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Term 15: March - May 2007 Term Fifteen: IHT (Sept. 2061 - June 2062)

 
 
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Old 01-08-2007, 03:53 AM
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Default Tri-Wizard Planning

I KNOW it isn't really "Tri-wizard" now that it's obvious we're going to have to do another inner-school bit, but for lack of a better term...

We need to start some brainstorming to get prepared for next term. What I'd like from you for NOW are your ideas on:

1.) Events to run. Feel free to flesh an idea out or run with someone's idea if it has merit, or to offer the bare basics of an idea if you have any. We need three.

I don't care exactly HOW we run these, but they have to be consistent and they have to be objectively judged in some way. I'd also like them to be as IC as possible... no site-wide hunts, although something school-wide might be okay.

2.) How we should pick/organize teams in each house. Last time, we had people submit applications, the houses voted, and four people represented each house. I like that or a variation of that ... could we do an event that requires teamwork?

I KNOW that I want to talk about more, but my brain hurts. So if you have any other related discussion, go for it. I'll pick the leader for each of the three events once we're underway and we have a clear idea of what we're doing. If we don't come up with ideas or no one wants to help... we just won't do it. I can't run this thing on my own, guys.
Old 01-23-2007, 10:11 PM   #26 (permalink)
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This is my suggestion for a third task for the Hogwarts Triwizard Tournament. It will be a role-playing task that will take place throughout the school’s grounds. I’m not exactly sure how the task will be carried out. I have been thinking of a special thread for the task that only the taskmaster and champions can access or pming the champions with each part of the task and them pming their responses back. Not sure how either of them will work. Well here goes nothing.
Hogwarts Triwizard Tournament
Third Task



Each of the four house champions will be asked to assemble in the entry hall. Headmistress Braxton-Rae will give each of them a sealed parchment. This is what the parchments will say:
“Welcome to the Third Task of the Hogwarts Triwizard Tournament. This part should be relatively easy. All you have to do is walk through the grounds. Of course you will probably find a few surprises along the way. This task will test your knowledge of spell and the wizarding world in general in addition to hour ability to think fast on your feet.
Now the rules: each wizard will be armed only with their wand and their wits. You will be required to procure any other things needed to complete each phase of the task. Each of you is an average Hogwarts student. In other words no animagus or students with extraordinary abilities. You will be penalized for using abilities that are above your age level. Use Harry Potter and the Goblet of Fire as an example of what you can and cannot do. If you choose to use a spell that JK Rowling has not created an incantation or wand movements, you are required to make them up. Champions can use Harry Potter books, websites, etc for research. You can also ask you fellow students for help. You may not consult with your fellow champions on this task. This is not a timed task. Take your time answering each task. You are only allowed to submit one response to each part of the task. Editing post will not be allowed, or submit revised pms, so you need to get it right the first time.”
Professor Braxton-Rae will now instruct the champions to walk in the direction of the Castle Wall. The champions will head out the castle and start walking in the direction of the Castle Wall. Along the way each of them will get the feeling someone is following them. The champions will turn around and only see a shiny gray rock. While they continue walking, their moods will suddenly start to change. They will feel they are wasting their time. There is no way they can complete this task so why even bother trying. The champions will continue walking and falling further into a state of lethargy and despair. They will finally decide to sit down on a nearby bench. The champions then notice a small creature with a hairy body but a smooth, oversized gray head. They swear this creature quickly turns into a gray rock right before their eyes. Could this creature be effecting them in someway?
If the champions are knowledgeable of magical creatures, they should recognize the creature as a Pogrebin. The champions should be able to defeat the creature using the stupefy spell or Mobilicorpus. They can even kick the creature as a means of escaping it. If they do not defeat it, the feelings of despair will continue to grow until the champions will stop walking and sink to their knees to weep at the pointlessness of it all. The Pogrebin will then leap upon them and attempt to devour them. If the champion does not defeat the Pogrebin, their participation in this task will be over. Those who manage to get away from the creature will continue on to the Castle Wall.
When they come to the Castle Wall, the champions will find it deserted. A large old trunk sits against the decaying wall. The champions looks around. They expect to see a wizard or another magical creature or demon to fight. For the sake of argument the Tournament Master, who is hiding in the shadows of the castle walls, has place a special charm on the boggart hidden in the trunk. It will automatically turn into a dementor when the trunk is opened. The tournament master flicks his wand and opens the trunk.
An intense cold sweeps over the area. The champions feel like they are drowning in this cold. They turn around and find themselves face to face with a dementor. I assume all the champions will know what charm to use to defeat the dementor. They should perform the Patronus Charm, hopefully not perfectly the first few times. As part of the task, each champion should describe what their Patronus looks like too. As before if any of the champions cannot defeat the dementor, their part in this task will be over. The Tournament Master will safely return the dementor to the trunk.

