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Go Back   SnitchSeeker.com > Forums > SnitchSeeker RPG > SnitchSeeker RPG Archives > Hogwarts Archive > Headmaster: Gaellen Tate's Reign > Term 26: August - November 2010

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Term 26: August - November 2010 Term Twenty-six: Triwizard Tournament (Sept 2072 - June 2073)

 
 
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Old 09-23-2010, 02:07 AM
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Default Task One - Beauxbatons Champions

In a clearing somewhere in the midst of the Forbidden Forest, is a group of caves known as the "Fire Seed Caves." It is in these caves that the Champions' wands have been hidden. Champions must use their wits to navigate through the dark and survive unknown dangers to reclaim their wands. From the outside, there is no indication how deep or how large these caverns are, only darkness as you look into it. Each champion stands alone and will not see another person until they emerge.

One of the entrances to the cave stands before you. The Goblet chose you and so, enter you must.


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Old 09-30-2010, 02:33 AM   #201 (permalink)
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As Jermaine climbs the stalk he realizes that he still will not be able to reach whatever is hanging onto the tendrils... that is unless he wants to most likely fall to his death, which he does not want. What he wants is to get out of this cave alive and find Monique all his friends.

Stretching his arm as far as he can he is still not able to reach it. Well crud, there has to be some way he can reach it.

Shining the light from hs wand towards the objsct to try and see what it is another idea hits him. His WAND. He is a wizard afer all, might as well use his wand to get what he needs. If he can't go to the object, he will have the object come to him.

"Accio..." Well it would probably help if he knew what the thing was but since he didn't he would have to improvise a little. "Accio shiny zing on ze beanstalk." Hopefully that worked or else he was going to have to risk stretching for it next.
The shiny bit wobbles on the tendril before breaking free and flying through the air toward you like a frisbee - a heavy frisbee - glinting in the streams of sunlight.

It is a mirror, framed in silver, about the size of a dinner plate. Etched in the frame is a simple roman numeral III.

It flies right to you. Careful it doesn't knock you off balance.
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Old 09-30-2010, 03:06 AM   #202 (permalink)
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The shiny bit wobbles on the tendril before breaking free and flying through the air toward you like a frisbee - a heavy frisbee - glinting in the streams of sunlight.

It is a mirror, framed in silver, about the size of a dinner plate. Etched in the frame is a simple roman numeral III.

It flies right to you. Careful it doesn't knock you off balance.
Jermaine sits up as the object comes flying at him. It is a bit bigger than what it appeared to be while hanging there on the stalk. Holding onto the stalk with one had he catches the object with his other hand. Turning it over he sees that it is a mirror.

Oh my, the reflection in the mirror has seen better days. Turning it back over so he doesn't have to look at himself right now he climbs down from the stalk holding tight to the mirror. He knows there must be some meaning to it. Why else would a mirror with a III on it be stuck in this place?

Once he is back on the ground he heads to the door to try to get through it.

Seeing that the lock is of course still there and snapped tight he starts to search for a key... but only for a second.

The blood loss must really be getting to him. Again, he is a wizard, why is he trying to find a key. He can just open the lock with his wand... right?

"Alohomora!"

He stands back and waits for the lock to open. Hopefully taking him to his freedom.
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Old 09-30-2010, 03:08 AM   #203 (permalink)
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Jermaine sits up as the object comes flying at him. It is a bit bigger than what it appeared to be while hanging there on the stalk. Holding onto the stalk with one had he catches the object with his other hand. Turning it over he sees that it is a mirror.

Oh my, the reflection in the mirror has seen better days. Turning it back over so he doesn't have to look at himself right now he climbs down from the stalk holding tight to the mirror. He knows there must be some meaning to it. Why else would a mirror with a III on it be stuck in this place?

Once he is back on the ground he heads to the door to try to get through it.

Seeing that the lock is of course still there and snapped tight he starts to search for a key... but only for a second.

The blood loss must really be getting to him. Again, he is a wizard, why is he trying to find a key. He can just open the lock with his wand... right?

"Alohomora!"

He stands back and waits for the lock to open. Hopefully taking him to his freedom.
Well, you have the mirror, but as for the lock... the spell hits and nothing changes. The lock remains locked.

Perhaps you missed something?
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Old 09-30-2010, 03:18 AM   #204 (permalink)
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Well, you have the mirror, but as for the lock... the spell hits and nothing changes. The lock remains locked.

Perhaps you missed something?
It appears nothing is working out the way Jermaine wants it to work out. Not only does the lock not open but he still has no key, an no ideal where to look for it.

Using the light from his wand to guise the way he starts to look around for a key. There has to be one somewhere, but where? He walks around the beanstalk shining the light up into it thinking maybe there is another shiny object hanging from it. No such luck though.

