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Old 01-23-2007, 10:21 PM   #28 (permalink)
Mrs. Weasley
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Hogwarts RPG Name:
Sidney Marlowe
Third Year

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I’m going to assume each of the champions knows the merpeople live in the bottom of the lake. When they arrive at the lake, each of the champions will have to find a way to breathe under water. If they decide to use gillyweed, they will have to steal some from Professor Braxton’s private stock of potion supplies. Hogwarts students don’t wander the grounds with gillyweed in their pockets. Same rules applies for using the Bubblehead Charm and the Shark Transformation Spell. The champions must create the incantation and wand movements for each spell. Points will be taken away if they say they just used a spell.
The trip down there shouldn’t be smooth sailing either. They will have a run in with the grindylows and maybe the giant squid as well. Once they get to the merpeople’s village, the champions must find the merchieftan and try to communicate with him. They cannot speak Merish nor will they be able to communicate under water using speech. The champions will have to explain the merchieftan that they need to exchange the items they have brought with them for the final item they need to complete their task. The Merchieftan will take the lapis necklace, the grindylow, the pitchfork, and the gold goblet. He will return the goblet to the champions and give them their final parchment. The champions will then return to the surface. After drying off and putting their robes back on, they will read the parchment. It will instruct them to take the gold goblet to the Great Hall and place it on the head table in front of Professor Braxton-Rae’s place. When all the goblets are in place, they will transfigure into the Triwizard cup.
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