flying seahorses. Flying Seahorses are also a necessary ingredient in the Girding Potion.

Ghoul
Classification: XX / Beast

A ghoul is described as an ugly creature that resembles a slimy, buck-toothed ogre. They tend to live in the attics or barns of wizards and witches. They are relatively harmless creatures but are just seen as nuisances because of the noises they make by groaning and throwing objects. . They are relatively dimwitted and live off of bugs and other household pests.

Under the Department for the Regulation and Control of Magical Creatures there is The Ghost Task Force. The Task Force is summoned to remove unwanted ghouls from houses that have passed in to Muggle ownership.

There is also a Chameleon Ghoul. A special type that can disguise itself as any everyday object to avoid detection.

Gnome
Classification: XX / Beast - Native in North Europe & North America

A gnome, or garden gnome, is a magical creature commonly known to infest the gardens of wizarding households. The correct taxonomical name for gnomes is, purportedly, Gernumbli gardensi, or sometimes referred to as Gernumblies. Gnomes can reach a size of approximately one foot, are usually brown in colour and have disproportionately large heads, making them look like potatoes with legs. They do not resemble the Gnomes portrayed in Muggle's version of garden gnomes and fiction.

Gnomes live in burrows underground, known as gnomeholes, where they dig up and eat the roots of plants, creating little heaps of earth around gardens a lot like moles (and as such causing considerable damage to them). Gnomes also seem to like worms and Bertie Bott's Every-Flavour Beans. The natural predator of the Gnome is the Jarvey.

Removing them from the garden typically consists of taking hold of the gnomes, swinging them around until they are dizzy and then throwing them beyond the yard's perimeter fence or wall. Their large-size cranium is able to withstand the blow of the landing, making it much safer and cleaner than using a Jarvey. They often laugh however when a de-gnoming is not done properly.

Grindylow
Classification: XX / Beast - Native in Great Britain & Ireland

A Grindylow is a small, horned, pale-green water demon and a Dark creature, with green teeth and small pointy horns on its head. It has long, strong (albeit brittle) fingers which it uses to strangle its prey, and is a rather good swimmer. They are aggressive towards witches, wizards and muggles alike. Having only ever been tamed by merpeople; the half-fish beings keep them as pets. Grindylows feed on fish, algae, and small sea creatures. Occasionally however they will eat humans. Despite their lower classification it is for this reason that they are classified as dark creatures.

The trick to escaping a Grindylow is to break their grip on a person. A Revulsion Jinx is recommended for this as underwater it shoots jets of boiling hot water.

Horklump
Classification: X / Beast - Native in Scandinavia

The Horklump resembles a fleshy pink mushroom covered in black bristles. Horklumps spread sinewy tentacles rather than mysellium into the ground to look for their desired food of earthworms. They are fast breeders, and can cover an average garden in a matter of days. The Horklump is the favoured delicacy of the Gnome. Streeler venom is one of the few known substances that can kill Horklumps.

To collect the mushroom whole without any damage, a Levitation Charm can be used to remove them.

Imp
Classification: XX / Beast - Native in Britain & Ireland

The Imp is a magical creature whose height is considered comparable to that of the pixie, between six to eight inches, but that is where the physical similarities end. The Imp cannot fly like the Pixie, nor is it as brightly coloured.

Imps make their home in marshland, where they indulge their slapstick sense of humour by pushing and tripping the unwary.

The Imp's diet consists mainly of insects. Imp breeding habits are like the Pixie's, but their young hatch full formed.

Jobberknoll
Classification: XX / Beast - Native in Northern Europe & America

The Jobberknoll is described as a tiny blue-speckled bird with their diet consisting mainly of small insects. Their feathers are useful, harvested in Truth Serums and Memory Potions. The creature later made its reoccurence in the classroom. They are silent creatures up until the moment of their death, when they emit a long cry made up of every sound it ever heard in its lifetime backwards.

Mooncalf
Classification: XX / Beast

The Mooncalf is a shy creature that only comes out of its burrow during a full moon. The Mooncalf has smooth, pale grey skin, and four spindly legs that end in large flat feet. The Mooncalf also has bulging eyes that sit on the top of its head.

Once the Mooncalf is in the moonlight, it performs complicated dance moves standing on its hind legs. It is believed that this is part of the Mooncalf mating ritual, but also has the side effect of creating geometric patterns in wheat fields that confuse Muggles.

Mooncalf dung, if harvested before the sun rises, will make magical plants grow fast and strong. After feeding them with a bottle of hot milk very very very gently take your middle finger, and rub it over their back, to burp them. You know when you've done it when they make a very high pitched squeak. To bond with them quickly one must take its paws, and very gently massage them, strengthening their paws and attachment.

Owl
Classification: XX

Owls are birds of prey. They belong to the families of Strigidae (typical owls) and Tytonidae (Barn Owls), and there are at least 200 species. They normally feed on small mammals, insects, fish, and other birds. They do not make nests, instead sheltering inside trees, ground burrows, caves, and barns, or using other birds' old nests. The term for a group of owls is a parliament. The study of owls is a branch of ornithology.

Normally, most owls are nocturnal, and owls generally keep to themselves, but in the wizarding world they serve many needed functions and have many sorts of personalities.

Species
  • Barn Owl
  • Eagle Owl
  • Scops Owl
  • Snowy Owl
  • Tawny Owl
  • Brown Owl
  • Grey owl
  • Eurasian Eagle Owl
  • Elf Owl (smallest owl)
  • Pygmy Owl
The Elf Owl (Micrathene whitneyi), lacks the feathers for silent flying. The Pygmy Owl (Glaucidium passerinum) is slightly larger than the Elf Owl, but with serrated feathers. The Eurasian Eagle Owl (Bubo bubo) has curvy feathers on its brow and ears. The Snowy Owl (Nyctea scandiaca) is native to the Arctic.

Porlock
Classification: XX / Beast - Native in England & Southern Ireland

The Porlock is a horse guardian native to England and Southern Ireland. They are small, reaching a height of two feet on average when they are fully grown, and covered in a large amount of rough, shaggy hair. It has a large nose, small arms ending in four stubby fingers, and it walks on two cloven hooves.

The Porlock guards horses, and lives on grass. It can either be found nesting in the straw of a stable, or in the middle of the herd it is protecting. Porlocks are mistrustful of Humans, and hide at their approach.

The Porlock's nature is to allow the Winged horses first access to the snacks, unless it's sweet. Knowing full well that too much sweets can do more harm than good they're more than willing to help out with the diet by consuming enough before them. Using the Sweet-Tasting Charm on foods for them allows humans a chance to see them. Coupled with the Animal Friendship Charm will allow them to shed their fear and interact with humans.

Puffskein
Classification: XX / Beast

Puffskeins are naturally happy creatures, given their squealing as they bounce around. They are easily distracted however and have the tendency to get large whilst maintain their enthusiastic and bouncing behavior. They are commonly described as a soft spherical-shaped furred scavenger that eats anything from leftovers to wizards' bogeys.

Because of this Puffskeins have been likened to being a garbage bin, with their intake and not being as discriminatory with their choice of food. With the exception of Pygmy Puffs, other versions of Puffskeins have been outlawed due to the 1965 Ban on Experimental Breeding.

As obedient as Puffskeins can be towards their owners, they do have a mind of their own and often need the extra push to do what is needed when all they want to do is eat and relax. To maintain their weight a simple tickle or stunning charm is used, though leaves messy results. The Animalis Fidelis charm is used instead to keep their attention and focus on exercising the weight off.

