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Old 02-12-2020, 09:31 AM
DaniDiNardo DaniDiNardo is offline
 
Default Duelling Spells List

The following spells can be used in the dueling club. Included are descriptions of each spell, as well as the point effects that they will have on Health (H), Magic (M) and Fatigue (F) bars.

NOTE: Health, magic and fatigue all refer to the caster's point system. Damage refers to the target's points, and will indicate which category the damage goes to.

Duelers must keep track of their points at the end of every post. Every action within a duel will result in the loss of the dueler's points, and the potential to decrease the opponent's points. It is up to the opponent to determine what the outcome of the spell is, however, once again each action will cost points. It is important students keep this in mind.

RPers may choose how the spells effect their characters, however there are no partial points (unless stated in the 'Additional Effects' section of the spell). No matter if a small scrape is obtained, the full point loss will still occur. However, while casting a spell, RPers may choose the intensity of the spells they cast. With certain spells, a three tier system is in place where each tier (easy, intermediate, difficult) has its own intensity as well as its own points loss option. While the overall effect will still be the same, each tier will have its own unique effect that can be applied, something that will be up to the RPer to choose. if the RPer chooses to use that intensity level.
For example, for Expelliarmus, the spell will still disarm the opponent but depending on the tier person A chooses, person B can choose how that intensity will affect their charrie. If person A chooses a weak version of Expelliarmus that their charrie can cast, maybe person B can write a post where their charrie is hit by a spell but the force of the spell only knocks the wand out of their hand and on the floor but doesn’t knock them back.

Note: While I’m leaving the creative license up to you guys, I’m trusting each and every one of you to be smart and realistic about this.
Also please note that I've only applied this to some spells for the time being.

Please remember to RP realistically, to your character's IC capabilities and talents. Not every duel has to be won, and not every student has to be a great dueler. Keep in character, but most importantly, remember to have fun!

Note: Spells can be combined or cast in succession. Points for each spell still apply. But you can get some creative results out of this, so think outside of the box!

Note: I've also combed through the archives and noted down every spell that could be of use and included them here. If I've missed any, please do let me know.


-----------------------
OOC:
If you're confused about any of this, please have a look through some of the duels in the Term 41 archive and pay particular attention towards the scoring of these duels. I have also gone through an example post right here which breaks down exactly how you apply these points. If you still have questions, please do come to me (DaniDiNardo) and I'll do my best to help you out.

While this thread will constantly be edited to include newer spells, both in the HP and SSRPG worlds, please let me know if I've missed out on anything.

The format for all of this is down to the wonderful Alayna (Tazenhani) so all credit is due to her. And of course the lovely (hermionesclone) adjusted the values and included some SS!canon spells. I just did some formatting ^^
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Old 02-12-2020, 09:39 AM   #2 (permalink)


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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

CONTENTS:


Year by year:
- First Year Spells
- Second Year Spells
- Third Year Spells
- Fourth Year Spells
- Fifth Year Spells
- Sixth Year Spells
- Seventh Year Spells


click here
SPOILER!!: Conjuration Spells
Conjuration Spells:
- Full list
FIRST YEAR:
- Arrow-shooting spell - Shoots arrows from wand
- Bluebell Flames - Conjures bluebell flames
- Bubble Producing Charm - Creates a stream of bubbles from the wand
- Green Sparks - Green sparks are produced from wand

SECOND YEAR:
- Serpensortia - Conjures snake from wand tip

THIRD YEAR:
- Cracker Jinx - Conjures exploding wizard crackers
- Melofors - Encases the head of a target in a pumpkin
- Obscuro - Creates a blindfold over the target's eyes
- Verdimillious Duo - More powerful version of Verdimillious (Green Sparks)

FOURTH YEAR:
- Aguamenti - Water-making spell; creates jet/fountain of water from the wand
- Aqua Eructo - Creates a jet of water from the wand tip, which the caster can control
- Incendio - Creates fire
- Leek Jinx - Produces leeks out of the targets ears

FIFTH YEAR:
- Bubble Charm - Creates a stream of bubbles
- Bubble-Head Charm - Creates a bubble of air around the target's head, to help them breathe
- Focalia* - Conjures firewood
- Inanimatus Conjurus - Conjures an inanimate object
- Incendio Duo - Stronger version of Incendio
- Orchideous - Causes a bouquet of flowers to appear out of caster or target's wand
- Orchideous Stiriacus* - Causes a bouquet of ice flowers to appear out of caster or target's wand
- Scorching Spell - Creates dancing flames which can burn the target

SIXTH YEAR:
- Avis - conjures a flock of birds from the tip of the wand
- Expecto Patronum - Defensive spell that conjures white shield or spirit-like animal to aid the caster
- Firestorm - Creates a ring of fire
- Fulgari** - Binds the opponent's arms in luminous cords
- Incarcerous - Ties target up with ropes
- Incendio Tria - Strong version of Incendio Duo
- Lacarnum Inflamari - Produces a ball of fire from the wand

SEVENTH YEAR:
n/a



click here
SPOILER!!: Defensive/Protection Spells
Defensive/Protection Spells:
- Full list
FIRST YEAR:
- n/a

SECOND YEAR:
- Expelliarmus - Disarms the target (of whatever they are holding) and can be used to knock-back a target if cast forcefully enough
- Impiriano* - Creates a barrier that only blocks physical objects

THIRD YEAR:
- Anti-Jinx - Blocks jinx over one target
- Contego* - Creates a basic shield, though not as long lasting as Protego

FOURTH YEAR:
- Protego - Creates a shield against MINOR spells (jinxes, hexes and curses), and sends them in rebound to the original caster
- Protego Caelum - Repels rainwater
- Salvio Hexia - Can be used to deflect minor hexes
- Silver Shield Spell* - Creates a physical silver shield that protects the caster from magical and non-magical attacks

FIFTH YEAR:
- Loricatus - Creates a temporary armour against magical and non-magical attacks
- Protego Horribilis - More powerful version of Protego, which can defend against dark magic

SIXTH YEAR:
- Fianto Duri - Defensive charm that strengthens shield spells and/or objects
- Protego Maxima - More powerful version of Protego Horribilis, which can defend against dark magic. Can also disintegrate physical things that get too close

SEVENTH YEAR:
- Protego Totalum - More powerful version of Protego Maxima, which creates an impenetrable shield over a small area. Only the Unforgivable curses can get through



click here
SPOILER!!: Environmental Spells
Environmental Spells:
- Full list
FIRST YEAR:
- Anti-Odour Charm* - Eliminates odours in the area

SECOND YEAR:
- Hot-Air Charm - Creates stream of hot air from the wand

THIRD YEAR:
- Glacius - Changes target into solid ice
- Ventus - Creates a strong blast of wind from the wand, which can be strong enough to push things

FOURTH YEAR:
- Fumos - Produces a cloud of dark grey smoke
- Glacius Duo - More powerful version of Glacius
- Ventus Duo - More powerful version of Ventus

FIFTH YEAR:
- Conglacio* - Keeps item cold
- Glacius Tria - More powerful version of Glacius Duo
- Insulation Charm* - Keeps you warm

SIXTH YEAR:
- Frostbite Hex* - Causes item to freeze through

SEVENTH YEAR:
- Meteolojinx Recanto - Cancels weather effects created by jinxes
- Patented Daydream Charm - Creates a highly realistic, 30 minute long daydream for the target



click here
SPOILER!!: Healing Spells
Healing Spells:
- Full list
FIRST YEAR:
- n/a

SECOND YEAR:
- n/a

THIRD YEAR:
- n/a

FOURTH YEAR:
- Densaugeo - Causes teeth to grow rapidly, or may replace lost teeth
- Episkey - Heals minor injuries and broken bones

FIFTH YEAR:
- Brackium Emendo - Heals broken bones
- Ferula - Creates bandage and splint

SIXTH YEAR:
- Reparifors - Heals minor magical ailments such as paralysis and poisoning
- Rennervate - Revives a stunned target

SEVENTH YEAR:
- Vulnera Sanentur - Heals wounds and gashes



click here
SPOILER!!: Human Charms
Human Charms:
- Full list
FIRST YEAR:
- Curse of the Bogies - Causes the target to have a head cold and extremely runny nose
- Jelly-Fingers Curse - Causes victims fingers to become unsteady, such that it's hard to grip objects
- Jelly-Legs Curse - Target's legs collapse as if they were made of jelly
- Leg-Locker Curse - Locks target's legs together so they cannot move
- Pus-squirting hex - Causes pus to squirt from target's nose
- Steleus - Causes target to sneeze for short periods of time
- Stickfast Hex - Glue's target's shoes to the ground
- Tarantallegra - causes victim to dance uncontrollably
- Trip Jinx - Trips or otherwise impedes target

SECOND YEAR:
- Babbling Curse - Forces the victim to babble whenever they try to speak
- Ear-shriveling Curse - Causes target's ears to shrivel up
- Feather-light Charm - Makes a target extremely light
- Flipendo - Pushes or knocks out target, depending on strength of the spell
- Furnunculus - Causes the target to become covered in boils or pimples
- Immobulus - Renders targets (living) immobile
- Rictusempra - Extreme tickling charm
- Slugulus Eructo - Causes target to vomit up slugs for ten minutes
- Stinging Jinx - Causes injuries like stings, which burn and appear as red welts and inflammation
- Tickling Hex - Tickles and weakens target
- Toenail Growth Hex - Causes target's toenails to grow at uncontrollable speed

THIRD YEAR:
- Bat-Bogey Hex - Enlarges the victim's bogies, gives them wings and causes said winged bogies to attack the victim/their producer
- Calvorio - Causes target's hair to fall out
- Cheering Charm - Target becomes content and happy, and stronger castings may cause the target to succumb to uncontrollable laughter
- Cornflake Skin Spell - Skin appears and feels like it is coated in cornflakes
- Flipendo Duo - More powerful version of the knockback jinx
- Mimblewimble - Causes target's tongue to temporarily curl up on itself so that it prevents certain information from being spoken by the target
- Muffliato - Fills target's ears with buzzing so that it is hard to hear
- Sardine Hex - Produces sardine's from the target's nose