On the other hand if the champions are successful, the Tournament Master will remove the spell from the boggart. The dementor will spin around and turn into the thing that each champion fears the most. They must describe what the boggart has turned into and defeat it. The only way to defeat a boggart is to use the Riddikulus Charm. The champions must also force the boggart to assume a shape that they find most amusing. They must also describe this shape as well. If everything goes well, the champions should laugh and make the boggart explode bursting into a thousand tiny wisps of smoke.
When the champion successfully completes this part of the task, they will each find a lapis bead necklace with a piece of parchment wrapped around and a waterproof bag hanging on the castle wall. According to the parchment, the champions are to place the necklace in the bag and proceed to the Swimming Rock. When they get there, the champions should sit under a shady tree and wait.
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Old 01-23-2007, 10:20 PM   #27 (permalink)
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The champions will sit down and a few minutes later a school owl will swoop down beside them. The champions will remove the parchment from the owl leg, give him an owl treat if they have one, and tell the owl to return to the owlry. The parchment will inform the champions that they need to swim the rock and retrieve the second item they will need to complete this task. They should swim to the rock and find themselves face to face with a Sphinx. The Egyptian Sphinx has a human head on a lion’s body. For over a thousand years it has been used to by witches and wizards to guard valuables and secret hideaways. Highly intelligent, the Sphinx delights in puzzles and riddles. It is usually dangerous when what it is guarding is threatened.
Instinctively the champions will raise their wand unsure exactly what to do. The Sphinx will not be crouching as if to attack, but pacing back and forth blocking his progress. The Sphinx will then speak in a deep mellow tone. “I have the prize you seek, but it is not free. You must earn it first. Answer my riddle on your first guess, and you will have what you seek. Answer wrongly- I attack. Remain silent- I will let you swim back to shore unscathed.” Erin and Spotty will have to help me come up with a good riddle. I’m better at solving them than making them up. The champions will have to decide what they are going to do. They have to try and solve the riddle to receive the second prize. They cannot continue with the task until they have secured it. If they answer correctly on the first try, the Sphinx will move away and reveal a table with four gold goblets on it. Each champion will choose a goblet and take a rolled up parchment. It will instruct them to place the goblet in the waterproof bag, swim back to shore, and walk in the direction of the Fruity Grove.
As they walk towards it they will hear a soft rustling and clicking sound coming from the grove. The campions will once again take out their wands. They have never heard a sound such as this coming from the grove. Cautiously they walk into it. They will find another trunk sitting under one of the fruit trees. It’s different from the one before. This one has seven locks. The champions try and open the trunk, but find it is locked. They decide their next prize must be locked in this trunk. This part of the task is going to be a lot easier than the previous ones. Pointing their wands at the first lock, they say Alohomora. They try to open the trunk again, but it won’t budge. They try the charm on all seven locks with the same result. In the meantime one of the tiny birds that have been flying over head sweeps down and circles around them. The champions notice the jewel-bright birds aren’t birds at all. They are winged keys. If they remember their Harry Potter and the Sorcerer’s Stone, they will realize they are going to need one of the winged keys to open the trunk. The champions will study the keys flying overhead and decide they need the one with bright green wings. This key’s design matches the designs on the locks, but how do they catch the key? The obvious way to catch the key will be to use a broom. There is just one problem. There are not brooms around. Each champion will either have to use the accio charm to retrieve his or her broom from the castle, or use the same charm to get a school broom from the broom shed. They could climb the tree and try to get the key that way, but I don’t know if they would be too successful. The champions could also use the Immobulus charm to freeze the keys; but then again they will have to be able to retrieve the key. I guess they could use the accio charm on the correct key. Once they have the correct key, they will start opening compartments. The third compartment will contain their prize, a grindylow in an unbreakable jar. They will also find another parchment. This one will direct the champions to place the jar in their bag, cut across the grounds, and head in the direction of the lake.
The champions will walk across the grounds and find themselves face to face with a deatheater. He will point his wand at the champions and yell stupify! Each of the champions will have to come up with a way to deflect the stunner spell. The two will continue to duel until there is a winner. If it is one of the champions, he will continue to the lake. If the deatheater is victorious, the champion’s participation in this task is at an end. If the champion wins, the deatheater will hand him a pitchfork and tell the champion he must take all of his prizes to where the merpeople live. Their chieftan has what they need to complete their task.
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Old 01-23-2007, 10:21 PM   #28 (permalink)
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I’m going to assume each of the champions knows the merpeople live in the bottom of the lake. When they arrive at the lake, each of the champions will have to find a way to breathe under water. If they decide to use gillyweed, they will have to steal some from Professor Braxton’s private stock of potion supplies. Hogwarts students don’t wander the grounds with gillyweed in their pockets. Same rules applies for using the Bubblehead Charm and the Shark Transformation Spell. The champions must create the incantation and wand movements for each spell. Points will be taken away if they say they just used a spell.
The trip down there shouldn’t be smooth sailing either. They will have a run in with the grindylows and maybe the giant squid as well. Once they get to the merpeople’s village, the champions must find the merchieftan and try to communicate with him. They cannot speak Merish nor will they be able to communicate under water using speech. The champions will have to explain the merchieftan that they need to exchange the items they have brought with them for the final item they need to complete their task. The Merchieftan will take the lapis necklace, the grindylow, the pitchfork, and the gold goblet. He will return the goblet to the champions and give them their final parchment. The champions will then return to the surface. After drying off and putting their robes back on, they will read the parchment. It will instruct them to take the gold goblet to the Great Hall and place it on the head table in front of Professor Braxton-Rae’s place. When all the goblets are in place, they will transfigure into the Triwizard cup.
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Old 01-25-2007, 12:33 AM   #29 (permalink)
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If our goal is participation I think that competition should be a team effort. Having only person as the house champion while canon leaves to many people on the sidelines if this is going to be out main focus for the term beside classes. I like the suggestions that the tasks be RPed centered. Each task could be posted and the students submit their "entry", then a panel of judges (new ones for each task perferrablly) award points.