Ramora
Classification: XX / Beast - Native in the Indian Ocean

The Ramora is a silver fish native to the Indian Ocean that has strong magical power to anchor ships in place. The Ramora is an immensely powerful magical fish in the world of magic, and is a guardian of the seafarers whether they are muggle or magical. The International Confederation of Wizards enforce anti-poaching laws to protect this creature from illegal wizard capture.

The penalty for taking Ramora eggs is even higher than the fish itself. You will find yourself with a hefty fine and possible incarceration. The heart, blood and tail of the Ramora are all classed A - Non tradeable goods, and anyone found in possession of such items will also incur a fine. So it's best to leave them alone.

Winged horse (Aethonan)
Classification: XX-XXXX / Beast - Native in Great Britain & Ireland

Aethonans are chestnut-coloured. More easily domesticated, cautious, and trusting. (5'8 / 68 in / 173 cm as average height). Aethonans were in the earlier ages used for traveling and assisting in farm work. They both still have a lower class connotation that people do not want to be associated with. Despite their smaller size, they are just as powerful as an Abraxan.

Hybrids of Winged Horse are possible but discouraged. For example, mixing breeds such as a Abraxan and Aethonan will produce an Abraxonan. However, they are prone to birth defects and a much shorter lifespan.

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Ashwinder
Classification: XXX / Beast - Native worldwide

The Ashwinder is described as a serpent that is created from the ashes of a magical fire. A magical fire is different from a regular fire, because a magical substance has been added to a magical fire such as floo power. Ashwinder eggs are bright red in color and give off intense heat. They are thin and pale-grey with glowing red eyes. Rising from the embers of the dying fire, Ashwinders slither off into a dark corner to lay their eggs, leaving an ashy trail behind.

Their lifespan is considerably short; living for an hour before collapsing to dust when they have laid their eggs. In order to harvest them, they must be frozen straight away with a Freezing Charm or there's a risk of fires. Why would any havest them? Ashwinder eggs can be used in a Love Potion or eaten whole to cure ague after being frozen. An Engorgement Charm should never be placed upon them as this creates another fire hazard when they explode into a shower of hot sparks and dust.

Billywig
Classification: XXX / Beast - Native in Australia

The Billywig is an insect around half an inch long with the coloring of a vivid sapphire blue. The Billywig's wings are attached to the top of its head, and the wings rotate extremely fast, spinning the Billywig so that it can fly. The Billywig also has a long, thin stinger at the bottom of its body. Anyone stung by a Billywig will suffer giddiness, followed by levitation, and this is what gives the Billywig its rating of XXX.

Too many stings, however, can cause the victim to hover uncontrollably for days on end. Sometimes, the victim will suffer from a severe allergic reaction, and permanent floating may ensue. Beekeeper suits are acceptable form of wear when dealing with Billywigs.

Dried Billywig stingers are used in several potions, and are believed to be a component in Fizzing Whizzbees.

Bundimun
Classification: XXX / Beast - Native worldwide

The Bundimun is a greenish, many-eyed fungus that feeds on dirt and can destroy a whole house. Their presence is indicated by the foul stench of decay. The secretions of the Bundimun rot building structure, and if a house gets a large enough infestation it can collapse.

Scouring Charms can help clear out small infestations, but large colonies should be dealt with by the Department for the Regulation and Control of Magical Creatures (Pest Sub-Division). Bundimuns are known to spit out acid that can seriously harm anyone who bothers it.

Bundimun Secretions, when diluted, are used in some magical cleaning solutions.

Crup
Classification: XXX / Beast - Native in England

A Crup is a wizard-bred dog that strongly resembles a Jack Russell Terrier, except that a Crup has a forked tail. They are clearly wizard-bred dogs since they are extremely loyal to wizards, and ferocious toward Muggles. They will eat almost anything.

Crup owners are required by law to remove the second tail of the animal when it is six to eight weeks old, using a painless Severing Charm, in case they are noticed by Muggles. A license from the Department for the Regulation and Control of Magical Creatures must also be obtained, and the owner must pass a test to show that they are able to control the animal in Muggle-inhabited areas.

Doxy
Classification: XXX / Beast - Native in America & Europe

The Doxy, sometimes referred to as the Biting Fairy, is a small Fairy-like creature, sometimes mistaken for a Fairy. The Doxy is covered in coarse black hair, and has an additional set of arms and legs. Doxys have shiny beetle-like wings, and a double row of sharp venomous teeth. If bitten, a wizard or witch should take an antidote immediately. Doxys bury their eggs underground, and can lay up to five hundred at once. The eggs generally hatch in two to three weeks.

Doxys are considered pests. They can infest houses, taking up residence in the draperies. Removing them requires a good supply of Doxycide.

Dugbog
Classification: XXX / Beast - Native in America & Europe

The Dugbog resembles a piece of dead wood while stationary. It has finned paws and sharp teeth, and glides through marshland, feeding on small animals, and occasionally attacking the ankles of humans who venture into its habitat. Its favorite food is the Mandrake, and due to this, Mandrake-growers have found their plants nothing more than a bloody mess when they pull them out of the ground.

Fire crab
Classification: XXX / Beast - Native in Fiji

The Fire Crab is a large, turtle-like crab creature that has six legs and a heavily jeweled shell with different colours. It is able to defend itself by shooting flames from its rear end when it feels threatened. The Fire Crab is a protected species, and a reservation has been created to protect this species from Muggles, who would value the jeweled shell, and wizards who use the shells as cauldrons. Fire Crabs are sold and exported as pets, but the owners require a special license.

Washing Fire Crabs requires dragon-hide gloves before handling them due to their hot shell. It is best to move them slowly, so they aren't frightened. Once they are placed into a bucket, fill it with water until their rears are covered completely making them safe to clean without gloves. While letting soak for several minutes, lightly rub the shell with your fingertips to feel for any soft spots or cracks. (Soaking will allow any buildup, caused by its flames, to loosen)

With a soft bristled brush, gently scrub the entire shell using a light, circular motion. Pay special attention to any areas with buildup, mostly around their colored jewels and under the rim of the shell. Be careful not to brush areas covered in scales. They tend to be sensitive. Gently massage the Fire Crab shell, under body, legs and tail with a soft, wet washcloth. This will loosen most soil. Don't worry if small flakes are released from the shell! This is just normal shedding. Rinse the Fire Crab to remove flakes.

Rinse the Fire Crab thoroughly. Closely inspect the shell for any irregularities, such as softening, excessive flaking, cracks, unusual discharge, or discolorations. Discoloration would occur on the jewels. While still wet, place the Fire Crab back in the cage and cover with the cage with a dark colored cloth (the ones that covered it earlier). Rinse out supplies to prevent growth of bacteria.

Fwooper
Classification: XXX / Beast - Native in Africa

The Fwooper is an African bird, ranging in the colours; orange, pink, lime green, and yellow. The bird is useful in providing quills and laying brilliantly-patterned eggs. They're also noted for their singing, but not for health benefits. A Fwooper's song is enjoyable at first before eventually driving the listener to insanity, thus requiring a silencing charm to be enforced monthly on them.