FOURTH YEAR:
- Conjunctivitis Curse - Causes great pain to the eye(s) and may cause pink eye
- Ebublio - Entraps target into a very large bubble
- Flipendo Tria - More powerful version of Flipendo Duo (can resemble a mini tornado)
- Impedimenta - Generally impedes the movement of the target towards the caster (may trip, freeze, bind, knock back, etc)
- Langlock - Glues target's tongue to roof of mouth
- Orbis - Sucks the target into the ground, as if it were made of quicksand

FIFTH YEAR:
- Cantis - Causes target to involuntarily sing
- Entomorphis - Induces insect-like qualities upon the target
- Fur Spell - Causes growth of fur on the target
- Levicorpus - Target is dangled upside down by their ankles
- Liberacorpus - Counter spell for Levicorpus
- Manus Invisibilis - Binding spell that can be directed at specific parts of an object/body depending on casters intention
- Mobilicorpus - Levitates and moves living targets
- Quietus - Returns a magnified voice to normal volume
- Silencio - Forces target to be silent
- Sonorous Charm - Creates a loud, roar-like sound from the wand that can harm opponents. Can also be used to amplify voices

SIXTH YEAR:
- Cascading Jinx - Offensive spell to defeat multiple targets
- Confundus Charm - Causes confusion and befuddlement of the victim
- Disillusionment Charm - Target blends in with it's surroundings
- Engorgio Skullus - Causes target's skull to swell disproportionately
- Hair Growth Charm* - Grows the target's hair
- Hair-thickening Charm - Thicken's the target's hair
- Jelly-Brain Jinx - Negatively affects target's mental process and thinking capability
- Redactum Skullus - Shrinks the target's head
- Supersensory Charm - Gives target enhanced senses

SEVENTH YEAR:
- Human Revealing Spell - Reveals any human presence near the caster
- Stealth Sensoring Spell - Detects targets under magical concealment



click here
SPOILER!!: Human Transfiguration
Human Transfiguration Spells:
- Full list
FIRST YEAR:
- n/a

SECOND YEAR:
- n/a

THIRD YEAR:
- Ears to Kumquats - Transforms target's ears into kumquats
- Herbifors - Causes flowers to grow from the target

FOURTH YEAR:
- Multicorfors - Changes the colour and style of the caster's outfit

FIFTH YEAR:
- Anteoculatia - Turns target's hair into antlers
- Avifors - Transforms target into a bird
- Tentaclifors - Changes target's head into a tentacle

SIXTH YEAR:
- Auribus Aquta* - Changes the target's ears into elf-like ears
- Crinus Muto - Changes the colour and style of the target's hair

SEVENTH YEAR:
- n/a



click here
SPOILER!!: Object/Other Charms
Object/Other Charms:
- Full list
FIRST YEAR:
- Diffindo - Rips, tears, shreds or physically damages target
- Diminuendo - Causes target to shrink
- Lumos - Creates a beam of light from the wand tip
- Nox - Cancels any Lumos spell on caster or target's wand
- Periculum - Shoots red sparks or flares from the caster's wand
- Purple Firecrackers - Shoots firecrackers (purple) from the caster's wand
- Reparo - Repairs and mends objects
- Sparking Spell* - creates sparks
- Spongify - Causes a target to become softer
- Wingardium Leviosa - Levitates and moves target

SECOND YEAR:
- Aparecium - Revealing Charm; reveals invisible ink
- Arania Exumai - Blasts spiders away
- Bewitched Snowballs - Enchants snowballs so that they pelt themselves at the target
- Cushioning Charm - Creates an invisible cushion over a target
- Engorgio - Causes target to swell in size
- Placement Charm - Temporarily moves a target to a desired location
- Skurge - Cleans up ectoplasm, and appears as greenish suds
- Sucking Charm* - sucks up objects, like a vacuum

THIRD YEAR:
- Bombarda - Causes a small explosion
- Carpe Retractum - Creates a rope which can bind and pull the target to the caster
- Epoximise - Adheres two objects together, as if they were glued together
- Flying Charm - Can make inanimate objects fly
- Gripping Charm - Helps increase effectiveness of a grip
- Homing Spell - Offensive spells which follow the target with constant speed and accuracy
- Impervius - Target repels outside forces and substances
- Levioso - Levitates an object
- Lumos Duo - More powerful version of Lumos which creates an intense beam of light from the wand tip; can lock onto targets
- Mobiliarbus - Levitates and moves inanimate targets
- Magnification Charm* - Magnifies both light and shadow (can be used to expand the light from a fire)
- Paint Flashing Charm - allows paint to flash in different colours; can be used as a distraction method
- Sticking Charm* - Adheres two objects together
- Unsticking Charm* - Reverses effects of the Sticking Charm
- Waddiwasi - Launches small targets through the air

FOURTH YEAR:
- Accio - Summoning charm; summoning an object to the caster
- Animation Charm* - Brings inanimate objects to life
- Aresto Momentum - Decrease speed of a moving target(s)
- Depulso - Banishes an object, such that it causes the target to fly to a specific location and/or away
- Descendo - Causes target to move downward, and can be used as a gravity spell
- Drought Charm - Causes water to dry up
- Herbivicus - Causes plants and flowers to grow immediately to their full size
- Lumos Maxima - More powerful version of Lumos Duo; can be used as a projected ball of light
- Magicus Extremos - Powerful throw spell
- Reducto - Breaks targets, and in stronger versions can disintegrate them
- Revulsion Jinx - Causes target release what it is holding/binding
- Smashing Spell - Creates explosions
- Tergeo - Siphons liquid
- Unbreakable Charm - Causes target to become unbreakable
- Vacavus Maxima* - More powerful version of the Sucking Charm (sucks up objects like a vacuum)

FIFTH YEAR:
- Bedazzling Hex - Conceals the target of the hex, similar to the chameleon charm
- Confringo - Causes explosions upon contact, and often creates fire
- Deletrius - Disintegrates the target
- Deprimo - Places immense downward pressure on a target, which can result in the target fracturing
- Erecto - Straightens out and stands up the target
- Expulso - Causes an explosion by pressure
- Extinguishing Spell - Quells fires
- Flagrate Curse - Curses an object so that when it is touched it burns skin
- Henshu* - Allows target to have incredible footwear traction
- Imperturbable Charm - Makes inanimate objects impenetrable
- Locomotion Charm - Target rises into the air and moves at will of caster
- Mizurus Boru* - Moulds object into a ball
- Obliteration Charm - Removes or hides footprints

SIXTH YEAR:
- Flame-freezing Charm - Causes fire to tickle instead of burning
- Intruder Charm - Sounds an alarm upon detecting an intruder
- Lumos Solem - More powerful version of Lumos Maxima
- Oppugno - Causes animals to attack at caster's will
- Protean Charm - Causes copies of an original object to be affected by any changes to the original
- Shield Penetration Spell - Negates magical enchantments and shields
- SpeRevelio - Causes target to show hidden secrets or magical properties
- Teleportation Spell - Causes target to vanish and reappear at another location
- Undetectable Extension Charm - Increases a container's capacity/size on the inside without altering the appearance of the container

SEVENTH YEAR:
- Caterwauling Charm - Perimeter charm which, when breached, gives off a high-pitched shriek
- Defodio - Gouging spell which can take large chunks out of an object
- Gemino - Creates an identical copy of the target
- Partis Temporus - Creates a temporary breach in protective magical barriers



click here
SPOILER!!: Object Transfiguration Spells
Object Transfiguration Spells:
- Full list
FIRST YEAR:
- n/a

SECOND YEAR:
- n/a

THIRD YEAR:
- Draconifors - Transforms a target into a dragon
- Lapifors - Transforms target into a rabbit
- Vera Verto - Turns animals into goblets

FOURTH YEAR:
- Protegamur Aqua* - Changes shoelaces into an umbrella
- Switching Spell - Causes objects to be switched for each other

FIFTH YEAR:
- Duro - Turns target into solid stone
- Glisseo - Causes stairs/uneven surface to flatten into a slide
- Homorphus Charm - Causes a transformed target to resume it's original shape
- Rose Growth - Causes rosebuds to grow, usually at a rapid pace
- Trengarium* - Changes object into small animal
- Vipera Evanesca - Counters snake spells such that snake disintegrates from head to tail

SIXTH YEAR:
- Piertotum Locomotor - Animates statues and/or armor to the caster's bidding

SEVENTH YEAR:
- n/a



click here
SPOILER!!: Termination/Counter Spells
Termination/Counter-Spells:
- Full list
FIRST YEAR:
- n/a

SECOND YEAR:
- Finite - Terminates spell effects
- Reparifarge - Reverts unsuccessful, or (for the purpose of the club) successful, transformations

THIRD YEAR:
- n/a

FOURTH YEAR:
- Finite Incantatem - Terminates ALL spells in the vicinity of the caster

FIFTH YEAR:
- n/a

SIXTH YEAR:
- Emancipare** - Releases bindings

SEVENTH YEAR:
- n/a



* = SS canon spells
** = Cursed Child canon spells


Please note that some spells in the Human and Other Charms/Transfiguration section are interchangeable depending on the RPer's wish. A spell in the Other Charms category isn't strictly kept to objects and the environment unless stated otherwise.
__________________
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Last edited by DaniDiNardo; 02-12-2020 at 10:08 AM.
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Old 02-12-2020, 09:42 AM   #3 (permalink)


MO & DMLE
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DaniDiNardo's Avatar
 
Join Date: May 2012
Location: Over here! (GMT -5)
Posts: 17,240

Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

CONJURATION SPELLS:

Conjuration Spells are, as the title suggests, spells that require the caster to conjure an object out of thin air which they can then use in their duels. These are said to be the most complex type of Transfiguration with only Human Transfiguration exceeding it in difficulty.