Teams could be limited to 10 players the first round with the 3 lowest scores being dropped for round 2 when the teams contain only 7 players. The final challenge could have 4 members. Numbers could be adjusted once we see how many sign up.
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Old 01-29-2007, 04:09 AM   #30 (permalink)
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Okay... I think there are some great ideas going on, but I worry that you guys are waiting on a nod from me. I'd like to have one or two people take over planning for each event.

I'd like the events to be DIFFERENT, if at all possible, but if they end up being RPed, maybe we can just try to play them differently. I need one or two people heading up each event next term, but even if you don't head it up, I would like people to be involved in the running of the events in some way.

So... let me know if you want to plan an event... and if it's not an RPed event... let me know that too. I'd really like something logic-based. A riddle or a game or something. Hm.
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Old 01-29-2007, 07:54 PM   #31 (permalink)
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If anyone needs help with their event. I'm willing
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Old 01-30-2007, 02:19 AM   #32 (permalink)

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^ Same for me.

If you dont have enough people, I can try to head one up, but I will need help *nervous*
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Old 01-31-2007, 11:09 PM   #33 (permalink)
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Okay. I volunteer myself to start making a base on our cake before we start having sponge and icing and chocolate buttons and cream and... OKAY.

AHEM!

Firstly I think maybe a couple of thinks to boost the students and make them all EEEEKK THERES A TOURNAMENT. Something like a ball or Common room parties? or something. I think im going to do a little campfire story time with some other professors where we'll make up past tournament stories and just get them interested; unless touz was gonna do that as her themed lessons this term in which case touz's lessons will be a boost. Teehee.