Glumbumble
Classification: XXX / Beast - Native in Northern Europe

The Glumbumble, a grey, furry, flying insect that produces a Treacle that induces melancholy in those who consume it. The treacle is used as an antidote to the hysteria caused by eating Alihotsy leaves. Glumbumbles nest in dark and secluded places and feed on nettles. They have been known to infest beehives, which has a disastrous effect on the honey produced.

Hippocampus
Classification: XXX / Beast - Native in Greece

The Hippocampus described as having the head and forequarters of a horse, and the tail of a giant fish. There are twelve known different varieties in the Mediterranean; all saltwater, and threee freshwater species. to be specific. In latin, the saltwater species is also known as Amphitrites equinusaum livororis, meaning 'Poseidon's colorful seahorse'. Named after Poseidon's wife, Amphitrite.

The Hippocampus originated in Greece and are mainly found in the Mediterranean. However in 1949, one was caught off the shores of Scotland by merepeople before being domesticated by them. It is possible that the slimy film found on the skin of the Hippocampus could have some sort of memory retention properties. Most all marine life has this type of mucusy film to protect themselves from their watery environment. Hippocampus studies have been very limited in the past due to their reclusive nature and the fact that they are mainly found in the Mediterranean.

Hippogriff
Classification: XXX / Beast - Native in Europe

Despite a few controversial issues Hippogriffs are classified as rank XXX, making them capable of being maintained by a competent witch or wizard. Like Winged Horses, private owners are required to perform a Disillusionment Charm on them at regular intervals.

Hippogriffs are noted by their unique appearance. They have the head, front legs, and wings of an eagle and the body, hind legs, and tail of a horse, along with very striking orange eyes and steel-colored beaks. Hippogriffs are also proud and strong, yet sensitive creatures. It is strongly advised to never insult one, especially within their range.

When approaching a Hippogriff one must maintain a safe distance after garnering their attention. Bowing low and without blinking you must maintain eye contact with them. You may not move until they return the bow or react in a way to make you back off. Once they have returned the bow they are safe to approach for petting.

Used for long flights of travel is discouraged even with the Ministry's permission. Patting them lightly will allow them to kneel downward for one to climb on. Once on them pressing your whole torso against them will signal them to rise up. To have them take off in the air, just lightly click your two feet against it's hind. It might make a noise, but will take off. To have them land, pressing your body against it long enough will have it lower. From then on just like on the ground, constant praising after directing them will suffice. To have them run off but stay on the ground, patting the back-hind near the tail will do it.

Jarvey
Classification: XXX / Beast - Native in Britain, Ireland & North America

The Jarvey resembles that of an overgrown ferret. The Jarvey is capable of Human speech, although holding a true conversation is impossible. The creature uses short, usually rude, statements and phrases in an almost constant stream.

Jarveys live below ground, and their diet consists of moles, voles, rats, and Gnomes. They are particularly good at hunting Gnomes and are sometimes employed to de-gnome a garden but their methods are usually brutal.

Knarl
Classification: XXX / Beast - Native in North Europe & North America

The Knarl is a creature that greatly resembles a hedgehog, so much so that there is only one trait that sets them apart from other hedgehogs. When food is left out for a hedgehog it will appreciate and enjoy the gift, a knarl however will see it as an attempt to lure it into a trap and hence savage the garden of the householder who left the food.

Knarls have magical uses and a taste for wild daisies. Potioneers will often have to removes knarls from a daisy patch in order to pick the flowers. Casting a well-aimed Stunning Spell at the Knarl will work without any permanent harm being done to the animal.

Kneazle
Classification: XXX / Beast

A Kneazle is a magical feline creature that is related similar in appearance to a cat. Their appearance is described as having spotted, speckled or flecked fur, large ears and a lightly plumed tail, like a lion. They are thought to have separate breeds, like cats, and therefore vary in appearance. They make excellent pets once attached to a witch or wizard.

Kneazles have a very high level of intelligence, are independent and occasionally aggressive with an uncanny ability to detect suspicious and distrustful people. They can also safely guide their owners home. Because of their aggression towards certain individuals, Kneazles have a XXX classification by the Ministry of Magic if they are not interbred with another species.

Kneazles can interbreed with normal cats as well and generally have up to eight kittens in every litter. Kneazle owners are required to have a licence to own the animals. Their whiskers can be used in wand cores although they are said to make inferior wands when compared with Unicorn hair, Phoenix feather and Dragon heartstring.

Because of their similarities with a cat, baby Kneazles can be safely treated like kittens. A diet of milk, different varieties of fish and meat in addition to enough exposure to the sun and keeping their claws sharpened.

Leprechaun
Classification: XXX / Beast - Native in Ireland

The Leprechaun, sometimes known as the Clauricorn, is a mischievous magical creature, although it is not malicious. Green in colour they reach the height of around six inches, and normally wear clothing made out of leaves. They have a reputation as pranksters, but have never inflicted lasting damage on a Human. Despite being fully sentient and capable of speech they have never requested the Ministry of Magic to reclassify them as Beings. Leprechauns main diet consists of vegetation, primarily leaves.

Their habitat is in forests and wooded areas. Leprechauns also have the ability to create a gold-like substance that disappears, much to their amusement, after a few hours.

Lobalug
Classification: XXX / Beast - Native in the North Sea

The Lobalug is an aquatic magical creature found at the bottom of the North Sea. It is a simple creature comprising of a rubbery spout and a venom sac reaching at ten inches in length. The venom sac is used as a weapon, contracting and expelling the venom in the direction of an attacker if threatened.

Merpeople use the Lobalug as a weapon and the venom is used by Wizards as a potion ingredient, under strictly conditions.

Mackled Malaclaw
Classification: XXX / Beast - Native in Europe

The Mackled Malaclaw is a land creature closely resembling a lobster. The average adult-size reaching twelve inches, they also have light grey skin with green spots. Although it resembles a lobster, it is not recommended to eat, with anyone who eats the flesh of a Malaclaw will come down with a nasty fever and develop a green rash.

The Malaclaw is found along the rocky coastline of Europe and dines mainly on crustaceans. A bite from a Malaclaw has the unusual side effect of making the victim unlucky for up to a week.

The tail of the Malaclaw can be used in potions.

Moke
Classification: XXX / Beast - Native in Great Britain & Ireland

The Moke is a lizard with silver-green skin with the ability to shrink at will, avoiding attention from Muggles. It can reach up to ten inches in length and is highly prized in the making of purses and money-bags. A Mokeskin purse will shrink at the approach of a stranger, making it virtually impossible for a stranger to find. Once the owner puts something inside the bag, no one but the owner can get it out.

Murtlap
Classification: XXX / Beast - Native in the coastal areas of Britain

The Murtlap is a marine beast resembling a rat with a growth on its back resembling a sea anemone. The favoured prey of the Murtlap are crustaceans, though they will also go for the feet of any human foolish enough to step on them.

The growth on the Murtlap's back may be pickled and eaten to improve one's resistance to jinxes, although eating an excess of pickled murtlap may cause one to grow unsightly purple ear hair. Murtlap Essence is a home remedy for cuts and abrasions.

Niffler
Classification: XXX / Beast - Native in Britain

Nifflers are gentle and affectionate creatures but with an attraction for things that sparkle and shine. They are known best for their treasure-hunting skills thanks to their a long narrow snout. This makes them wonderful for locating anything metallic or shimmery, but they might bite if a person is wearing any jewellery.

Nifflers live twenty feet below the ground in lairs, and can produce six to eight young in a single litter.