SPOILER!!: Spells and their points
FIRST YEAR:
  • Arrow-shooting spell: Shoots arrows from wand
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Bluebell Flames: Conjures bluebell flames
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Bubble Producing Charm: Creates a stream of bubbles from the wand
    Incantation: Bulla

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Green Sparks: Green sparks are produced from wand
    Incantation: Verdimillious

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SECOND YEAR:
  • Serpensortia: Conjures snake from wand tip (i.e. Snake Summons Spell)
    Incantation: Serpensortia (ser-pen-SOR-tee-uh)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Snake can deliver damage of -15 to health of opponent


---------------------


THIRD YEAR:
  • Cracker Jinx: Conjures exploding wizard crackers, which can be used offensively though they may harm the caster and the target
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: -5 (if in close proximity/greater force of spell)
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: The proximity and intensity of the spell (or redirection) may cause harm to both the caster and target


    ___Intermediate:
    • Caster Points:
      • H: -7 (if in close proximity/greater force of spell)
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: The proximity and intensity of the spell (or redirection) may cause harm to both the caster and target


    ___Difficult:
    • Caster Points:
      • H: -10 (if in close proximity/greater force of spell)
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: The proximity and intensity of the spell (or redirection) may cause harm to both the caster and target


---------------------


  • Melofors: Encases the head of a target in a pumpkin

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: If target tries to cast spell while encased in a pumpkin, opponent does not need to use magic or fatigue points to avoid (assumed that caster's aim will be off)


---------------------


  • Obscuro: Creates a blindfold over the target's eyes

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: -15
      • F: 0
    • Additional Effects: Spells cast by a target (under the influence of this spell) can be avoided without the use of magic or fatigue points


---------------------


  • Verdimillious Duo: More powerful version of Verdimillious
    Incantation: Verdimillious Duo

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Aguamenti: Water-making spell; creates jet/fountain of water from the wand
    Incantation: Aguamenti (AGUA-menti)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -3
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -8
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent


------------------------------


  • Aqua Eructo: Creates a jet of water from the wand tip, which the caster can control
    Incantation: Aqua Eructo (a-kwa ee-RUCK-toh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -8
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage


---------------------


  • Incendio: Creates fire
    Incantation: Incendio (in-SEN-dee-o)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Leek Jinx: Produces leeks out of the targets ears
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Bubble Charm: Creates a stream of bubbles
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against water and/or smoke spells, or other spells which may cause congestion.


---------------------


  • Bubble-Head Charm: Creates a bubble of air around the target's head, to help them breathe
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against water and/or smoke spells, or other spells which may cause congestion.


---------------------


  • Focalia: Conjures firewood
    Incantation: Focalia

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against water and/or smoke spells, or other spells which may cause congestion.


---------------------


  • Inanimatus Conjurus: Conjures an inanimate object
    Incantation: Inanimatus Conjurus

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can summon/conjure an inanimate object to help in the duel


---------------------


  • Incendio Duo: Stronger version of Incendio
    Incantation: in-SEN-dee-oh DOO-oh

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -30%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Orchideous: Causes a bouquet of flowers to appear out of caster or target's wand
    Incantation: Orchideous (or-KID-ee-us)

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: For the purpose of the club, may be used offensively against opponent


---------------------


  • Orchideous Stiriacus: Causes a bouquet of ice flowers to appear out of caster or target's wand
    Incantation: Orchideous

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: For the purpose of the club, may be used offensively against opponent


---------------------


  • Scorching Spell: Creates dancing flames which can burn the target
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -27
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: -31
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -35
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SIXTH YEAR:
  • Avis: (Bird conjuring charm); conjures a flock of birds from the tip of the wand

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Must be used with Oppugno to cause damage


---------------------


  • Expecto Patronum: Defensive spell that conjures white shield or spirit-like animal to aid the caster
    Incantation: Expecto Patronum (ex-PEK-toh pa-TRO-num)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against offensive spells.


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -87
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against offensive spells.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against offensive spells.


---------------------


  • Firestorm: Creates a ring of fire
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -100
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -125
      • F: 0
    • Opponent Points:
      • H: -125
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: -150
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Fulgari: Binds opponent's arms in luminous cords
    Incantation: Fulgari

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -10
    • Additional Effects: Target must unbind themselves before can cast/move again


---------------------


  • Incarcerous: Ties target up with ropes
    Incantation: Incarcerous [in-KAR-ser-us]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: -3
    • Additional Effects: Target must unbind themselves before can cast/move again


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -11
      • M: 0
      • F: -4
    • Additional Effects: Target must unbind themselves before can cast/move again


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: Target must unbind themselves before can cast/move again


---------------------


  • Incendio Tria: Strong version of Incendio Duo
    Incantation: Incendio Tria (in-SEN-dee-oh TREE-ah)

    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------

  • Lacarnum Inflamari: Produces a ball of fire from the wand
    Incantation: Lacarnum Inflamari

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -180
      • F: 0
    • Opponent Points:
      • H: -65%
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -190
      • F: 0
    • Opponent Points:
      • H: -70%
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SEVENTH YEAR:
[n/a]
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Old 02-12-2020, 09:44 AM   #4 (permalink)


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Hogwarts RPG Name:
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Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

DEFENSIVE SPELLS:

These spells are the ultimate protective spells that the caster can use to aid them in their duel. These bring up shields, either magical or physical, that will protect the caster against any future incoming spells. Please note that these spells each come with their own rules depending on use.


SPOILER!!: Spells and their points
FIRST YEAR:
[n/a]

---------------------


SECOND YEAR:
  • Expelliarmus: Disarms the target (of whatever they are holding) and can be used to knock-back a target if cast forcefully enough
    Incantation: Expelliarmus (ex-PELL-ee-ARE-muss)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -7
      • M: -7 (ONLY if spell disarms caster of wand)
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -11
      • M: -11 (ONLY if spell disarms caster of wand)
      • F: 0
    • Additional Effects: n/a

    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -15 (ONLY if spell disarms caster of wand)
      • F: 0
    • Additional Effects: n/a


---------------------


  • Impiriano: Creates a barrier that only blocks physical objects
    Incantation: Impiriano

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: [If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


THIRD YEAR:
  • Anti-Jinx: Blocks jinx over one target
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: +5
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to block any jinx; can also be used to slow down other types of spells but these spells must cost a maximum of 15 magic points or lower; must cast on self
      Note: This spell will protect you against THREE jinxes thrown your way. For other types of spells, it will merely slow it down, allowing you to dodge it better and use up only 4 Fatigue points in the process. If you DO use the dodge option, the Anti-Jinx shield will disappear after your turn.


---------------------


  • Contego: Creates a basic shield, though not as long lasting as Protego
    Incantation: Contego

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: [If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.

---------------------


FOURTH YEAR:
  • Protego: Creates a shield against MINOR spells (jinxes, hexes and curses), and sends them in rebound to the original caster (i.e. Shield Charm)
    Incantation: Protego (pro-TAY-goh)

    • Caster Points:
      • H: 0
      • M: -10 (if just defending); -15 (if deflecting spell back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


  • Salvio Hexia: Can be used to deflect minor hexes
    Incantation: Salvio Hexia (SAL-vee-oh HEK-see-uh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Silver Shield Spell: Creates a physical silver shield that protects the caster from magical and non-magical attacks
    Incantation: Armanto

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


FIFTH YEAR:
  • Loricatus: Creates a temporary armour against magical and non-magical attacks
    Incantation: Loricatus

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


  • Protego Horribilis: More powerful version of Protego, which can defend against dark magic
    Incantation: Protego Horribilis (proh-TAY-goh hor-i-BIL-luhs)

    • Caster Points:
      • H: 0
      • M: -30 (if just defending); -45 (if deflecting spell back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


SIXTH YEAR:
  • Fianto Duri: Defensive charm that strengthens shield spells and/or objects
    Incantation: Fianto Duri (fee-AHN-toe DYOU-ree)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against spells


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against spells


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against spells


---------------------


  • Protego Maxima: More powerful version of Protego Horribilis, which can defend against dark magic. Can also disintegrate physical things that get too close

    • Caster Points:
      • H: 0
      • M: -50 (if just defending); -70 (if deflecting back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of half of the spell directed back at them. See post for full details.


---------------------


SEVENTH YEAR:
  • Protego Totalum: More powerful version of Protego Maxima, which creates an impenetrable shield over a small area. Only the Unforgivable curses can get through

    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Will NOT deflect spells, but blocks ANY and ALL spells for 3 turns.
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Old 02-12-2020, 09:45 AM   #5 (permalink)


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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

ENVIRONMENTAL SPELLS:

These spells are ones that produce an environmental/weather effect and/or affect the general environment of the arena. While these spells may mimic the outside world, they can also be used to attack or otherwise distract your opponent to aid yourself further in the duel.


SPOILER!!: Spells and their points
FIRST YEAR:
  • Anti-Odor Charm: Eliminates odours in the area
    Incantation: Odoris Subsito

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -0
    • Additional Effects: n/a


---------------------


SECOND YEAR:
  • Hot-Air Charm: Creates stream of hot air from the wand
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -3
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -4
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


---------------------


THIRD YEAR:
  • Glacius: Changes target into solid ice (i.e. Freezing Spell)
    Incantation: Glacius (GLAY-see-us)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -20%
      • M: 0
      • F: -20%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen


---------------------


  • Ventus: Creates a strong blast of wind from the wand, which can be strong enough to push things
    Incantation: Ventus (VEN-tuss)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Fumos: Produces a cloud of dark grey smoke
    Incantation: Fumos

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points


---------------------


  • Glacius Duo: More powerful version of Glacius
    Incantation: Glacius Duo (GLAY-see-us DOO-oh)

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -30%
      • M: 0
      • F: -30%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen


---------------------


  • Ventus Duo: More powerful version of Ventus
    Incantation: Ventus Duo (VEN-tuss DOO-oh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -10
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Conglacio: Keeps item cold
    Incantation: Conglacio

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Spell differs from the Freezing Charms in that it doesn't freeze the item through or turn it to solid ice, it simply lets your item stay cold


---------------------


  • Glacius Tria: More powerful version of Glacius Duo
    Incantation: Glacius Tria (GLAY-see-us TREE-ah)

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -40%
      • M: 0
      • F: -40%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen. Target can no longer physically avoid spells.


---------------------


  • Insulation Charm: Keeps you warm
    Incantation: Caelum Saepio

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: +10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SIXTH YEAR:
  • Frostbite Hex: Causes item to freeze through
    Incantation: Glacies Transeo

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: -35
    • Additional Effects: The spell can be used defensively against fire and water based spells but should NOT be used against another human being.


