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"Responding to Ms. Rey's question, it is not quite that simple. I will do my best to answer it nonetheless. The zeroeth law indicates all magical systems tend to lose potency if left unattended, excluding certain exceptions. What you are confused about is that we are describing magic spells, not making them. A spell represented solely by a 7 will be difficult to break or even reverse, a spell associated solely with 6 will have less dependency on time. A spell intended to break or bypass another spell will work just as easily on a spell associated solely with 6 as with 4 or 2. Indeed, a spell associated with 7 is largely a 'one time deal' as it were, and if properly maintained can last indefinately, if not it too will lose potency in time.
"If say, a spell represented only by 6 transformed you into a piece of toast, it would slowly lose potency and by the time the toast had decayed and rotted, it would be too late. But, it would be easy enough to reverse it. If however the same spell were solely represented by a 7, it would slowly lose potency though faster than the first case, and again by the time the bread rotted, it would be too late anyway. Though in this case it would be rather difficult to reverse the spell. Does that answer your question?"
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Professor Fox flipped his notes and continued his lecture. "Now then, moving along to number 8. The number 8 is the only basic composite number which can be represented as a cubed number. That is, 8 can be expressed as 2x2x2. As such, just as 4 was characteristic of more complicated thought, 8 is characteristic of highly complex thought process. "Super-logical" systems such as those which ar enot altogether mystic or mysterious but complex nonetheless, can be represented by eight for this reason. Examples might include systems which govern many different charms all at once, say for a tomb.
"Furthermore, just as four is the number of pieces of informaiton one needs to locate that object, eight is the number needed to plot a course to or from an object or place. 'Eight-blocks' in advanced Arithmancy therefore refer to sets of information which dictate a course between two points. Again, I make note that the given course from one object or place to another may change in time. As such eight is characteristic of navigation and movement. For similar reasons the number is largely dependent on time and has a certain characteristic of being fluid, mutable, and somewhat flighty. Indeed, I'm not certain if it would be entirely proper to mention this here..." He looked around a moment then continued, hurrying along to the next subject. "Many Arithmancers have claimed that Veela magic is strongly associated with the number 8."
Professor Fox then flipped the parchment again and continued reading. "Finishing the lecture section, we will move directly to the number 9. I apologize for hitting everyone with both of these at once, but everyone seems a little eager to go. Now then..."
"The number 9 is the square of the number 3, being represented as 3x3. It therefore is representative of very advanced thought processes, as well as concepts difficult for humans to comprehend. Many divination systems are strongly associated with this number. Many advanced spells have a 9 buried somewhere in their core set, but that's another lecture entirely.
"Also, the number is representative of the highest value in the basic numbers. It therefore represents strength, power, and potency. However, the number itself has little relation to identity numbers and has a tendency to be less stable than either 3 or 6. Magic associated with 9 therefore tends to need other magic to help stablize it.
"Furthermore, the number 9 is strongly associated with the idea of growth and as such with many plants, potions, and magic that slowly builds up and at some point begins to decline." Professor Fox then wrote on the blackboard. 8 - complex thought/reason, fluidity, movement, navigation 9 - power/strength, growth, very complex thought/mysticism
"Are there any questions?"
__________________ ![](http://i13.photobucket.com/albums/a292/fox_in_socks/votess_115.gif) You fell victim to one of the classic blunders.
The most famous is never get involved in a land war in Asia.
Last edited by fox_in_socks; 10-21-2005 at 03:41 AM.
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