Nogtail
Classification: XXX / Beast - Native in Europe, Russia & America

The Nogtail is a demon-like creature resembling that of a piglet, but stunted by narrow black eyes, a thick stubby tail, and long legs. Nogtails sneak into a pigsty, and suckle on an ordinary pig which curses the farm with plants that dry up and die. The longer the Nogtail goes undetected, the longer the blight will stay on the farm.

Fast and hard to catch, the only way to make sure the Nogtail will not come back is to chase it away with a pure white dog. The Pest Sub-Division of the Ministry of Magic's Department for the Regulation and Control of Magical Creatures maintains a pack of a dozen albino bloodhounds specifically for this purpose.

Pixie
Classification: XXX / Beast - Native in Cornwall, England

A Pixie is a small, bright blue mischief-maker, and loves tricks and practical jokes reaching up to eight inches tall on average. It can fly and enjoys lifting people up by their ears and depositing them on the tops of trees and buildings showing off incredible strength despite their size. Pixies can only communicate with other pixies with their voices described as "so shrill it was like listening to a lot of arguing budgies".

Plimpy
Classification: XXX / Beast - Native in deep lakes

The Plimpy is a small round fish with two legs ending in webbed feet. It lives in deep lakes and feeds on water snails. The Plimpy itself is not dangerous, but will nibble on the feet and clothing of unsuspecting swimmers. Merepeople usually solve this by tying up their legs into a knot.

Pogrebin
Classification: XXX / Beast - Native in Russia

The Pogrebin resembles a small grayish-blue stone. Although when fully extended, the Pogrebin's body has a hairy appearance, the oversized head of the creature is smooth and hairless. This easily allows the creature to hide in plain sight disguised as a stone, as the hairy body is almost completely hidden when the creature squats. It is nearly impossible to tell the difference by appearance alone, especially as the Pogrebin can hold deceptively still for long periods of time. The creature does have a small mouth, but it is small enough to necessitate the prey being incapacitated prior to attack.

The Pogrebin is mainly found in Russia, although there have been some found throughout the world, usually carried abroad by wizards. In general, they keep to the tundras and forests, finding these areas to be a better hunting ground than more populated places. The Pogrebin is better able to hide and follow their prey in open areas, and they are less likely to lose that prey when it enters a building. There are less people, but that is an advantage when you are trying to be sneaky and attack over a period of time.

The Pogrebin's major function is to detract all hope from a person. Slowly, over a few hours or even days, the person loses the will to go on because they believe there is nothing worth surviving for. A dementor will do this, as well as detracting any other positive emotions, but the process is much quicker and much more debilitating. They do it as a food source, while the pogrebin is hoping to weaken its prey. When the person simply cannot bear the hopelessness, they will collapse and the pogrebin will take the opportunity to attack.

Because a Pogrebin disguises itself so well, the major way a competent wizard goes about defending him or herself from this creature is simply by knowing it is there. Nothing restores hope so well as realizing it is being stolen from you, and you can take immediate measures to rid yourself of the creature.

In general, Pogrebins are slow-moving creatures and opt only to travel when they are stalking their prey. Some wizards may choose to simply outpace the creature rather than dealing with it directly. Also, the pogrebin is a notoriously poor swimmer, causing it to avoid water unless tracking prey leads it that way. Many tender-hearted wizards prefer to tie the pogrebin's legs together and chuck it into a large body of water. Pogrebins will take days to get out of the water.

Red Cap
Classification: XXX / Beast - Native in Northern Europe

The Red Cap is a small, dwarf-like creature reaching 3-4 feet that lives where blood had been shed, such as in the dungeons of castles, the potholes of old battlefields, or simply in holes underground. hey attack those who have gotten lost, but can be dealt with simple hexes and charms.

They can also be repelled by dousing them in Beautification Potion, as their temporary "beautiful" appearance is repulsive to them. Red Caps are less dangerous during their mating season, as they become more interested in attacking each other than any invaders of their territory.

Salamander
Classification: XXX / Beast

The salamander is a small fire dwelling lizard that feeds on flames. They are born out of flames, specifically called salamander fires, and appear to be blue or red depending on the heat of the flames. They live as long as the flames that spawned them.

The maximum number of hours a salamander can survive out of fire and the amount of legs most salamanders have is used in the runic alphabet to represent the number six. Scale rot is an illess that can affect both salamanders and dragons. Rubbing chilli powder on the rotting scale can solve this. If left untreated, it can cause a salamander's tail to detach.

The Frost Salamander is a special kind of salamander that dwells in ice instead of fire. Frost Salamanders are particularly vulnerable to the Incendio spell, but are resistant to Verdimillious and Vermillious.

Sea serpent
Classification: XXX / Beast - Native in the Mediterranean Sea, Atlantic & Pacific Ocean

The sea serpent is an aquatic creature found in several oceans around the world including the Atlantic, Pacific, and Mediterrainean Sea. Reaching over a hundred feet long with a horse-like head and snake-like body, the sea serpent is a fearsome looking creature. Despite this, no Sea Serpent has ever been known to hurt a human, despite Muggle stories of encounters with the beasts. It rises in humps out of the water as it swims.

Curiously, the world's best known sea serpent, the Loch Ness Monster, is not actually a sea serpent. It is a Kelpie whose favourite form just happens to be that of a Sea Serpent.

Shrake
Classification: XXX / Beast - Native in the Atlantic Ocean

A Shrake is a magically-created species of fish, found in the Atlantic Ocean. The creature is covered in spines and seeks out and destroys Muggle fishing nets. The first Shrakes were supposedly created in the early 1800s by a group of wizard fisherfolk who had been insulted by Muggles. The Shrake, by damaging the nets used by Muggles to fish in that area of the sea, cause no end of trouble.

The spines of the Shrake can be used as a potion ingredient.

Streeler
Classification: XXX / Beast - Native in Africa, Europe, Asia, and North America

The Streeler is a giant snail native to Africa, but has been successfully bred by wizards in Europe, Asia and North America. They changes colour hourly and leave behind a trail of venom so toxic that it burns all vegetation that it touches. It can be kept as a pet by those who enjoy its kaleidoscopic colour changes. Streeler venom is one of the few known substances that can kill Horklumps.

Winged horse (Granian)
Classification: XX-XXXX / Beast

Granians are grey-coloured. More aggressive and faster. (5'2 / 62 in / 157.5 cm as average height). They are not as large as the Abraxan. Granians were in the earlier ages used for traveling and assisting in farm work. They both still have a lower class connotation that people do not want to be associated with. Despite their smaller size, they are just as powerful as an Abraxan.

Hybrids of Winged Horse are possible but discouraged. For example, mixing breeds such as a Abraxan and Granian will produce an Abraxnian. However, they are prone to birth defects and a much shorter lifespan.

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Default Magical Creatures: XXXX - XXXXX
• HuffleStud • Knight of The Zodiac • Manly Beard-Grower • Cicatrice de Harry •


Acromantula
Classification: XXXXX / Beast - Native in the Island of Borneo, South-east Asia

These giant spiders were first spotted in 1794. The Acromantula is described as a monstrous eight-eyed spider with the ability of human speech. Acromantulas are described as having thick black hair covering its body. It's legs can reach up to fifteen feet, while its pincers produce a distinctive clicking sound excited or angry. They are carnivorous and preferring large prey with a taste for human flesh. The fangs contain highly toxic venom, valued at 100 Galleons a pint. The female is usually larger than the male, and can lay up to one hundred soft, wide, beach ball-sized eggs at a time. They usually hatch in six to eight weeks. Acromantula eggs are a Class A Non-Tradeable Material.