---------------------


SEVENTH YEAR:
  • Meteolojinx Recanto: Cancels weather effects created by jinxes
    Incantation: Meteolojinx Recanto (mee-tee-OH-loj-jeenks ree-KAN-toh)

    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental/smoke spells


---------------------


  • Patented Daydream Charm: Creates a highly realistic, 30 minute long daydream for the target
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -100%
      • F: 0
    • Additional Effects: A successful cast will cause the duel to end
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Old 02-12-2020, 09:47 AM   #6 (permalink)


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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

HEALING SPELLS:

These spells are, as the title suggests, spells that heal an injury. While injuries in dueling can happen but duelers are discouraged from seriously harming their opponent. You don't need to injure your opponent to win a duel.


SPOILER!!: Spells and their points
FIRST YEAR:
[n/a]

---------------------


SECOND YEAR:
[n/a]

---------------------


THIRD YEAR:
[n/a]

---------------------


FOURTH YEAR:
  • Densaugeo: Causes teeth to grow rapidly, or may replace lost teeth
    Incantation: Densaugeo (den-sah-OO-gi-oh)

    • Caster Points:
      • H: +5 (ONLY if replacing lost teeth)
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can replace teeth ONLY if they have been lost (NOTE: teeth should not be lost just to regain health)


---------------------


  • Episkey: Heals minor injuries and broken bones
    Incantation: Episkey (eh-PIS-kee)
    • Caster Points:
      • H: +10
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Brackium Emendo: Heals broken bones
    Incantation: Brackium Emendo (br-AH-kee-um eh-MEN-doh)
    • Caster Points:
      • H: +15
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: May only be utilized to restore health if there are broken bones (NOTE: This does not mean break bones to gain back health)


---------------------


  • Ferula: Creates bandage and splint
    Incantation: Ferula (fer-ROOL-lah)
    • Caster Points:
      • H: +15
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used if target has a broken bone (NOTE: bones should NOT be broken just to gain more points)


---------------------


SIXTH YEAR:
  • Reparifors: Heals minor magical ailments such as paralysis and poisoning
    Incantation: Reparifors
    • Caster Points:
      • H: +20
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter any binding spell


---------------------


  • Rennervate: Revives a stunned target
    Incantation: Rennervate (RENN-a-vate)
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend/counter stunning type spells


---------------------


SEVETH YEAR:
  • Vulnera Sanentur: Heals wounds and gashes
    Incantation: Vulnera Senentur
    • Caster Points:
      • H: +50
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used if caster has been severely injured (dueler should NOT get injured just to heal)
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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
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Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

HUMAN CHARMS:

These spells are charms are directly affect and are used on the human being. They change the properties of the human body and make it do things that the person might not be able to do otherwise. While these spells are directly used on the opponent, that doesn't mean that they can't be applied on other items to aid the caster in the dueling process. Some Human-based and Object-based Charms are inter-changeable.


SPOILER!!: Spells and their points
FIRST YEAR:
  • Curse of the Bogies: Causes the target to have a head cold and extremely runny nose
    Incantation: Mucus ad Nauseam (MYOO-kus ahd NOU-see-um)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -7
      • M: -3
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -11
      • M: -4
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -5
      • F: 0
    • Additional Effects: n/a


---------------------


  • Jelly-Fingers Curse: Causes victims fingers to become unsteady, such that it's hard to grip objects
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -3
      • M: -7
      • F: -3
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -4
      • M: -11
      • F: -4
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: -5
    • Additional Effects: n/a


---------------------


  • Jelly-Legs Curse: Target's legs collapse as if they were made of jelly
    Incantation: Locomotor Wibbly (LOH-koh-moh-tor WI-bl-ee)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: -3
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -11
      • M: 0
      • F: -4
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


  • Leg-Locker Curse: Locks target's legs together so they cannot move
    Incantation: Locomotor Mortis (LOH-koh-moh-tor MOR-tis)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -10
    • Additional Effects: Spell must be cancelled for target to be able to physically move their legs again


---------------------


  • Pus-squirting hex: Causes pus to squirt from target's nose
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Steleus: Causes target to sneeze for short periods of time

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -3
      • M: -7
      • F: -3
    • Additional Effects: Sneezing only lasts for one of victim's posts


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -13
      • F: 0
    • Opponent Points:
      • H: -4
      • M: -11
      • F: -4
    • Additional Effects: Sneezing only lasts for one of victim's posts


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: -5
    • Additional Effects: Sneezing only lasts for one of victim's posts


---------------------


  • Stickfast Hex: Glue's target's shoes to the ground
    Incantation: Colloshoo

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim is unable to use Fatigue to avoid spells until the spell is negated.


---------------------


  • Tarantallegra: Causes victim's legs to dance uncontrollably
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -5
      • F: -10
    • Additional Effects: n/a


---------------------


  • Trip Jinx: Trips or otherwise impedes target
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -3
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: -4
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


SECOND YEAR:
  • Babbling Curse: Forces the victim to babble whenever they try to speak.
    Incantation:

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -45
      • F: 0
    • Additional Effects: Victim must cancel the curse before they can cast another spell


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -50
      • F: 0
    • Additional Effects: Victim must cancel the curse before they can cast another spell


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -55
      • F: 0
    • Additional Effects: Victim must cancel the curse before they can cast another spell


---------------------


  • Ear-shriveling Curse: Causes target's ears to shrivel up
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


---------------------


  • Feather-light Charm: Makes a target extremely light
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: +10 (ONLY if cast on caster)
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be cast on caster/target to increase ease of physical movement. Can also be cast on inanimate objects to assist with duel.


---------------------


  • Flipendo: Pushes or knocks out target, depending on strength of the spell (i.e. Knockback Jinx)
    Incantation: Flipendo (fli-PEN-doh)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Furnunculus: Causes the target to become covered in boils or pimples
    Incantation: Furnunculus (fur-NUN-kyoo-lus)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -11
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Immobulus: Renders targets (living) immobile
    Incantation: Immobulus (ih-MOH-byoo-luhs)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -40%
      • M: -40%
      • F: -70%
    • Additional Effects: Target cannot move or cast spells until spell is cancelled. Spell can ONLY be cancelled by non-verbal counter


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -45%
      • M: -45%
      • F: -85%
    • Additional Effects: Target cannot move or cast spells until spell is cancelled. Spell can ONLY be cancelled by non-verbal counter


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -50%
      • F: -100%
    • Additional Effects: Target cannot move or cast spells until spell is cancelled. Spell can ONLY be cancelled by non-verbal counter


---------------------


  • Rictusempra: Extreme tickling charm
    Incantation: Rictusempra (ric-tuh-SEM-pra)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -7
      • M: -5
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -11
      • M: -7
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -10
      • F: 0
    • Additional Effects: n/a


---------------------


  • Slugulus Eructo: Causes target to vomit up slugs for ten minutes (i.e. Slug-Vomiting Charm)
    Incantation: Slugulus Eructo (slug-YOU-lus eh-RUCK-toe)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: -15
      • F: 0
    • Additional Effects: Target cannot cast a spell for the post in which the charm hits them


---------------------


  • Stinging Jinx: Causes injuries like stings, which burn and appear as red welts and inflammation
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -21
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Tickling Hex: Tickles and weakens target
    Incantation: Titillando (TITI-lan-doh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -11
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Toenail Growth Hex: Causes target's toenails to grow at uncontrollable speed
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


THIRD YEAR:
  • Bat-Bogey Hex: Enlarges the victim's bogies, gives them wings and causes said winged bogies to attack the victim/their producer.
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Calvorio: Causes target's hair to fall out
    Incantation: Calvorio (CAL-voh-RHI-oh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -12
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -12
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Cheering Charm: Target becomes content and happy, and stronger castings may cause the target to succumb to uncontrollable laughter
    Incantation: Gaudeo

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: -17%
      • F: 0
    • Additional Effects: Spell must be nullified before victim can resume casting OR victim can only cast 'happy'/'positive' spells while under the charm's influence.

    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -13
      • M: -21%
      • F: 0
    • Additional Effects: Spell must be nullified before victim can resume casting OR victim can only cast 'happy'/'positive' spells while under the charm's influence.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -25%
      • F: 0
    • Additional Effects: Spell must be nullified before victim can resume casting OR victim can only cast 'happy'/'positive' spells while under the charm's influence.


---------------------


  • Cornflake Skin Spell: Skin appears and feels like it is coated in cornflakes
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Flipendo Duo: More powerful version of the knockback jinx
    Incantation: Flipendo Duo (fli-PEN-doh DOO-oh)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -40
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Mimblewimble: Causes target's tongue to temporarily curl up on itself so that it prevents certain information from being spoken by the target
    Incantation: Mimblewimble

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -17
      • M: -80
      • F: 0
    • Additional Effects: Target can only cast non-verbal spells until the curse is broken/removed


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -125
      • F: 0
    • Opponent Points:
      • H: -21
      • M: -90
      • F: 0
    • Additional Effects: Target can only cast non-verbal spells until the curse is broken/removed


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: -25
      • F: 0
    • Additional Effects: Target can only cast non-verbal spells until the curse is broken/removed


---------------------


  • Muffliato: Fills target's ears with buzzing so that it is hard to hear
    Incantation: Muffliato (muff-LEE-ato)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Target cannot magically defend until spell is cancelled


---------------------


  • Sardine Hex: Produces sardine's from the target's nose
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Conjunctivitis Curse: Causes great pain to the eye(s) and may cause pink eye
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -13
      • F: 0
    • Opponent Points:
      • H: -21
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Ebublio: Entraps target into a very large bubble
    Incantation: Ebublio (ee-BUB-leo)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -10
    • Additional Effects: Cannot use physical force to pop the bubble


---------------------


  • Flipendo Tria: More powerful version of Flipendo Duo (can resemble a mini tornado)
    Incantation: Flipendo Tria (fli-PEN-doh TREE-ah)

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Impedimenta: Generally impedes the movement of the target towards the caster (may trip, freeze, bind, knock back, etc)
    Incantation: Impedimenta (im-PED-a-MEN-ta)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -3
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: -4
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


  • Langlock: Glues target's tongue to roof of mouth
    Incantation: Langlock (LANG-glock)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25
      • F: 0
    • Additional Effects: n/a


---------------------


  • Orbis: Sucks the target into the ground, as if it were made of quicksand
    Incantation: Orbis

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Cantis: Causes target to involuntarily sing
    Incantation: Cantis (CAN-tis)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -17
      • F: 0
    • Additional Effects: Spell must be nullified before the victim can cast another spell


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -23
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -21
      • F: 0
    • Additional Effects: Spell must be nullified before the victim can cast another spell


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25
      • F: 0
    • Additional Effects: Spell must be nullified before the victim can cast another spell


---------------------


  • Entomorphis: Induces insect-like qualities upon the target
    Incantation: Entomorphis
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -15%
      • M: -15%
      • F: +15
    • Additional Effects: Spell must be cancelled before the target can cast spells again. Spell may be cast on the caster, in which case Health, Magic and Fatigue point changes count towards the caster.