Turning around to go the other way he catches a glimpse of something shiny under that nasty plant he killed. It couldn't be... could it? He did not want to have to go near that thing again but he knew he needed to get that key... if that's what it was.

Putting his shield back up he cautiously walks towards the plant. He still doesn't trust that it won't shoot spikes at him. Stopping a few feet from the plant he points his wand at it. "Accio shiny zing under plant." Yeah, there's no way he is putting his hand under that plant.
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Old 09-30-2010, 03:27 AM   #205 (permalink)
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It appears nothing is working out the way Jermaine wants it to work out. Not only does the lock not open but he still has no key, an no ideal where to look for it.

Using the light from his wand to guise the way he starts to look around for a key. There has to be one somewhere, but where? He walks around the beanstalk shining the light up into it thinking maybe there is another shiny object hanging from it. No such luck though.

Turning around to go the other way he catches a glimpse of something shiny under that nasty plant he killed. It couldn't be... could it? He did not want to have to go near that thing again but he knew he needed to get that key... if that's what it was.

Putting his shield back up he cautiously walks towards the plant. He still doesn't trust that it won't shoot spikes at him. Stopping a few feet from the plant he points his wand at it. "Accio shiny zing under plant." Yeah, there's no way he is putting his hand under that plant.
The plant is indeed dead, but it's a good thing you put your shield up, as a large, heavy, rusted key comes flying straight at you.

It clinks off your shield and falls to the ground at your feet.

It is a simple key. But it is a key.
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Old 09-30-2010, 03:55 AM   #206 (permalink)
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The plant is indeed dead, but it's a good thing you put your shield up, as a large, heavy, rusted key comes flying straight at you.

It clinks off your shield and falls to the ground at your feet.

It is a simple key. But it is a key.
Whoa!

Jermaine wasn't expecting to get hit with the object from under the plant. He had only put his shield up to protect himself from flying spikes. Good thing he did put it up though.

After lowering his shield he bends over to pick up the key. Noting that it is rusted though he tears a piece of his shirt off and picks the key up with that. He is not about to get rust in any of his open wounds... not that he hasn't gotten plenty of dirt and yuck in them already. But why intentionally get rust in them right.

With key in hand he goes back to the door, puts the key in the padlock and prays it will open. "S'il vous plaît ouverte." (Please open)
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Old 09-30-2010, 03:58 AM   #207 (permalink)
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Whoa!

Jermaine wasn't expecting to get hit with the object from under the plant. He had only put his shield up to protect himself from flying spikes. Good thing he did put it up though.

After lowering his shield he bends over to pick up the key. Noting that it is rusted though he tears a piece of his shirt off and picks the key up with that. He is not about to get rust in any of his open wounds... not that he hasn't gotten plenty of dirt and yuck in them already. But why intentionally get rust in them right.

With key in hand he goes back to the door, puts the key in the padlock and prays it will open. "S'il vous plaît ouverte." (Please open)
The key clicks in the lock, removing the last obstacle in your path.

Behind the door is a steep, empty corridor, well lit from light streaming in from an opening at the end.

If you take a deep breath, you'll smell something you haven't since you entered the cave. Fresh air.

You're out. You're done. You're alive.

Just a little walking left.
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Old 09-30-2010, 04:27 AM   #208 (permalink)
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The key clicks in the lock, removing the last obstacle in your path.

Behind the door is a steep, empty corridor, well lit from light streaming in from an opening at the end.

If you take a deep breath, you'll smell something you haven't since you entered the cave. Fresh air.

You're out. You're done. You're alive.

Just a little walking left.
Jermaine was so happy when the door opened that he almost dropped the mirror... but he didn't. Instead he took the biggest breath of fresh air his lungs would hold. "Ahh, l'air frais, comment tu m'as manqué." (Ahh, fresh air, how I have missed you.)

"Nox" he says putting out the light on his wand. There was no need for it now with all the light coming from the outside.

Slowly he makes his way down the corridor to the stands. He is really starting to feel the pain from all his injuries now that he knows he has made it out. Once he finds all his friends and knows they are safe he will be making a trip to see the healer.
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Old 09-30-2010, 11:38 AM   #209 (permalink)
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Jermaine was so happy when the door opened that he almost dropped the mirror... but he didn't. Instead he took the biggest breath of fresh air his lungs would hold. "Ahh, l'air frais, comment tu m'as manqué." (Ahh, fresh air, how I have missed you.)

"Nox" he says putting out the light on his wand. There was no need for it now with all the light coming from the outside.

Slowly he makes his way down the corridor to the stands. He is really starting to feel the pain from all his injuries now that he knows he has made it out. Once he finds all his friends and knows they are safe he will be making a trip to see the healer.
As the champion exits the cave, the door closes behind him.
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