Acromantulas are believed to be a wizard-bred species, designed to guard dwellings or treasure hoards, and were first created before the Ban on Experimental Breeding in 1965. They also secrete poison when excited. Despite being sentient, and capable of human speech, they're classified as Beasts due to finding the presence of humans irresistible to avoid consuming on sight.

Basilisk
Classification: XXXXX / Beast - Native worldwide

A basilisk is considered a legendary giant serpent, known as the King of Serpents. It is a creature bred by Dark Wizards. This snake hatches from a chicken egg that had been perched by a toad, first bred by Herpo the Foul. Basilisk breeding has been banned since Medieval times. It is capable for living for at least nine hundred years if put under a deep sleep regularly.

Only a Parselmouth has the ability to place a Basilisk under his or her control. The Basilisk can grow up to fifty feet in length, and is a dark green colour with large yellow eyes. These eyes have the power to instantly kill anyone who looks directly into them, and petrify any who look through indirectly such as a reflection or through an object.

Basilisk skin is armoured allowing it to deflect spells cast upon it. The Basilisk sheds its skin at intervals, like all other snakes, when it grows. Their mortal weakness is the crowing of a rooster. Basilisks feed off vertebrate animals. Male Basilisks can be distinguished from the female by the presence of a single scarlet plume on its head.

Phoenixes are immune to their gaze and their tears serving as the only cure to Basilisk venom. The venom is so powerful that it can kill a person within minutes, making the person drowsy and blurry-visioned before they die. It has a very long lasting effect which still remains potent even up to five years or more after the snake has died.

Wearing glasses will not protect a person from the fatal effect of the basilisk's stare, because glasses still allow one's line of vision to connect directly and clearly with the serpent's eyes, unlike looking in a mirror or through a camera. It has also been theorized that spiders fear basilisks because arachnids can see 360-degrees around them and cannot shut their eyes, leaving them extremely vulnerable to the monster's killing gaze.

Centaur
Classification: XXXX / Beast - Native worldwide

A Centaur is a magical creature whose head, torso and arms appear to be human and are joined to a horse's body. They are, however, their own species and are not any kind of half-breed and take offense to being thought of as such. Like horses, centaurs can come in a variety of colours, ranging from deep black to white. They have the body of a horse, and the torso, arms and head of a human man.

Despite possessing 'human intelligence' Centaurs are classified as Beasts by the Ministry of Magic, at their own request due to their displeasure at the thought of sharing 'Being' status with hags and vampires. Centaurs are forest-dwelling, and, in each country where colonies exist, the wizarding authority has set aside land exclusively for their use. Centaurs have their own methods of concealment, and avoid contact with both wizards and witches and Muggles. They generally live in herds of ten to fifty individuals.

Centaurs do not use wands for magic, but are known to be well-versed in magical healing, Divination, archery, and Astronomy. Centaurs burn herbs such as mallowsweet and sage to refine their stargazing findings.

Chimaera
Classification: XXXXX / Beast - Native in Greece

A Chimaera is a type of hybrid animal and a violent magical creature native to Greece. They are often described as a vicious and bloodthirsty creature with a lion's head, a goat's body, and a dragon's tail. Due to their dangerous classification their eggs are classified as Class A Non-Tradeable Materials.

Demiguise
Classification: XXXX / Beast - Native in Far East

The Demiguise is a peaceful, herbivorous creature that can make itself invisible. It is found in the Far East, but only wizards and witches trained in their capture can even see them. It resembles an ape with large, black eyes and long, silky hair. Demiguise pelts are highly sought after as the hair can be woven into Invisibility cloaks. Cloaks made from their hair eventually turn opaque, losing their invisibility effects as time passes.

Dragon
Classification: XXXXX / Beast - Native worldwide

Dragons are homeothermic creatures, also known as warm-blooded, they control their temperatures internally. This allows them to adapt to their different habitat climates, they are in no way dependent to the warmth of the sun like other reptiles.

Describing them as fierce and bloodthirsty is part of folklore and legends that many have manipulated incorrectly and misjudged over the years to prove the need of knights and dragon slayers. In contrary, that's only part of their defense mechanisms when under attack again it varies from dragon specie to another. Some regions of the world look at them as friendly creatures. Only the milder types of Dragons are easier to train. It takes lots of courage to try and train the more ferocious ones, you must love it to be able to withhold lots of patience, tact and injuries.

Round pupil eyes do focus at all times, meaning they can see an object extremely clearly whether it is close or very far away. Exceedingly far distance, by zooming in. While vertical slits, much more convenient than horizontal slits, are able to control the amount of sunlight entering the eye. Dragons unlike other vertebrates, are able to intake five times more light than human eyes, in other words are able to precept light much better than humans.

Well-known bred Dragons
  • Antipodean Opaleye
  • Chinese Fireball (Known as "Lion Dragon")
  • Common Welsh Green (A native dragon of Great Britain)
  • Hebridean Black (The other native dragon of Great Britain)
  • Hungarian Horntail (Considered to be the most dangerous dragon ever)
  • Norwegian Ridgeback
  • Peruvian Vipertooth (A highly venomous dragon)
  • Romanian Longhorn
  • Swedish Short-Snout
  • Ukrainian Ironbelly (The largest dragon species ever recorded)
  • Catalonian Fireball
  • Portuguese Long-Snout

Dragons take a good two years to mature. They don't fly until they're almost a full year old and they don't start breathing fire until they're about six months old. Norwegian Ridgebacks however, can snort flames at only a month old. A Romanian Longhorn and a Swedish Short-Snout mixed dragon would be what experts call a Portuguese Long-Snout.

Dragon mothers breathe fire on their eggs to keep them warm. They also breathe fire under a young dragonling when they are learning to take flight preventing them from descending. An alternative to heating is having the dragon egg suspended over a heated cauldron. Baby dragons are required to be fed a bottle of brandy mixed with chicken blood in a bucket every half hour.

SPOILER!!: Anatomy Diagram


drafted by Professor Kobus Hendrik (Term 7)


1. brain - 2. spinal cord - 3. Jacobson's organ - 4. hydrocarbon storage vessicle - 5. nasal passage - 6. trachea - 7. oesophagus - 8. heart - 9. fore air sac - 10. lung - 11. aft air sac - 12. diaphragm - 13. liver - 14. gall bladder - 15. stomach - 16. spleen - 17. bladder - 18. urethra - 19. uterus - 20. female part - 21. anus - 22. ovary - 23. fallopian tube - 24. rectum - 25. appendix - 26. small intestine - 27. large intestine - 28. ureter - 29. kidney - 30. pancreas


Notice the air sacs that aid making the creature lighter for flight are visible to the front and back of the lungs and are large and well developed. These air sacs do not aid in fire-breathing; rather, the Jacobson's organ is primarily concerned with fire creation.

It is important to understand that the membrane of the wing does not attach close to the shoulder as certain biologically erroneous drawings can sometimes show but near the bottom of the back of the dragon close to the thighs. This is very important; if the wings would be connected at the top of the back, the dragon would fly but it would have a vertical position (head up, posterior & tail down) that would be a disadvantage for the dragon's speed and maneuverability. When the wings are connected at the bottom of the back, the dragon can have a horizontal position, and the head and the tail can be used as rudder and allow a better maneuverability. This also allows a greater surface for the wings.


drafted by Professor Kobus Hendrik (Term 7)


There are three membranes that make up the dragon's wing: the primary mainsail, the secondary mainsail, and the spar mainsail. The primary mainsail stretches from the dorsal spine and shoulder, stretching to the inner bone and forms that largest of the three membranes that comprises the wing. It is this membrane that supports the majority of the body weight.