---------------------


  • Fur Spell: Causes growth of fur on the target
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Levicorpus: Target is dangled upside down by their ankles
    Incantation: Levicorpus (levi-COR-pus)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Liberacorpus: Counter spell for Levicorpus
    Incantation: Liberacorpus (lib-ER-A-cor-pus)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against, or cancel Levicorpus


---------------------


  • Manus Invisibilis: Binding spell that can be directed at specific parts of an object/body depending on casters intention
    Incantation: Manus Invisibilis

    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15 (if used on casting hand/arm)
      • F: -10
    • Additional Effects: If used on casting arm/hand, target must cancel spell (or move wand to other hand) to cast


---------------------


  • Mobilicorpus: Levitates and moves living targets
    Incantation: Mobilicorpus (MOW-bill-ee-CORE-pus)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -15
    • Additional Effects: n/a


---------------------


  • Quietus: Returns a magnified voice to normal volume
    Incantation: Quietus (KWIY-uh-tus)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -15
      • F: 0
    • Additional Effects: Can be used to defend/counter shrieking charms


---------------------


  • Silencio: Forces target to be silent (i.e. Silencing Charm)
    Incantation: Silencio (si-LEN-see-oh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -25
      • F: 0
    • Additional Effects: Can be used defensively against caterwauling/shrieking charms or noises. Can be used offensively to try and silence opponent from casting further spells (magic points lost by opponent if successful)


---------------------


  • Sonorous Charm: Creates a loud, roar-like sound from the wand that can harm opponents. Can also be used to amplify voices. (i.e. Amplifying Charm)
    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Depending on use (which must be specified) can be used to break through shield charms (no point loss for opponent), or harm opponent (health point loss).


---------------------


SIXTH YEAR:
  • Cascading Jinx: Offensive spell to defeat multiple targets
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -20% (per opponent)
      • M: 0
      • F: 0
    • Additional Effects: May be used on one opponent, though effects remain the same


---------------------


  • Confundus Charm: Causes confusion and befuddlement of the victim
    Incantation: Confundo (con-FUN-doe)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25%
      • F: 0
    • Additional Effects: n/a


---------------------


  • Disillusionment Charm: Target blends in with it's surroundings (Chameleon Charm)
    Incantation: Disillusiona

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Target can avoid opposing spells without use of fatigue or magic points, so long as the spell is in effect.


---------------------


  • Engorgio Skullus: Causes target's skull to swell disproportionately
    Incantation: Engorgio Skullus (in-GORE-jee-oh SKULL-us)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -70
      • F: 0
    • Opponent Points:
      • H: -15%
      • M: -15%
      • F: 0
    • Additional Effects: Can only be used ONCE on a victim


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: -20%
      • M: -20%
      • F: 0
    • Additional Effects: Can only be used ONCE on a victim


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -80
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: -25%
      • F: 0
    • Additional Effects: Can only be used ONCE on a victim


---------------------


  • Hair Growth Charm: Grows the target's hair
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


  • Hair-thickening Charm: Thicken's the target's hair
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Jelly-Brain Jinx: Negatively affects target's mental process and thinking capability
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -3
      • M: -7
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: -4
      • M: -11
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: 0
    • Additional Effects: n/a


---------------------


  • Redactum Skullus: Shrinks the target's head
    Incantation: Redactum Skullus (red-AK-tum SKULL-us)

    • Caster Points:
      • H: 0
      • M: -70
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: -25%
      • F: 0
    • Additional Effects: Can be used to defend against Engorgio Skullus[i] or can be used offensively. Can only be used ONCE offensively in a duel.


---------------------


  • Supersensory Charm: Gives target enhanced senses
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend/negate disillusionment charms


---------------------


SEVENTH YEAR:
  • Human Revealing Spell: Reveals any human presence near the caster
    Incantation: Homenum Revelio (HOH-min-nuhm ruh-VAY-lee-oh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to cancel/negate disillusionment type spells


---------------------


  • Stealth Sensoring Spell: Detects targets under magical concealment
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates concealing spells
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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

HUMAN TRANSFIGURATION:

These spells are transfiguration spells that are used on the human being. They transfigure parts of or the entire human body into something different. Human-based transfiguration spells are the most difficult of spellwork and therefore, are generally only done by NEWT-level students. However, some can be found in the younger years as well.


SPOILER!!: Spells and their points
FIRST YEAR:
[n/a]

---------------------


SECOND YEAR:
[n/a]

---------------------


THIRD YEAR:
  • Ears to Kumquats: Transforms target's ears into kumquats
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -3
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -4
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled


---------------------


  • Herbifors: Causes flowers to grow from the target
    Incantation: Herbifors (HERB-i-fors)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Multicorfors: Changes the colour and style of the caster's outfit
    Incantation: Multicorfors (MULL-tee-CORE-fors)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -15
      • F: -5
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Anteoculatia: Turns target's hair into antlers
    Incantation: Anteoculatia (AN-tea-oh-cuh-LAY-chee-a)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -8
      • F: 0
    • Opponent Points:
      • H: -3
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -14
      • F: 0
    • Opponent Points:
      • H: -9
      • M: 0
      • F: 0
    • Additional Effects: n/a


------------------------------


  • Avifors: Transforms target into a bird
    Incantation: Avifors (AH-vi-fors)

    • Caster Points:
      • H: +25
      • M: -35
      • F: +10
      • Health and fatigue bonus are only IF caster casts spell on self
    • Opponent Points (If caster casts on opponent):
      • H: -20%
      • M: -25
      • F: +10
    • Additional Effects: Affected must find a way to transform back, before they can cast any additional spells


---------------------


  • Tentaclifors: Changes target's head into a tentacle
    Incantation: Tentaclifors

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot cast until spell is negated


---------------------


SIXTH YEAR:
  • Auribus Aquta: Changes the target's ears into elf-like ears
    Incantation: Auribus Aquta

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -20
      • M: -15
      • F: 0
    • Additional Effects: n/a


---------------------


  • Crinus Muto: Changes the colour and style of the target's hair
    Incantation: Crinus Muto (CREE-nus MYOO-toh)

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -30
      • M: -10
      • F: 0
    • Additional Effects: n/a


---------------------


SEVENTH YEAR:
[n/a]
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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

OBJECT/OTHER CHARMS:

These spells are charms that affect other objects and not the human body. They change the properties of the object and make it do something that it wouldn't be able to do otherwise. These spells, if used cleverly enough, can still be used to aid the caster in the dueling process. It should be noted that some Human-based and Object-based Charms are inter-changeable.


SPOILER!!: Spells and their points
FIRST YEAR:
  • Diffindo: Rips, tears, shreds or physically damages target (Severing Charm)
    Incantation: Diffindo (deef-IN-doe)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)


---------------------


  • Diminuendo: Causes target to shrink
    Incantation: Diminuendo

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15%
      • M: -15%
      • F: -3
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -20%
      • M: -20%
      • F: -4
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -20%
      • M: -20%
      • F: -5
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored


---------------------


  • Lumos: Creates a beam of light from the wand tip
    Incantation: Lumos (LOO-moss)

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent


---------------------


  • Nox: Cancels any Lumos spell on caster or target's wand (i.e. Wand-Extinguishing Charm)
    Incantation: Nox (NOCK-ss)

    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against Lumos. NOTE that to defend against Duo, Maxima or Solem magic point loss must be -15, -25 and -50 respectively.


---------------------


  • Periculum: Shoots red sparks or flares from the caster's wand
    Incantation: Periculum (puh-RICK-yoo-lum)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Purple Firecrackers: Shoots firecrackers (purple) from the caster's wand
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Reparo: Repairs and mends objects
    Incantation: Reparo (reh-PAH-roh)

    • Caster Points:
      • H: +15
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to heal minor injuries


---------------------


  • Sparking Spell: creates sparks
    Incantation: Micans

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


  • Spongify: Causes a target to become softer (i.e. Softening Charm)
    Incantation: Spongify (SPUHN-jee-fye)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against incoming hard objects or the force of an oncoming spell or physical attack


---------------------


  • Wingardium Leviosa: Levitates and moves target
    Incantation: Wingardium Leviosa (win-GAR-dee-um levi-O-sa)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a



---------------------


SECOND YEAR:
  • Aparecium: Revealing Charm; reveals invisible ink
    Incantation: Aparecium (AH-par-EE-see-um)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


------------------------------


  • Arania Exumai: Blasts spiders away
    Incantation: Arania Exumai (ah-RAHN-ee-a EGGS-oo-may)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


------------------------------


  • Bewitched Snowballs: Enchants snowballs so that they pelt themselves at the target
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Cushioning Charm: Creates an invisible cushion over a target
    Incantation: Mollaire

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -4
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defensive spell


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defensive spell


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defensive spell


---------------------


  • Engorgio: Causes target to swell in size
    Incantation: Engorgio (en-GOR-gee-oh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: +10 (only if cast on living target, increase for that target)
      • M: 0
      • F: -5 (only if cast on living target, increase for that target)
    • Additional Effects: If cast on a living target, caster or otherwise, health increase and fatigue decrease apply to THAT target)[/i]


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: +15 (only if cast on living target, increase for that target)
      • M: 0
      • F: -7 (only if cast on living target, increase for that target)
    • Additional Effects: If cast on a living target, caster or otherwise, health increase and fatigue decrease apply to THAT target)[/i]


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: +20 (only if cast on living target, increase for that target)
      • M: 0
      • F: -10 (only if cast on living target, increase for that target)
    • Additional Effects: If cast on a living target, caster or otherwise, health increase and fatigue decrease apply to THAT target)[/i]


---------------------


  • Placement Charm: Temporarily moves a target to a desired location
    Incantation: Fixate

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to move objects


---------------------


  • Skurge: Cleans up ectoplasm, and appears as greenish suds
    Incantation: Skurge (SKURJ)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -10
    • Additional Effects: Can be used to clean up any substance. May be used offensively against target by creating a slippery surface (if successful fatigue point loss applies).


