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Old 03-22-2010, 07:23 PM   #97 (permalink)
Zellanna


DoM & DERP
Slytherin Slytherin
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Join Date: Sep 2003
Posts: 9,443

Hogwarts RPG Name:
Armand Beta-Erikson
Slytherin
First Year

Hogwarts RPG Name:
Damien Beta-Erikson
Slytherin
First Year
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Slytherin by heart

Quote:
Originally Posted by Con_Stripes View Post
"While the volunteers continue on, and those of you who are watching take notes on your observations, we will move on and touch on reading patterns in duels. By this I mean attacking, defending and countering or any combination of these, as well as the types of spells cast in a duel and when they are cast. Does the dueler start out easy? Do they go on the assault immediately? Do they save certain spells for when they get restless?

Quite often, especially for those who spend time observing or participating in many duels, it becomes relatively simple to figure out who is likely to win or at the very least, who is more likely to lose. This is why it is important to vary your tactics and not become predictable and when you are dueling yourself, being able to read the ebb and flow of the duel so that you know whether you should attack, counter or defend and when to do which. What do these three terms mean?"
"In very technical terms, an attack is an offensive move against another person. A counter is when you act against an attack with an offensive move, or redirect the offensive maneuver back to the other person. To defend is to hold against an attack, or avoid it. Neither a counter nor a defense should be confused with a parry, which is a defensive move that is typically followed by an offensive one."
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Armand and Damien Beta-Erikson
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