AS FOR THE TASKS!

numero 1 - I LOVED Rachels idea about merging subjects. I just think it makes it too... sameish if we were to do it for every task. So I think we should merge the subjects (like Rachel suggested) but make them obstacles in the one task instead of seperate tasks. Like Charms, Transfig and DADA would make one obstacle altogether and then HOM, Runes and Arthimancy another? yada yada? smallish obstacles of course so it doesnt last AGES. Or do we want it do be ages?

numero 2 - RIDDLE HUNT. We do these with almost every fun event we do and I think they are a hit without the 'im a tournament task' tag involved. Soooo they should be even bigger. I think though, that because they are a task they cant take up TOO much time sooo make the riddle hunt a bit easier than the normal level of difficulty we put members through.

numero 3 - Another really good idea I liked was Terrys grounds task. Its a good base. I just think the grounds seem a bit... open? why not merge the astronomy tower task with the grounds task. Starting point is astronomy tower and finishing point is grounds. In between BADDIES! yayyyyyyyyyyy!

Whats the thoughts? because the term is nearly ending and we really should get the base of our cake. I'm thinking chocolate... YES!
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Old 02-01-2007, 04:00 AM   #34 (permalink)
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I'm taking next term off, so feel free to twik with my obstacle course anyway you want, Lee. It was just a basic idea of how to work one. I thought the ground would be easier to work with instead of a maze. If I can help out any let me know. I think Erin will let me get by with that.
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Old 02-02-2007, 08:20 PM   #35 (permalink)
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I think I understand what you are talking about. Create a series of three parts for this task using the school subjects. Since the teaching assignments have been made for next term, you need to contact the teachers for each subject you want to use and get them to start working on problems for the students to solve for each subject. It might be fun to have the subjects interconnect. Like the students tranfigure an item that they will need to use with the charms part of the task, and have the finished product from the charms part be an important part of the DADA part.


When I was a student, Gill Boo taught us how to determine someone's favorite breakfast food using Arithmancy. I think I still have my notes from those classes. I'll have to see if I can get down the step to the den though. My class notes are out there. That might make an interesting problem for the Arithmancy part of the task.
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Old 02-02-2007, 08:28 PM   #36 (permalink)

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I think I understand what you are talking about. Create a series of three parts for this task using the school subjects. Since the teaching assignments have been made for next term, you need to contact the teachers for each subject you want to use and get them to start working on problems for the students to solve for each subject. It might be fun to have the subjects interconnect. Like the students tranfigure an item that they will need to use with the charms part of the task, and have the finished product from the charms part be an important part of the DADA part.


When I was a student, Gill Boo taught us how to determine someone's favorite breakfast food using Arithmancy. I think I still have my notes from those classes. I'll have to see if I can get down the step to the den though. My class notes are out there. That might make an interesting problem for the Arithmancy part of the task.
Yes this is just a repeat of what Terry said but I need to type it out so that I can get the idea through my very tired head. Like.... Transfigure an object into something that could be used as a magical defense object (ex. protective medallion etc.) but the object wouldnt work until you Charmed it a certain way, then you have to use said object to defend yourself against the next part of the task. That could be one obstical. Though I dont know if my ramblings made sense.... I'll stop now
*Is getting way to excited about this*

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Old 02-02-2007, 09:06 PM   #37 (permalink)
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I'll be doing a maze thing, so.....I'll need some volunteers to step up for it, please. tell me if you're interested in helping me (I will not accept ideas unless you are willing to help plan and execute it. Period.) and we can start plottage.
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Old 02-03-2007, 03:42 AM   #38 (permalink)
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And Touz and I are working on something... logic-based. I think. Haha.

I like the use of multiple subjects in a task... that could definitely be something that would work for the final task. Who wants to head it up or who wants to have their subject involved? I think perhaps three or four?
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Old 02-03-2007, 05:38 AM   #39 (permalink)
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I was kinda basing the maze idea off GoF, except it'd be RP'd, so there'll be several things in that.....but I suppose not many. *shrug*
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Old 02-03-2007, 07:06 PM   #40 (permalink)

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And Touz and I are working on something... logic-based. I think. Haha.

I like the use of multiple subjects in a task... that could definitely be something that would work for the final task. Who wants to head it up or who wants to have their subject involved? I think perhaps three or four?
I'd love to be involved! *hops around* Maybe not head it up (unless of course you need me to)... but deffinetly involved.
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Old 02-03-2007, 07:56 PM   #41 (permalink)
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Quote:
Originally Posted by Cassirin View Post
And Touz and I are working on something... logic-based. I think. Haha.