---------------------


  • Sucking Charm: sucks up objects, like a vacuum
    Incantation: Vacavus

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -5
    • Additional Effects: Generally used to suck up objects; humans CANNOT be sucked up using this method but it CAN be used to make them lose balance.


---------------------


THIRD YEAR:
  • Bombarda: Causes a small explosion
    Incantation: Bombarda

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -5
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Carpe Retractum: Creates a rope which can bind and pull the target to the caster
    Incantation: Carpe Retractum (KAHR-pay ruh-TRACK-tum)


    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -1
    • Additional Effects: Ropes must be removed before caster can move


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: -2
    • Additional Effects: Ropes must be removed before caster can move


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -3
    • Additional Effects: Ropes must be removed before caster can move


---------------------


  • Epoximise: Adheres two objects together, as if they were glued together
    Incantation: Epoximise (ee-POX-i-mise)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -10
      • F: -5
    • Additional Effects: n/a


---------------------


  • Flying Charm: Can make inanimate objects fly
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as an evasion technique


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as an evasion technique


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as an evasion technique


---------------------


  • Gripping Charm: Helps increase effectiveness of a grip
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counteract Expelliarmus


---------------------


  • Homing Spell: Offensive spells which follow the target with constant speed and accuracy
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Can be combined with other spells to 'lock' those spells onto the target (point system remains in effect for BOTH spells). Spells locked onto a target can ONLY be defeated with Magic (NOT with use of physical/fatigue avoidance)


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can be combined with other spells to 'lock' those spells onto the target (point system remains in effect for BOTH spells). Spells locked onto a target can ONLY be defeated with Magic (NOT with use of physical/fatigue avoidance)


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Can be combined with other spells to 'lock' those spells onto the target (point system remains in effect for BOTH spells). Spells locked onto a target can ONLY be defeated with Magic (NOT with use of physical/fatigue avoidance)


---------------------


  • Impervius: Target repels outside forces and substances
    Incantation: Impervius (im-PUR-vee-us)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental spells


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -45
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental spells


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental spells


---------------------


  • Levioso: Levitates an object
    Incantation: Levioso

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: Opponent points loss ONLY occurs if the object makes contact with the opponent


---------------------


  • Lumos Duo: More powerful version of Lumos which creates an intense beam of light from the wand tip; can lock onto targets
    Incantation: Lumos Duo (LOO-mos DOO-oh)

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to detect target under disillusionment spells


---------------------


  • Mobiliarbus: Levitates and moves inanimate targets
    Incantation: Mobiliarbus (MO-bi-lee-AR-bus)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Magnification Charm: Magnifies both light and shadow (can be used to expand the light from a fire)
    Incantation: Luxra Magnifica

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects:


---------------------


  • Paint Flashing Charm: allows paint to flash in different colours; can be used as a distraction method
    Incantation: Alacer

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Sticking Charm: Adheres two objects together
    Incantation: Adhaero

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -10
    • Additional Effects: Opponent points are ONLY applicable if an item has been stuck onto the opponent


---------------------


  • Unsticking Charm: Reverses effects of the Sticking Charm
    Incantation: Avexis

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counteract/defend against the Sticking Charm


---------------------


  • Waddiwasi: Launches small targets through the air
    Incantation: Waddiwasi (wah-dee-WAH-see)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -21
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Accio: Summoning charm; summoning an object to the caster
    Incantation: Accio (AK-key-oh)

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5 (if directed at opponent)
      • M: 0
      • F: 0
    • Additional Effects: n/a


------------------------------


  • Animation Charm: brings inanimate objects to life
    Incantation: Excito Animans

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects:


---------------------


  • Aresto Momentum: Decrease speed of a moving target(s)
    Incantation: Aresto Momentum (ah-REST-oh mo-MEN-tum)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against damage of knock-back and throwing spells


---------------------


  • Depulso: Banishes an object, such that it causes the target to fly to a specific location and/or away
    Incantation: Depulso (de-PUHL-so)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets


---------------------


  • Descendo: Causes target to move downward, and can be used as a gravity spell
    Incantation: Descendo (deh-SEHN-doh)

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -25%
    • Additional Effects: As it can cause a downward force, spell can be used to exert gravity/downward inertia on a target


---------------------


  • Drought Charm: Causes water to dry up
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against, or end, freezing charms and can defend against water and ice spells


---------------------


  • Herbivicus: Causes plants and flowers to grow immediately to their full size
    Incantation: Herbivicus (her-BIV-i-cuss)

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: CANNOT be used in conjuction with Herbifors


---------------------


  • Lumos Maxima: More powerful version of Lumos Duo; can be used as a projected ball of light
    Incantation: Lumos Maxima (LOO-mos MAX-i-muh)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to detect target under disillusionment spells


---------------------


  • Magicus Extremos: Powerful throw spell
    Incantation: Magicus Extremos

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Reducto: Breaks targets, and in stronger versions can disintegrate them
    Incantation: Reducto (re-DUCK-toh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: -10
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -15
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -30
      • M: 0
      • F: -20
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Revulsion Jinx: Causes target release what it is holding/binding
    Incantation: Relashio (re-LASH-ee-oh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25% (only if cast on opponent's wand)
      • F: 0
    • Additional Effects: n/a


---------------------


  • Smashing Spell: Creates explosions
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -21
      • M: 0
      • F: 0
    • Additional Effects: n/a


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Tergeo: Siphon's liquid
    Incantation: Tergeo

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Unbreakable Charm: Causes target to become unbreakable
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Vacavus Maxima: More powerful version of the Sucking Charm (sucks up objects like a vacuum)
    Incantation: Vacavus Maxima

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -15
    • Additional Effects: Generally used to suck up objects; humans CANNOT be sucked up using this method but it CAN be used to make them lose balance.



---------------------


FIFTH YEAR:
  • Bedazzling Hex: Conceals the target of the hex, similar to the chameleon charm
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can avoid opposing spells without using fatigue/magic points while the hex is in place.


---------------------


  • Confringo: Causes explosions upon contact, and often creates fire
    Incantation: Confringo (con-FREEN-go)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -45
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -55
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Deletrius: Disintegrates the target
    Incantation: Deletrius (de-LEE-tree-us)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.


---------------------


  • Deprimo: Places immense downward pressure on a target, which can result in the target fracturing
    Incantation: Deprimo (dee-PRIM-oh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -80
      • F: 0
    • Opponent Points:
      • H: -65
      • M: 0
      • F: -40%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -90
      • F: 0
    • Opponent Points:
      • H: -70
      • M: 0
      • F: -45%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: -50%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Erecto: Straightens out and stands up the target
    Incantation: Erecto (uh-REK-toh)

    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Expulso: Causes an explosion by pressure
    Incantation: Expulso (ecks-SPUHL-soh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -40
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: -45
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


---------------------


  • Extinguishing Spell: Quells fires
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against fire spells


---------------------


  • Flagrate Curse: Curses an object so that when it is touched it burns skin
    Incantation: Flagrate (fla-GRA-tay)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -40
      • M: 0
      • F: 0
    • Additional Effects:Can remain in effect for the entire duel, so that whenever the object is contacted Health Points are lost (for either caster or opponent).


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: -45
      • M: 0
      • F: 0
    • Additional Effects:Can remain in effect for the entire duel, so that whenever the object is contacted Health Points are lost (for either caster or opponent).


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects:Can remain in effect for the entire duel, so that whenever the object is contacted Health Points are lost (for either caster or opponent).


---------------------


  • Henshu: Allows target to have incredible footwear traction
    Incantation: Henshu

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a counter charm for knockback spells


---------------------


  • Imperturbable Charm: Makes inanimate objects impenetrable
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used in conjunction with environment to create a shield to defend against spells


---------------------


  • Locomotion Charm: Target rises into the air and moves at will of caster
    Incantation: Locomotor (LOH-koh-moh-tor)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Spell must be said with name of target, to move that target.


---------------------


  • Mizurus Boru: Moulds object into a ball
    Incantation: Mizurus Boru

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: CANNOT be used on a human being


---------------------


  • Obliteration Charm: Removes or hides footprints
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If NOT used in conjunction with a disillusionment type charm, duelers WILL be able to track one another by footprints.


---------------------


SIXTH YEAR:
  • Flame-freezing Charm: Causes fire to tickle instead of burning
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Defends against fire-based spells


---------------------


  • Intruder Charm: Sounds an alarm upon detecting an intruder
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates any disillusionment type spells


---------------------


  • Lumos Solem: More powerful version of Lumos Maxima, creates ray of light as powerful as the sun
    Incantation: Lumos Solem (LOO-mos SO-lem)

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50
      • M: -25
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to cancel disillusionment spells


---------------------


  • Oppugno: Causes animals to attack at caster's will
    Incantation: Oppugno (oh-PUG-noh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -17
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: Must be used in conjunction with an animal's name. EACH animal must have it's own spell (one spell per animal).


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -21
      • F: 0
    • Opponent Points:
      • H: -11
      • M: 0
      • F: 0
    • Additional Effects: Must be used in conjunction with an animal's name. EACH animal must have it's own spell (one spell per animal).


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Must be used in conjunction with an animal's name. EACH animal must have it's own spell (one spell per animal).


---------------------


  • Protean Charm: Causes copies of an original object to be affected by any changes to the original
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used along with replicating spells and other spells (cast on the original)


---------------------


  • Shield Penetration Spell: Negates magical enchantments and shields
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates and protects against any magical spell. Caster cannot use it in conjunction with another spell.


