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Spells may be used from the following List. Any spells on this list are not permitted unless approval has been granted.
Physical actions and their costs can be found below:
NOTE: Fatigue points ONLY need to be used when you are physically attacking someone, or avoiding a spell. All other maneuverings around the hall do not need to be accounted for.
Text Cut: Cost of Physical Actions
Roll: 5 pts
Sidestep: 5 pts
Duck: 5 pts
Jump: 5 pts
Dive: 5 pts
Climb: 10 pts
Punch/Kick/Physical Attack OR Defense against physical attack: All points remaining are lost
Physical Inanimate Object Damage: 10 pts
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A referee (Professor Flamsteed or Dakest) will be assigned to your duel and present. They will only interfere if there is need, including foul play, serious injury or unacceptable or illogical use of spells.
OOC: Each duel must be completed by no later than October 24, midnight GMT-6 (OOC). Remember that a duel ends when one dueler has lost ALL magic or ALL health points. Please make duels a minimum of 3 posts each.
These first duels will be a trail run of sorts. The point system for the spells and physical actions was done by thought and hasn't been tested. You all are the guinea pigs. Let me know how it goes If you find that there are be difficulties in the weight of points, please let me know. If there are spells missing you think should be included, please let me know.
If you have questions, please ask. Also, if for some reason you cannot complete or start your duel, please let both me and your partner know. We will work something out.
Remember: duelers MUST keep track of their own points as they go. At the top of their post (in the tag line) they must include their current standing of points, as they are at the BEGINNING of that post. At the bottom of their post, they must include a 'spoiler' tag, including the spells which they've cast (and the directionallity of the spell, so the opponent can easily reference the potential damage to themselves), the spell(s) that have affected them (if any) and their own final Point Standing for that post.
Thornton hated this. Hated every single second of it. Pulling at his gear, finding it uncomfortable, he stepped into the dueling area full of resentment for his father. And if he was being honest with himself, it was not just about being forced to sign up for the dueling club.
Maybe that simmering intensity would help. Or not.
Thornton had spent a lot of time pouring over his books, trying to come up with some sort of strategy for this match, so as not to embarrass himself too much. But AJ was older and Thornton had never seen her duel. Sighing, he knew that his strategy might go out the window at any second.
"Ready?" he said, eyeing his opponent, before bowing. The first cast was his, and it would be the only time he was certain to be able to focus. He'd thought a lot about an opening combination. Practiced it.
Taking a stance, he flourished his wand. "Expulso!" he shouted, quite loudly, taking aim at the floor just to the left of AJ, hoping not to hit her with debris, though that was certainly possible, but to distract her enough that he second spell would land.
Thornton quickly followed with a cheering charm cast to her right, where he hoped she would step following the distraction to her left. If she moved, she'd step right into it. If she didn't... it still stood a chance of clipping her. He said this incantation much lower, so that she would not be able to hear it with the sound of the explosion, which Thornton hoped he was far enough from himself...
SPOILER!!: tracking
Expulso: Causes an explosion by pressure
Caster Points:
H: 0
M: -25
F: 0
Opponent Points:
H: -50
M: 0
F: 0
Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly
directionality: to AJ's left, at the floor
Cheering Charm: Target becomes content and happy, and stronger castings may cause the target to succumb to uncontrollable laughter
Caster Points:
H: 0
M: -50
F: 0
Opponent Points:
H: -15
M: -75% [jeremie's math: so, -375pts]
F: 0 Additional Effects: Spell must be nullified before victim can resume casting OR victim can only cast 'happy'/'positive' spells while under the charm's influence.
directionality: at AJ, with some adjustment for anticipated movement
Depleted 'x' Magic/Fatigue/Health points: -25 M for Expulso, -50 M for Cheering = -75 M
Thornton's Current Points:
Health Points: 250
Magic Points: 325
Fatigue Points: 20
__________________
Has anyone ever sung you a lullaby?
You can fly above the rain clouds
Close your eyes
Let the melody carry you
Leave all your fears behind
You can float across a rainbowsky
to once upon a time
Sorry these things weren't outlined clearly before....
1) If you are using non-verbal spells, be be advised that they cost an additional -25 magic points on TOP of the cost of using that spell. Please clarify whether a spell is non-verbal or not.
2) If you cast a spell, or try, and it fails for your character (as in YOU RP it not working) point loss still occurs for the attempt to cast (think of the energy a wizard/witch has to expend trying to do magic)
3)Also, don't worry about putting a point tracker at the top of your post. Please just (in the title of your post, put Health, Magic, and Fatigue points at the START of that post (so whatever they were ending at the last post and BEFORE any spells hit or other spells are cast)....
i.e. Post A ends with 20 Health, 5 Magic and 0 Fatigue --> please title post B with the same. (Just makes for easier point tracking :3)
4) Fatigue points are ONLY depleted if you are doing a physical attack or maneuver to defend against an attack. Duelers can move about freely, jump on the spot and so forth, so long as they aren't actively defending against an attack or doing an offensive attack
__________________
I've got a fire for a heart._________________________________________________
I'm not scared of the dark._________________________________________ _______________________________________You've never seen it look so easy.
Still working out the kinks. Here are two important spell updates. If you have already used these spells, don't worry about them, please still follow through as per the previous guidelines/point systems for the spells. If you haven't, and are considering them, these are the new rules for Expelliarmus and Stupefy. See the Q & A thread for more details
SPOILER!!: Expelliarmus
Expelliarmus:Disarms the target (of whatever they are holding) and can be used to knock-back a target if cast forcefully enough
Caster Points:
H: 0
M: -10
F: 0
Opponent Points:
H: -15
M: -15 (ONLY if spell disarms caster of wand)
F: 0
Additional Effects: If hit by the spell, victim MUST loose their grip on whatever they are holding. If it is their wand, -15 magic points applies. If their wand is disarmed, the victim can go after it without a cost of loosing fatigue points.
After Blaise Bellaire was knocked-out with a stupefy spell, it has been banned from the club. Reason for this is that the Tournament Duels are supposed to help students practice dueling, and having a K/O isn't the best way to do this. Therefore, Stupefy will be a spell permitted only in practice sessions and Challenges, as per the new point system:
SPOILER!!: Stupefy (NO longer permitted in tournaments)
Stupefy:Stuns and knock's-out target
Caster Points:
H: 0
M: -100
F: 0
Opponent Points:
H: -100%
M: -100%
F: -100%
Additional Effects: If hit, the victim will be rendered unconscious. For this reason, it is not permitted in the dueling arena. Only in practice duels and the Challenges.
__________________
I've got a fire for a heart._________________________________________________
I'm not scared of the dark._________________________________________ _______________________________________You've never seen it look so easy.
----------------------
OOC: Duel is now officially over. I will have next pairs up by the end of the Second Meeting
__________________
I've got a fire for a heart._________________________________________________
I'm not scared of the dark._________________________________________ _______________________________________You've never seen it look so easy.