The secondary mainsail extends from the inner bone to the mid bone, whilst the third mainsail, the spar mainsail, runs from the mid bone to the spar bone. As well as providing support of the body's weight, these latter two mainsails provide maneuverability.

The membranes can be manipulated by the tendons attached to the various joints, to provide movement in both the horizontal and vertical planes. The outermost tip of the spar mainsail is termed the 'finger sail' since it is able to function almost independently of all the other mainsails. The wing membranes are nearly translucent in Dragons, although thicker over the bones and muscle attachment points. However, they are significantly stronger than they appear. Additional support of the primary mainsail is provided by a number of cartilages which extend from the arm and finger joint towards the trailing edge and referred to as 'batten ribs'.
Consistently used Dragon parts
  • Dung – Used as a fertiliser
  • Eggs – Non tradable class A but then Chinese fireballs eggs are used and highly prized in potions as an ingredient
  • Heartstring – Used in wand cores
  • Bladder – Used in an ancient game of Stichstock
  • Blood – Twelve uses of Dragons blood discovered by Albus Dumbledore, twelfth use is as an oven cleaner
  • Hide – Used to make wizarding clothing, Swedish short snout is particularly sought out. Used for protective wear too
  • Horn – Powdered – tradable substance class b
  • Liver – Food

Echinokarp
Classification: XXXX / Beast - Native in Chinese Waters

The Echinokarp is a sea-creature that is a product of Evolutionary Transfiguration or Natural Transfiguration, it's original form is very similar to that of a larger, but harmless, mundane Carp--it's distant cousin. To the trained eye, their scales give off a shiny/ almost holographic glint, allowing for wizard-kind to see the difference between an Echiniokarp and a mundane Carp. The fish have terrible eyesight and use water movements to detect danger.

When danger is detected, the Echinokarp undergoes a temporary transfiguration process. Behaviorally, the Echinokarp in it's transfigured state is much more aggressive and prone to attacking any detected threats. Physically, the Echinokarp grows in size dramatically. Additionally the creature possesses quills, that when shot out at prey will induce severe drowsiness. Their quills are often used in sleep inducing potions to heighten their effects

All information on the Echinokarp is based off SS Canon taught in a Joint CoMc (Professor James Draper), DADA (Professor Roderick Hirsch), and Transfiguration (Professor Nana Ichihara), which can be found here.

Erkling
Classification: XXXX / Beast - Native in the Black Forest and Bavaria, Germany

Erklings are elfish creatures, standing three feet tall on average with pointed faces. Their high pitch cackles is entrancing to children, and they use this to lure them away from their guardians to eat them. They also enjoy shooting darts at unsuspecting victims.

Strict control by the German Ministry of Magic, beginning in the centuries preceding 1927, has greatly reduced the number of Erkling attacks. As evidenced by the last known attack from six year old Bruno Schmidt; blunt force of trauma with the use of a cauldron on their heads is a sufficient weapon for defense.

Erumpent
Classification: XXXX / Beast - Native in Africa

The Erumpent is a huge African magical beast resembling a rhinoceros. It is a powerful creature, with a thick hide capable of repelling most curses and charms, a single long horn, and a thick tail. They are treated with great caution and respect by African wizards and witches.

The Erumpent will not attack unless provoked, but the results are usually fatal. The horn can pierce skin and metal, and the horn contains a deadly fluid which causes whatever is injected with it to explode. Erumpent horns, tails, and Exploding Fluid are all widely used in potions, although they are listed as Class B Tradeable Materials.

Forest Troll
Classification: XXXX / Beast - Native in the Forbidden Forest

The Forest Troll is a breed of Troll. It has pale-green skin, and some specimens have thin straggly hair that is either green or brown. This breed of troll is native to forests or woodlands.

Golden Snidget
Classification: XXXX / Beast

The Golden Snidget is a small (less than one foot), completely round, fat, covered in golden feathers, and has a long thin beak. Its eyes are bright red, and the rotational wings let the Snidget move in any direction with remarkable agility and speed. The Golden Snidget's feathers and eyes are so highly prized that it was at one time in danger of being hunted to extinction by wizards. The Snidgets are very fragile birds, as a human's grip can crush them to death.

The Snidget was first introduced into Quidditch in 1269, when the newly appointed Chief of the Wizards' Council, a man named Barberus Bragge, released a Snidget during a Quidditch match and offered 150 Galleons to the player who could catch it. In protest of the barbaric treatment of the fragile bird, Madam Modesty Rabnott of Kent summoned the Snidget to her, fled the pitch, and released the bird into the wild. Nevertheless, the practice of releasing a Snidget during Quidditch matches continued, with the stakes changed to 150 points, rather than Galleons, awarded to the team of the player who caught the Snidget. Ultimately, use of Snidgets in Quidditch, and the popularity of the sport of Snidget-hunting, depleted the species considerably.

About a century after Barberus Bragg's introduction of Snidgets to Quidditch, when it became apparent that the Snidget was close to extinction, Elfrida Clagg, then Chief of the Wizards' Council, declared it a protected species. The Snidget was classifed as XXXX not because of being dangerous, but because severe penalties apply if it is captured or injured. Clagg also founded the Modesty Rabnott Snidget Reservation in Somerset, England, named in honour of Modesty Robnott's early efforts at protecting Snidgets.

The most notable factor in the protection of the Snidgets was the introduction of the Golden Snitch, invented by metal-charmer Bowman Wright, to the game of Quidditch.

Graphorn
Classification: XXXX / Beast - Native in Europe

The Graphorn is large and hump-backed, with greyish-purple skin tougher than that of dragons. It can repel most spells, has two golden horns, and walks on large four-thumbed feet.

Its Horn is a highly prized potion ingredient, used in potions like the Antidote to Uncommon Poisons. Graphorns are sometimes used as mounts by Mountain Trolls to their disapproval. Making majority of Mountain Trolls earn their scars from them.

Griffin
Classification: XXXX / Beast - Native in Greece

Originating from Greece the Griffin is described as having the front legs, wings and head of a giant eagle, and the body, hind legs, and tail of a lion. Their diet consists of raw meat. Despite having a reputation as fierce creatures, they can be befriended with skilled Wizards and are often used by wizards as guards of treasure, like Sphinxes.

Griffin's taste for raw animal meat has always been present for them. Typically the mother will regurgitate some of the meat leaving it heated and soft enough for them to eat. In the absence of any parent, the meat is much too tough for their beaks to take in. Casting Incendio to melt it, followed by Aguamenti will keep it in liquid soft form.

Kappa
Classification: XXXX / Beast - Native in Japan

The Kappa best resembles a scale-covered monkey with webbed hands and a water-filled depression atop its head. The water in this hollow is the source of the creature's strength. They have earned their classification by feeding on the blood of humans, strangling anyone unlucky enough to wade into their ponds or rivers.

Kappas however are just as happily amused when given a cucumber with the person's name inscribed. Another alternative of protection is tricking them to bow so the water will spill out of its head, weakening it.