---------------------


  • SpeRevelio: Causes target to show hidden secrets or magical properties (i.e. Scarpin's Revealspell)
    Incantation: SpeRevelio

    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: For the purpose of the club can negate disillusionment spells


---------------------


  • Teleportation Spell: Causes target to vanish and reappear at another location
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


  • Undetectable Extension Charm: Increases a container's capacity/size on the inside without altering the appearance of the container
    Incantation: Capacious Extremis (ca-PAY-shus ex-TREME-us)

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SEVENTH YEAR:
  • Caterwauling Charm: Perimeter charm which, when breached, gives off a high-pitched shriek
    Incantation: [unknown]

    • Caster Points:
      • H: -10
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can be used against invisibility spells. Charm affects both caster and target.


---------------------


  • Defodio: Gouging spell which can take large chunks out of an object
    Incantation: Defodio (deh-FOH-dee-oh)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -45
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.


---------------------


  • Gemino: Creates an identical copy of the target
    Incantation: Gemino (juh-MIN-ee-oh)

    • Caster Points:
      • H: 0
      • M: -50 (for first copy); -25 PER additional copy
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: One use could be to create a replica of oneself, in which case all offensive spells could be avoided without use of magic or fatigue points


---------------------


  • Partis Temporus: Creates a temporary breach in protective magical barriers
    Incantation: Partis Temporus (PAR-tus TEMP-or-us)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -35
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter shields or protective magical or physical barriers


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter shields or protective magical or physical barriers


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -45
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter shields or protective magical or physical barriers
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Old 02-12-2020, 09:52 AM   #10 (permalink)


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OBJECT/OTHER TRANSFIGURATION:

These spells are transfiguration spells that are used on other objects and not the human body. They transfigure parts of or the entire object into something different. These spells aren't as difficult as Human-based transfiguration but it's to be noted that they are fairly difficult in comparison to charms. It should also be noted that some Human-based and Object-based Transfiguration spells are inter-changeable.


SPOILER!!: Spells and their points
FIRST YEAR:
[n/a]

---------------------


SECOND YEAR:
[n/a]

---------------------


THIRD YEAR:
  • Draconifors: Transforms a target into a dragon
    Incantation: Draconifors

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can turn self into a dragon at which point all fire spells cost 0 magic points and can do no harm to the caster. Or, the caster can create a dragon to defend them, which provides an additional 50 magic points to the caster, and also allows the student to defend against opposing fire spells without the use of magic or fatigue points (as the dragon will do the defending)


---------------------


  • Lapifors: Transforms target into a rabbit
    Incantation: Lapifors (LAP-i-fors)

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -15%
      • F: +10
    • Additional Effects: Target must cancel transformation before being able to cast further spells. Spell can be used on any target, including the caster, in which case the opponent point loss also applies to the caster.


---------------------


  • Vera Verto: Turns animals into goblets
    Incantation: Vera Verto (vair-uh VAIR-toh)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against animal spells


---------------------


FOURTH YEAR:
  • Protegamur Aqua: Changes shoelaces into an umbrella
    Incantation: Protegamus Aqua

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against water-based charms


---------------------


  • Switching Spell: Causes objects to be switched for each other
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Duro: Turns target into solid stone
    Incantation: Duro (DOO-roh)

    • Caster Points:
      • H: 0
      • M: -60
      • F: 0
    • Opponent Points:
      • H: -100%
      • M: -100%
      • F: -100%
    • Additional Effects: If used on a dueler and is successful, will end the duel (but will NOT kill or severely injure the person). Spell can be used on other targets to assist with the duel.


---------------------


  • Glisseo: Causes stairs/uneven surface to flatten into a slide
    Incantation: Glisseo (glis-EH-oh)

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can create an incline


---------------------


  • Homorphus Charm: Causes a transformed target to resume it's original shape
    Incantation:

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to cancel transformation spells. Note that points will NOT revert to what they were before the transformation.


---------------------


  • Rose Growth: Causes rosebuds to grow, usually at a rapid pace
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: Can be used to create a rosebush as a shield or trap


---------------------


  • Trengarium: Changes object into small animal
    Incantation: Trengarium

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a distraction method or in conjunction with Oppugno


---------------------


  • Vipera Evanesca: Counters snake spells such that snake disintegrates from head to tail
    Incantation: Vipera Evanesca (vee-PAIR-uh ee-vuh-NES-kuh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as counter for Serpensortia


---------------------


SIXTH YEAR:
  • Piertotum Locomotor: Animates statues and/or armor to the caster's bidding
    Incantation: Piertotum Locomotor (PY-air-TOH-tuhm LOH-koh-MOH-tor)

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can control up to ONE statue/armor per spell. Each statue/armor provides an additional +30 of fatigue points and +25 of health. The statue/armor can deliver +25 damage per use of +10 fatigue points.


---------------------


SEVENTH YEAR:
[n/a]
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Old 02-12-2020, 09:53 AM   #11 (permalink)


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TERMINATION/COUNTER-SPELLS:

These spells are spells that terminate a general set of spells rather than specific spells. These are more general-based and not specific like some other counter-charms that are mentioned in this spells list.


SPOILER!!: Spells and their points
FIRST YEAR:
[n/a]

---------------------


SECOND YEAR:
  • Finite: Terminates spell effects
    Incantation: Finite (fi-NEE-tay)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: MUST be directed at one spell at a time (one Finite for EACH spell desired to be cancelled). Will not cancel everything in the vicinity of the caster. (Finite MUST be cast on EACH spell to cancel them. The exception is spells that combine into ONE big spell: like Oppugo and Avis combine into attacking birds. ONE finite would be required to get rid of the attacking and the birds. If it was say, Rope and Ice, however, these are two separate spells that would need separate Finite's to cancel)


---------------------


  • Reparifarge: Reverts unsuccessful, or (for the purpose of the club) successful, transformations
    Incantation: Reparifarge

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter/defend against transformation spells. ONLY spell which returns stats/points back to what they were BEFORE the transformation


---------------------


THIRD YEAR:
[n/a]

------------------------------


FOURTH YEAR:
  • Finite Incantatem: Terminates ALL spells in the vicinity of the caster
    Incantation: Finite Incantatem (fi-NEE-tay in-can-TAH-tem)

    • Caster Points:
      • H: 0
      • M: -55
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: ALL spells/spell effects in the duel get cancelled


---------------------


FIFTH YEAR:
[n/a]

---------------------


SIXTH YEAR:
  • Emancipare: Releases bindings
    Incantation: Emancipare

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SEVENTH YEAR:
[n/a]
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Old 02-12-2020, 09:53 AM   #12 (permalink)


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FIRST YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Alohomora - unlocks doors
  • Anti Odour Charm* - eliminates odours
  • Arrow-shooting spell - shoots arrows
  • Bubble Producing Charm - conjures a stream of bubbles
  • Bluebell Flames - conjures bluebell flames
  • Colloportus - lock doors
  • Colloshoo - glues target's shoes to the ground
  • Curse of the Bogies - causes target to have a head cold and a runny nose
  • Diffindo - rips, tears or damages target
  • Diminuendo - causes target to shrink
  • Green Sparks - produces green sparks
  • Jelly Legs Jinx - target legs collapse, as if made of jelly
  • Jelly Fingers Curse - victim's fingers become unsteady, as if made of jelly
  • Locomotor Mortis - locks target's legs together so they cannot move
  • Lumos - lights tip of wand
  • Nox - extinguishes tip of wand
  • Periculum - shoots red sparks
  • Petrificus Totalus - temporarily binds victim's body in an immobile state
  • Purple Firecrackers - shoot purple firecrackers
  • Pus-squirting Hex - causes pus to squirt from target's nose
  • Reparo - mends broken items
  • Sparking Spell* - creates sparks
  • Spongify - causes target to become softer
  • Steleus - causes target to sneeze for short periods of time
  • Tarantallegra - causes victim to dance uncontrollably
  • Trip Jinx - trips or impedes target
  • Wingardium Leviosa - levitates and moves object

* = SS canon spells
** = Cursed Child canon spells
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Old 02-12-2020, 09:54 AM   #13 (permalink)


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SECOND YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Aparecium - revealing charm
  • Arania Exumai - blasts spiders away
  • Babbling Curse - causes victim to babble
  • Bewitch Snowballs - bewitches snowballs
  • Cushioning Charm - creates invisible cushion over target
  • Ear shriveling Curse - causes targets ears to shrivel up
  • Engorgio - causes target to swell
  • Everte Statum - throws target backwards
  • Expelliarmus - disarms target
  • Feather-light Charm - makes target extremely light
  • Finite - terminates spell's effects
  • Fixate - temporarily moves target to a desired location
  • Flipendo - pushes or knocks out target
  • Furnunculus - causes target to become covered in boils
  • Hot Air Charm - creates stream of hot air from wand
  • Immobulus - renders living target immobile
  • Impiriano* - creates a one way barrier/blocks physical objects
  • Reparifarge - reverts successful/unsuccessful transformations back to their original state
  • Revertoscutum* - changes magically created objects back into their previous form
  • Rictusempra - extreme tickling charm
  • Serpensortia - conjures snake from wand tip
  • Skurge - cleans up ectoplasm
  • Slugulus Eructo - causes target to vomit up slugs for ten minutes
  • Stinging Jinx - causes injuries like stings
  • Sucking Charm* - sucks up objects, like a vacuum
  • Titilando - tickles and weakens target
  • Toenail Growth Hex - causes target's toenails to grow at an alarming rate

* = SS canon spells
** = Cursed Child canon spells
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Old 02-12-2020, 09:55 AM   #14 (permalink)