I like the use of multiple subjects in a task... that could definitely be something that would work for the final task. Who wants to head it up or who wants to have their subject involved? I think perhaps three or four?
I would be interested, but there's not too terribly much about Arithmancy/Numerology that I know of which can be incorporated into stuff like this, except for maybe numeric codes that need to be translated into letters to get a message or something to that effect, in which case I have no idea why that would be needed lmao. But if something like that can be done I'll be glad to do it. And it would be fairly challenging in the sense that there's three letters to each number, except for 9 which only has "I" and "R"... and yeah, that's not exacly Arithmancy/Numerology but it would be interesting. lol.
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Old 02-03-2007, 09:18 PM   #42 (permalink)
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But a code WOULD be cool and WOULD involved numbers, even if it wasn't specifically Arithmancy. Mmmhmm. I like it. So Sarah and Oz... and...? And Lee, maybe you want to help Vonnie? Or did you want to help the girlies?
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Old 02-03-2007, 09:57 PM   #43 (permalink)
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I would be glad to help with early task. I was thinking instead of a maze task one task could take place in the Forbidden Forest. Just think of all the wild things in there are.
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Old 02-03-2007, 10:37 PM   #44 (permalink)
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It's up to Vonnie, since she's graciously volunteered to help out. I know she'll be very happy to have your help, bud.
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Old 02-03-2007, 10:39 PM   #45 (permalink)
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I'm suited either way. Whoever needs me most. I think I would be of more assistance to VB though IM me lovely ^.^
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Old 02-03-2007, 10:58 PM   #46 (permalink)
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Originally Posted by Cassirin View Post
But a code WOULD be cool and WOULD involved numbers, even if it wasn't specifically Arithmancy. Mmmhmm. I like it. So Sarah and Oz... and...? And Lee, maybe you want to help Vonnie? Or did you want to help the girlies?
Awesome! Um... I'm probably going to wait and see what the others are going to be doing or are thinking about doing before I seriously start planning what the code/codes is/are going to be and stuff because they should probably be like... indirect warnings or instructions in a way relating to something to do with someone else’s challenge (if that's cool whith them haha), or a "what's coming next" type of thing because there's really no point to a code without a reason behind it, and using it/them that way would probably be more practical and interesting rather than just random riddles or something LOL. If that makes sense. o_o
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Old 02-03-2007, 10:59 PM   #47 (permalink)
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Incripted messages are fun to solve. You could use the Aritmancy code to do it. OF course you would need to give the champions the code to decypher the things with, but the multiple letters should drive them crazy. Go for it.
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Old 02-03-2007, 11:13 PM   #48 (permalink)
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No worries, Ozzybaby... there are so many ways we can use a code. Definitely wait until we see what the other steps in this task will be, but you can start planning a code if that's something that strikes you. *loves codes*
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Old 02-04-2007, 01:51 AM   #49 (permalink)
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Originally Posted by Cassirin View Post
And Lee, maybe you want to help Vonnie? Or did you want to help the girlies?
......"Vonnie or the girlies"..... I'm not a girl. But I'm not a guy.....what am I?!?



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Originally Posted by Wayfarer View Post
I would be glad to help with early task. I was thinking instead of a maze task one task could take place in the Forbidden Forest. Just think of all the wild things in there are.

OH! I didn't even think of the Forbidden Forest. Nice idea, and it kinda goes with what I was thinking of.

I was thinking that those who helped with the maze could pick several creatures, and we'd narrow it down to at the most 4 for each of us (we'd each hit every house) (depending on who all is helping), and then post a picture/description of said creature and then they'd have to find a way around it.

I was also thinking Spinx guarding cup/exit (depending on where it's at in the tournament), but that can be debated. I also was tempted to have them say what stars guided them through the maze (say, they start North, and need to head South/// East//whatever) but......that may be too much.
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Old 02-04-2007, 04:24 AM   #50 (permalink)
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Originally Posted by adorable_lil_thing View Post
I was thinking that those who helped with the maze could pick several creatures, and we'd narrow it down to at the most 4 for each of us (we'd each hit every house) (depending on who all is helping), and then post a picture/description of said creature and then they'd have to find a way around it.
Part of the task could be that we give them the creature and they provide the information about it and how they defeat it. I am think of an adventure where they have to use the wand for director but they go from point one to point two and they face a creature and gain a token. They continue to gain several tokens to finish the task. It's sort based on the popular GPS game. Subjects used would be Charms, CoMC, DADA and possibly others.
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