Kelpie
Classification: XXXX / Beast - Native in Britain & Ireland

A Kelpie is a shapeshifting water demon native to Britain and Ireland. Able to take any form, they usually take the form of a horse with a bullrush mane. After luring unwary travelers onto their backs, they drag them underwater and eat them, allowing the entrails to float to the surface of the water. A Kelpie can be rendered docile and harmless by using a Placement Charm to draw a bridle over the creature's head.

Kelpie hair can be used as a wand core. However, when compared with Unicorn hair, Phoenix feather and Dragon heartstring, it is said to be an inferior substance.

The largest reported Kelpie is the Loch Ness Monster, who resides in Loch Ness, Scotland. Its favourite form is that of a sea serpent which leads to many Muggle sightings. Curiously, is not actually a sea serpent. It's favourite form just happens to be that of a Sea Serpent.

Lethifold
Classification: XXXX / Beast - Native in tropical regions

The Lethifold, also known as a Living Shroud, is described as a carnivorous and highly dangerous magical creature. It is also considered a Dark creature because of its aggressive and violent nature, earning its Beast classification. The Lethifold however is a very rare species and can only be found in the tropics.

Its appearance resembles that of a black cloak roughly half an inch thick, although it gets thicker if the Lethifold has recently digested a victim. It glides along the ground and other surfaces in an unknown form of locomotion, in search of its prey, humans at night, suffocating before digesting them whole from their bed.

The only form of protection against a Lethifold is a Patronus, similarly to a Dementor. Other spells such as the Stunning Spell will not work.

Manticore
Classification: XXXXX / Beast - Native in Greece & Asia

A Manticore is described as having a human-like head, a lion's body, and a scorpion's tail with a stinger. Their skin repels all known charms, so it is effectively hard to subdue a Manticore with magic. It is also known to be capable of human speech, but due to their dangerous nature has been classified as a Beast.

The sting of the Manticore causes instant death, and it is reputed to croon softly to its victims as it devours them. Breeding Manticores with fire crabs creates the hybrid Blast-Ended Skrewts.

Merpeople
Classification: XXXX / Beast - Native worldwide; originally Greece

Merpeople are sentient beasts that live underwater, and are found all over the world. Their customs and habits are mysterious, and, like the centaurs, were offered the being status but refused in favour of beast, as they didn't want to be placed in a status with Hags and Vampires.

Despite resembling half-human, half-fish hybrids they are not in actuality. Merpeople can reach heights larger than the average humans of at least seven feet. Merpeople have a developed language, Mermish, and music. They live in highly organised communities, some containing elaborate dwellings made of stone, and have been known to domesticate creatures such as the Grindylow, Hippocampus, and Lobalug. Other signs of their intelligence include jewellery and weapon making, production of art and an ability to understand basic communication via gestures.

Mountain Troll
Classification: XXXX / Beast - Native in the Mountains

The mountain troll is a breed of troll. They are the largest and the most vicious kind of their species reaching over 12 feet tall on average. They are often depicted as bald and pale-grey. They sometimes use Graphorns as mounts, which results in scars due to the Graphorns not liking it.

Nundu
Classification: XXXXX / Beast - Native in East Africa

The Nundu is a giant mammal similar to a leopard with its yellow fur covered in black spots. It moves silently, despite its "gigantic" size, and is considered by some to be the most dangerous creature alive. The breath of the Nundu is toxic and filled with disease, capable of eradicating many villages of people.

They are extremely hard to subdue and has never been defeated by less than around one hundred wizards working together.

Occamy
Classification: XXXX / Beast - Native in India & Far East

The Occamy is a plumed, two-legged serpentine-bodied creature with wings that may reach up to fifteen feet in height. The Occamy is extremely aggressive to anyone who approaches it, and lives off of rats, birds, and occasionally monkeys. It is extremely protective of its eggs, which are made of the most pure and soft silver.

Phoenix
Classification: XXXX / Beast - Native in Egypt, India & China

The phoenix is a large swan-sized scarlet bird with red and gold plumage, along with a golden beak and talons, black eyes, and a tail as long as a peacock's. Its scarlet feathers glow faintly in darkness, while its golden tail feathers are hot to the touch.

Phoenixes will usually nest on mountain peaks and are gentle herbivores that are not known for fighting. As phoenixes approach their Burning Day they resemble a half-plucked turkey. Also, their eyes become dull, their feathers start to fall out, and it begins to make gagging noises. Then the bird suddenly bursts into flames only to rise from the ashes shortly after. In a number of days, they grow back to full size.

The phoenix gains a XXXX rating not because it is aggressive, but because very few wizards have ever succeeded in domesticating it. Phoenixes that have been domesticated are extremely loyal to their owners, and would depart to find their own paths if their owners die, rather than finding a new master.

Phoenix feathers are a powerful magical substance, and as such are an accepted wand core.

Quintaped
Classification: XXXXX / Beast - Native in the Isle of Drear

The Quintaped, also known as the Hairy MacBoon, is a dangerous magical beast with five legs, each ending in a clubfoot and is covered with thick, red-brown hair. The Quintaped is carnivorous with a particular taste for humans and as such are extremely hostile towards them.

The five club footed legs of the Quintaped are used to represent the number five, in the runic alphabet.

Re'em
Classification: XXXX / Beast - Native in North America & Asia

The Re'em is extremely rare, resembling giant oxen with a golden hide. Re'em blood gives immense strength to the drinker for a limited time. However, since demand far exceeds supply, and obtaining the blood in the first place is extremely difficult, it can rarely be found on the open market.

River Troll
Classification: XXXX / Beast - Native in rivers & beneath bridges

The River Troll is a breed of Troll. It is hairy, has short horns and purple skin. They are often found lurking beneath bridges or in the middle of rivers, haunting crossers. The largest river troll, believed to have weigh a ton, was defeated by Almerick Sawbridge.

Runespoor
Classification: XXXX / Beast - Native in Burkina Faso, Africa

The Runespoor is a three-headed snake native to Burkina Faso in Africa. Runespoors are six to seven feet long, with orange and black stripes. Several forests have been made by the Burkina Faso Ministry of Magic Unplottable for the Runespoor's use due to their ease of being spotted.

Each of the Runespoor's head serves a different function.

Left head: is the planner. It decides where the Runespoor is to go and what it is to do next.

Middle head: is the dreamer. It is common for a Runespoor to remain stationary for days lost from its glorious visions and imaginations.

Right head: is the critic whose fangs are highly venomous. It evaluates the efforts of the left and middle heads with a continual irritable hissing.

It is common to see the far right head missing, as the other two heads often band together to bite it off when it critises the other two heads too much. Because of this, the Runespoor rarely lives to a great age.

The Runespoor bears its young in eggs that it produces through its mouth, and is the only magical beast known to do so. Runespoor eggs are very valuable in making potions to stimulate mental agility and have flourished on the black market for several centuries.

Sphinx
Classification: XXXX / Beast - Native in Egypt

The Sphinx is a magical creature native to Egypt. It has the head of human, and the body of lion. Sphinxes are capable of human speech, and are known for their love of puzzles, riddles, and enigmas. They have been used for centuries to guard treasures and has been noted for violence when something threatens that treasure.

When the Ministry of Magic began categorising magical creatures, the Sphinx was placed in the 'Beast' category rather than the 'Being' category due to their violent tendencies.