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THIRD YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Anti-Jinx - blocks jinx over one target
  • Bat-Bogey Hex - enlarges victim's bogies, gives them wings and causes them to attack the victim
  • Bombarda - causes small explosions
  • Calvorio - causes target's hair to fall out
  • Carpe Retractum - creates rope which binds and pulls target to caster
  • Cheering Charm - target becomes content and happy
  • Contego* - shields object or person
  • Cornflake skin spell - skin appears and feels like it's coated in cornflakes
  • Cracker Jinx - conjures exploding wizard crackers
  • Draconifors - transforms target into dragon
  • Ears to kumquats - transforms target's ears into kumquats
  • Epoximise - adheres two objects together
  • Flipendo Duo - more powerful version of Flipendo (pushes or knocks out target)
  • Flying Charm - allows an object to fly, used on broomsticks
  • Glacius - changes target into solid ice
  • Gripping Charm - helps increase effectiveness of a grip
  • Herbifors - causes flowers to grow from target
  • Homing Spell - allows a spell to follow target with speed and accuracy
  • Impervius - protects target against rainwater
  • Lapifors - transforms target into a rabbit
  • Levioso - levitates an object
  • Lumos Duo - stronger version of lumos
  • Magnification Spell* - magnifies both light and shadow (can be used to expand the light from a fire)
  • Melofors - encases head of a target into a pumpkin
  • Mimblewimble - causes victim's tongue to curl up on itself
  • Mobiliarbus - levitates and moves inanimate objects
  • Muffliato - fills target's ears with buzzing, making it hard to hear
  • Obscuro - creates blindfold over target's eyes
  • Paint Flashing Charm* - allows paint to flash in different colours
  • Sardine Hex - produces sardines from target's nose
  • Shooting Spell - shoots objects, like a blast of compacted air
  • Sticking Charm* - adheres two objects together
  • Unsticking Charm* - reverses effects of the sticking charm
  • Ventus - creates strong blast of wind from wand
  • Vera Verto - turns animals into water goblets
  • Verdimillious Duo - more powerful version of Verdimillious (brighter/more powerful green sparks)
  • Waddiwasi - launches target through the air

* = SS canon spells
** = Cursed Child canon spells
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Old 02-12-2020, 09:55 AM   #15 (permalink)


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FOURTH YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Accio - summons object to caster
  • Aguamenti - creates a jet of water
  • Animation Charm* - brings inanimate objects to life
  • Aqua Eructo - creates jet of water which the caster can control
  • Aresto Momentum - decreases the speed of a moving object
  • Ascendio - lifts target up into the air
  • Conjunctivitis Curse - causes pain in the eyes, may cause pink eye
  • Densaugeo - causes teeth to grow rapidly
  • Depulso - banishes an object
  • Descendo - causes target to move downwards
  • Drought Charm - dries up puddles of water
  • Ebublio - traps target in a bubble
  • Episkey - heals minor injuries and broken bones
  • Finite Incantatem - terminates effects of all spells in a given area
  • Flipenda Tria - more powerful version of Flipendo Duo (pushes or knocks out target)
  • Fumos - produces cloud of dark grey smoke
  • Furnunculus - causes target to become covered in boils
  • Glacius Duo - more powerful version of Glacius (transforms target into solid ice)
  • Hair Growth Spell* - causes hair to grow at an alarming rate
  • Hair-thickening Charm - thickens the target's hair
  • Herbivicus - causes plants to grow into their full size
  • Hover Charm - causes target to float in mid-air
  • Impedimenta - impedes movement of target towards caster (trip, freeze, bind, knockback, etc)
  • Incendio - conjures flames
  • Langlock - glues target's tongue to roof of their mouth
  • Leek Jinx - produces leeks out of the target's ears
  • Lumos Maxima - more powerful version of Lumos Duo (can be used as a projected ball of light)
  • Magicus Extremos - powerful throw spell (can increase a spell's power)
  • Multicorfors - changes colour of target's clothing
  • Orbis - sucks target into the ground, as if made of quicksand
  • Protegamur Aqua* - transfigures shoelaces into an umbrella
  • Protego - creates a shield against MINOR spells
  • Protego Caelum* - repels rainwater
  • Reducto - breaks target and, if strong enough, can disintergrate them
  • Relashio - causes target to release what it's holding/binding
  • Salvio Hexia - can be used to deflect minor hexes
  • Silver Shield Spell* - produces a silver shield that can block minor spells
  • Smashing Spell - creates explosions
  • Stupefy - stuns/knocks out target (not permitted in the club)
  • Switching Spell - causes an object to be switched with another
  • Tergeo - siphon's liquid
  • Unbreakable Charm - causes target to become unbreakable
  • Vacavus Maxima* - more powerful version of the Sucking Charm (sucks up objects like a vacuum)
  • Ventus Duo - more powerful version of Ventus (creates strong blast of wind from wand)

* = SS canon spells
** = Cursed Child canon spells
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Old 02-12-2020, 09:56 AM   #16 (permalink)


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FIFTH YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Anteoculatia - turns target's hair into antlers
  • Auribus Aquta* - changes target's ears to elf-like ears
  • Avifors - transforms object into a bird
  • Bedazzling Hex - conceals target of the hex, similar to the chameleon charm
  • Brackium Emendo - heals broken bones (minor)
  • Bubble-Head Charm - creates a bubble of air around the target's head to help them breathe
  • Cantis - causes target to involuntarily sing
  • Confringo - causes explosions upon impact, often creating fires
  • Conglacio* - keeps item cold
  • Deletrius - disintegrates target
  • Deprimo - places immense downward pressure on a target
  • Duro - turns target into solid stone
  • Entomorphis - transforms target into an insect
  • Erecto - straightens and stands up target
  • Expulso - causes an explosion by pressure
  • Extinguishing Spell - quells fire
  • Ferula - creates bandage and splint
  • Flagrate - curses an object so that when it is touched, it burns the skin
  • Focalia* - conjures firewood
  • Fumos Duo - more powerful version of Fumos (produces cloud of dark grey smoke)
  • Fur Spell - causes target to grow fur
  • Glacius Tria - more powerful version of Glacius Duo (changes target into solid ice)
  • Glisseo - causes stairs/uneven surfaces to flatten into a slide
  • Henshu* - allows target to have incredible footwear traction
  • Homorphus Charm - causes transformed target to resume its original shape
  • Imperturbable Charm - makes inanimate objects impenetrable
  • Inanimatus Conjurus - conjures an inanimate object
  • Incendio Duo - more powerful version of Incendio (conjures flames)
  • Insulation Charm* - keeps you warm
  • Levicorpus - target is dangled upside down by their ankles
  • Liberacorpus - counter spell for Levicorpus
  • Locomotor - target rises into the air and moves at will of caster
  • Loricatus* - creates temporary armour
  • Manus Invisibilis - binding spell that can be directed at specific parts of an object/body depending on caster's intention
  • Mizurus Boru* - moulds object into a ball
  • Mobilicorpus - levitates and moves living targets
  • Obliteration Charm - removes or hides footprints
  • Orchideous - causes a bouquet of flower to appear out of caster or target's wand
  • Orchideous Stiriacus* - conjures a bouquet of ice flowers
  • Protego Horribilis - more powerful version of Protego, which can defend against dark magic
  • Quietus - returns magnified voice to normal voice
  • Rose Growth - causes rosebushes to grow, usually at a rapid pace
  • Scorching Spell - creates dancing flames which can burn the target
  • Silencio - forces target to be silent
  • Sonorus - creates a loud, roar-like sound from the wand, can also be used to amplify voices
  • Tentaclifors - changes target's head into a tentacle
  • Trengarium* - changes object into a small animal
  • Vipera Evanesca - counters snake spells and causes snake to disintegreate

* = SS canon spells
** = Cursed Child canon spells
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Old 02-12-2020, 09:57 AM   #17 (permalink)


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Hogwarts RPG Name:
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Gryffindor
First Year
x12 x12
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Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

SIXTH YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Avis - conjures a flock of birds from the tip of the wand
  • Cascading Jinx - offensive spell to defeat multiple targets
  • Crinus Muto - transforms the target's colour and style of hair
  • Confundo - causes confusion and befuddlement of the victim
  • Disillusionment Charm - target blends in with its surroundings
  • Emancipare** - releases bindings
  • Engorgio Skullus - causes target's skull to swell disproportionately
  • Expecto Patronum - conjures white shield or spirit-like animal to aid the caster
  • Fianto Duri - strengthens shield spells and/or objects
  • Firestorm - creates a ring of fire
  • Flame freezing - causes fire to tickle instead of burning
  • Frostbite Hex* - causes item to freeze through (should NOT be used against another human being)
  • Fulgari** - binds opponent's arms in luminous cords
  • Incarceous - ties target up with ropes
  • Incendio Tria - stronger version of Incendio Duo (conjures flames)
  • Intruder Charm - sounds an alarm upon detecting an intruder
  • Jelly Brain Jinx - negatively affects target's mental process and thinking capability
  • Lacarnum Inflamarae - produces a ball of fire from the wand
  • Lumos Solem - creates ray of light as powerful as the sun
  • Oppugno - causes animals to attack at caster's will
  • Piertotum Locomotor - animates statues and/or armor to the caster's bidding
  • Protean Charm - causes copies of an original object to be affected by any changed made to the original
  • Protego Maxima - more powerful version of Protego Horribilis (shield charm); can defend against dark magic
  • Redactum Skullus - shrinks the target's head
  • Reparifors - heals minor magical ailments such as paralysis and poisoning
  • Rennervate - revives a stunned target
  • Shield Penetration Spell - negates magical enchantments and shields
  • SpeRevelio - causes target to show hidden secrets or magical properties
  • Supersensory Charm - gives target enhances senses
  • Teleportation Spell - causes target to vanish and reappear at another location
  • Undetectable Extension Charm - increases a container's capacity/size inside without altering the appearance of the container

* = SS canon spells
** = Cursed Child canon spells
__________________
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Old 02-12-2020, 09:57 AM   #18 (permalink)


MO & DMLE
Crup
 
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Join Date: May 2012
Location: Over here! (GMT -5)
Posts: 17,240

Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
Default
Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

SEVENTH YEAR SPELLS:
Note: Please note that this list is meant to be used as a guideline only. If you feel as though your charrie can cast spell(s) in another yeargroup's list, please feel free to do so. Just make sure to keep your charrie's age and ability in mind.

  • Caterwauling Charm - perimeter charm which, when breached, gives off a high-pitched shriek
  • Defodio - gouging spell which can take large chunks out of an object
  • Geminio - creates an identical copy of a target
  • Homenum Revlio - reveals any human presence near the caster
  • Meteolojinx Recanto - cancels weather effects created by jinxes
  • Patented Daydream Charm - creates a highly realistic, 30 minute long daydream for the target
  • Partis Temporus - creates a temporary breach in protective magical barriers
  • Protego Totalum - more powerful version of Protego Maxima (shield charm); only unforgivable curses can get through
  • Resarcio* - heals dislocated shoulder
  • Stealth Sensoring Spell - detects targets under magical concealment
  • Vulnera Sanentur - heals wounds and gashes

* = SS canon spells
** = Cursed Child canon spells
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