Thread: Task 2
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Old 07-27-2004, 12:55 PM   #2 (permalink)
Biochemkris

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First Obstacle

Gryffindor: 6.5
Hufflepuff: 6.75
Ravenclaw: 6.75
Slytherin: 7.0



Professor Airlia floats before 16 heavy black doors, one for each champion. She looks mildly concerned and a bit worn, yet cheerful enough for the occasion. “Hello champions. It is my honor to welcome you to the Second Task. Now, I want to remind you that you have 24 hours to complete each obstacle (PM the appropriate professor with your answers when you are finished). There will be four obstacles that you will need to pass, completely on your own. All of the information you need to complete the obstacles are contained within the room in which the obstacle is to be met. Once you step through that door, you will not be able to ask us questions.”

“You may begin,” she said, floating upwards and gesturing down toward the doors.

As the champions dissappeared, Professor Airlia slipped through the walls to oversee their progress. She reemerged several hours later to announce the results of the obstacle.

Quote:
Originally posted by Second Task: Obstacle 1
You open your ominous looking door and arrive in a room, like any other in the castle.  However, as you walk further into the room, the floor seems to become unstable and you just manage to get back on solid ground as a chunk of the floor disappears.  That is when you turn to see the table placed against the wall adjacent to the door.  Upon the table there is a cauldron with water, scales, mortar and pestle, all the instruments you’d need for potion making and jars filled with the following ingredients:

* dandelions, whole
* cat’s eye marble
* brains in clear liquid
* ginger, whole
* white rabbit, various parts in jars
* runespoor, various parts in jars
* sheep cheese
* knarfle, various parts in jars
* boomslang, various parts in jars
* anaconda, various parts in jars
* frogs, whole
* caterpillars, whole
* cat, head, preserved
* Dr. Pepper, canned
* knarfle, various parts in jars
* flobberworms, whole
* rosemary, dried

There is also a piece of parchment with the following words, written in green ink:

<span style='color:green'>In order to get to the door on the opposite side of the room you shall need to brew a potion.&nbsp; This potion is to be spread across the floor and will indicate the safe path across.&nbsp; Should the section of floor you are standing on disappear, do not panic, we have set up a safety net below, for your protection.&nbsp; Don’t worry if you fall, you will be scored for your attempt and you will still be able to move on to the next obstacle.&nbsp; (ooc: I will tell you whether or not you’ve made it across, you may only go so far as spreading the potion on the floor)


1. Add 2 pinches of the animal that wiggles and squirms/ But isn't a snake and isn't a worm.

2. Epidermis of a serpent from an African tree/ Take 20 scales and add carefully.

3. Next in the cauldron (and be sure not to splatter)/ Eight grams of amphibious gray matter

4. Not parsley nor sage, though still found ‘neath the soil/ Dice 22 grams and add at a boil

5. Of feline orbs that know truth and light/ Take two and hope it clears your sight

6. Now spread the brew upon the floor and off you go toward the door.
"The champions have done well. UmbraAstralis, however, was the only champion to make it across the dissappearing floor, having perfectly brewed the potion to reveal the safe way across. However, the other champions all did a marvelous job and will be moving on to the next obstacle. This was a really close race, points wise, and I look forward to seeing how they fair in the next trial.

"Speaking of which, the next trial will take place shortly (to be PMed to the champions by the next judge). Keep your eye posted on this announcement board for details." </span>
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