Tebo
Classification: XXXX / Beast - Native in Congo & Zaire

The Tebo is an ash-coloured warthog. It is found in the African countries of Congo and Zaire. The Tebo is very dangerous and can make itself invisible, rendering it virtually impossible to capture or evade. Tebo hide is strong and is therefore often used by wizards and witches to make protective shields and clothing.

Thestral
Classification: XXXX / Beast

Thestrals are a breed of Winged Horses and charcoal-black-coloured. Intellectual. Considerably fast. (6'0 / 72 in / 183 cm as average height). Can be domesticated and used for travel, but only with the Ministry's permission. Thestrals have the death connotation with their skelatal beings and the fact they remain invisible to those who have not seen death they are not that wanted. Regardless, they do have an eathreal beauty to those who understand them. Threstrals however can be fairly dangerous if not handled respectably like with all animals.

Common misconception is on them being related to dementors because of the death correlation their skelatal appearance. This is false. Thestrals are neither lucky nor unlucky. The myth on them being unlucky could be traced to a misunderstanding. It is considered unlucky for someone have witnessed another one's death, rather than being able to see Thestrals.

With another human we tend to see them as more relatable and their untimely demise would only remind us on the other experiences that they would be missing out on once they're gone.Hence why we consider another human's death more painful when factoring in the pity for their own loved ones as well.

There are some theories that suggest Threstals are in fact remnants of the person(s) that have died in front of another witch or wizard. But nothing of solid proof has ever produced other than from witness accounts that they are in fact only seen after witnessing another one's death.

Troll
Classification: XXXX / Beast

A Troll is a magical creature of prodigious strength and immense unintelligence. In fact, they are so unintelligent that a wizarding exam failing grade has been named after them. Trolls generally reach a height of about twelve feet and weigh up to a ton. Troll whiskers have magical properties, and are sometimes used as wand cores. Their feet have two toes, both with giant toenails.

They are dangerously violent and incredibly aggressive, and then engage in unpredictable behaviour; comparable to giants. Trolls, similar to Acromantulas, have a taste for human flesh. They enjoy it raw, but are not fussy about what they eat. Trolls are also fond of fish.

Troll language is nothing more than simple grunts that only Trolls seem to be able to interpret, though skilled magical multi-linguists can understand them. Trolls understand only a limited number of Human words, and some smarter ones can be skillfully trained as security Trolls.

A sub-type is the Troll of Nadroj, a kind of troll with disporpotionate hands. Security trolls, the smartest troll specimens, are skillfully trained to guard several wizarding locations.

Unicorn
Classification: XXXX / Beast - Native in Northern Europe

The Unicorn is a magical creature found throughout the forests of northern Europe. They are described as living in very dedicated families, remaining commited to their mates until death. Unicorns a gentle, docile creatures, but that should not fool anyone into thinking that they can't be aggressive. Their typical diet involves mainly grass and small vegetables.

Unicorn foals at birth are gold-coloured. Every two years until their seventh year of age their appearance changes. First gold then silver to where their horn develops by the age of four. By seven years they mature and appear pure white.

A common theory relating to Unicorn's preference of a woman's touch of men's is on the higher levels of testosterone in men. Typically higher levels of testosterone lead to aggression. That in effect counters against the Unicorn's own gentle nature leaving men untrustworthy automatically. When it actuality it's the texture of our own skin. Unicorns are more trusting of softer skin contact. Typically women do have softer skin. Unicorn foals while sensitive are not as selective because of their need for any form of contact.

Often in beauty products geared towards women, the desire to maintain soft and wrinkle-free skin is more prominent compared to men. Therefore the ingredients found in beauty products are collected from vegetation and even some from parts of Unicorns themselves. What attracts Unicorns isn't just on hygiene but on the familiar ingredients they sense. Compared to Men's own beauty products, the ladies have a higher concentration. On top of softer skin contact, this is why they find girls more trusting. The strong fruity smell is from it consisting high levels of a very common ingredient in beauty potions. Unicorn dung and passion fruits.

The unicorn's horn, blood and hair all have magical properties. Body secretions from Unicorns can be found in many beauty products. The main purpose for the horn is in potions, the blood for immortally at the cost of a cursed life, and the hair in wands.

Werewolf
Classification: XXXXX / Beast (in wolf-form) & Being (in human form) - Native worldwide

A werewolf is a human being who, upon the complete rising of the full moon, becomes a fearsome and deadly near-wolf. This condition is caused by infection with lycanthropy, also known as werewolfry. If a werewolf is in human form and bites the victim, they will merely gain lupine tendencies such as a fondness for rare meat.

A mixture of powdered silver and dittany applied to a fresh bite will seal the wound and allow the victim to live, but forever branded as a werewolf. The Wolfsbane Potion, invented by Damocles, allows the werewolf to keep their human mind during transformation.

Werewolves generally reproduce by attacking non-werewolves. The stigma surrounding werewolves has been so extreme for centuries that very few have married and had children. However, where werewolves have married human partners, there has been no sign of their lycanthropy being passed to their offspring.

One curious feature of the condition is that if two werewolves meet and mate at the full moon (a highly unlikely contingency which is known to have occurred only twice) the result of the mating will be wolf cubs which resemble true wolves in everything except their abnormally high intelligence. They are not more aggressive than normal wolves and do not single out humans for attack.

Winged horse (Abraxan)
Classification: XXXX / Beast

Abraxans are white-coloured. Gigantic/Extremely powerful. Requires forceful handling. (7'6 / 90 in / 228 cm as average height). Male wing-span; 45-50 feet. Female wing-span 30-35 feet. Abraxans are thought to have got their name from 'Abraxus' one of the winged horses that pulled the chariot of Helios the muggles ancient Greek God Helios, God of the Sun. However, muggles get their myths and legends from our own animals, hence it is truly unknown who named these creatures.

Abraxans like to drink single-malt whiskey, it's like our water to them; but if an Abraxan were to drink water they would think they were drinking something alcoholic.

To get them to drink you must place your hands gently, just under the jaw, right back by the neck and press firmly with your fingers. If you do it right they should tip her neck right back and open her mouth a bit. Very gently, place the top of the bottle just before the teeth so if they decide to bite they won't get no glass in their mouth. Tip it up slowly and hold it until they have finished swallowing.

Abraxans can get through up to 20 bottles of whiskey in one sitting proving ownership of them as inexpensive. Abraxans are like horses as you may well have guessed with their diet also consisting of grasses, vegetables and fruits. Thestrals however are more carnivorous with their diet consiting of birds, fresh animal blood, and more larger animals unless trained. To feed them properly a bath tub-sized amount of food consisting enough for both lunch and dinner will suffice.

To clean them a simple water charm throughout their wings and body along with the purchase of a green-coloured cream will keep them clean and mosturised to avoid stiffness in their wings.

Yeti
Classification: XXXX / Beast - Native in Tibet

The Yeti is gigantic in size; it stands up to 15 feet tall, and is a snowy white furred humanoid creature, that may be related to the troll. It fears fire, and skilled wizards should be able to repel it as to be able to escape.

Yetis are credited as one of the Wizarding World's worst kept secrets as there had been so many Muggle sightings of the Yeti. Because of this Tibet has one of the worst Wizarding secrecy records, due to its continuing breaches of Clause 73 of the International Statute of Wizarding Secrecy. The International Confederation of Wizards had to place a permanent International Task Force up in the mountains to help control the situation.

The Yeti is also known as Bigfoot or the Abominable Snowman; the Bigfoot variety lives in the Pacific Northwest of the United States.

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