Newbie Mod
Alley Proprietor
Mackled Malaclaw
Join Date: Feb 2016 Location: Hazbin Hotel
Posts: 11,070
Hogwarts RPG Name: Norman A. Carton Graduated Hogwarts RPG Name: Sydney M. L. Masters Slytherin Second Year Diagon Alley Proprietor:
Caledon Roth The Leaky Cauldron | Sorry for the wall of text... she took this assignment & ran with it! xD Rhibear ~ Madam Solo ~ Dark Brooding Girl ~ Accio Jedi ~ Gryffinclaw ~ Just a doll Sydney nodded in reply to Professor Fergersnout. While she had an affinity for all things dark and macabre, she was a firm believer in free will. If she were leading a cause, she would want people to follow her because they wanted to, not because they were forced; doing otherwise would only invite betrayal. As far as she was concerned, if a leader couldn’t think of a creative way to persuade people to follow of their own accord, it wasn’t a good cause to begin with… which obviously, a cult based on blood status wasn’t, but that was beside the point.
She listened, semi-interested in the activity. Create a Wizarding town… that could be fun! Already envisioning a rough idea, she got up to retrieve her supplies from the front. Absentmindedly flicking her quill back and forth, she stared at the parchment in front of her. Location? That was easy! She chose a place she’d read about and always wanted to visit: New Orleans, Louisiana. She considered how the topography could hide her town, and an idea came to her. What if it wasn’t in the city itself, but somewhere nearby, surrounded by a swamp? That area alone would be difficult for muggles to navigate, not to mention the possibility of wildlife like alligators and rougarous.
Sydney had just finished jotting down her ideas so far when a sudden burst of inspiration struck her. She wanted her town to form the shape of a star - no particular reason, except she liked the shape. Each point of the “star” would be a different sector with similar facilities grouped together for convenience. Now what would those facilities be? There should definitely be shops, restaurants, and houses, of course - Ooh, and a radio station! Everywhere that was anywhere had a radio station!
Switching her quill from her right hand to her left, she began to map out her ideas. She put the houses in the topmost section of the star. As she worked, she decided to include an upscale hotel for visitors in the residential sector as well. The radio tower went in the top left section of the star, a section which Sydney decided would be for entertainment. She added art galleries, a theater, and a jazz club. Given the location, there had to be a jazz club somewhere!
From there, Sydney moved on to the top right section of the star, which she labeled the shopping sector. She thought of all the necessary shops for a community… clothing shops, “junk” shops, book shop, broom shop, sweet shop, pet shop, plant shop, apothecary… As she mapped out the shops, an idea occurred to her! Her town should have a community garden… and the plant shop and apothecary should be adjacent to it for efficiency. She finished off the shopping sector with a fancy restaurant that offered local cuisine and dockside dining.
Three points of the star down, two to go. Sydney added the community garden adjacent to the shopping sector going down the bottom right point of the star. What should that section be? A garden alone seemed underwhelming. Suddenly it came to her: that could be the recreation sector! The garden could be part of a park, which also included a playground, dock for watersports and a field for quidditch, quodpot, and broom racing.
Now there was only one point of the star, and Sydney had no idea what to do with it! She already had areas for housing, shopping, arts, and sports. What else was there? She thought back to her trips to Diagon Alley with her family, and an idea came to her. What if her town had its own equivalent to Knockturn Alley? It was out there, she knew, but it was the only idea she had that wasn’t too similar to the other sectors. She decided that this area would be locked behind a gate to protect the general population, and the gate could only be unlocked by those who knew the password. That way, unsuspecting people wouldn’t wander in accidentally.
Sydney switched her quill from her left hand back to her right as she put the finishing touches on her map. A town square, a fountain, and rougarou statues at the entrance of each sector - and not just any rougarou statues! These statues were bewitched to guard the town and growl at the sign of danger. With the map done, now she just needed the town’s history. She decided her town was founded in the early twentieth century, simply because that was an era she was always drawn to. Hmm, early twentieth century Wizarding America… Rappaport’s Law still existed back then, if she recalled correctly. That gave her an idea! What if Rappaport’s Law had a hand in the town’s creation? Inspired, she jotted down her ideas. SPOILER!!: Sydney’s notes Babin Bayou Location: Near New Orleans, Louisiana, USA; in an area surrounded by swamp to hide from muggles (town forms a star shape, with each point a different sector) History: Babin Bayou was founded by witch Violette Babin in 1933, after her son was killed by a local muggle who mistook him for a trespasser. Fearful for her community, Mme. Babin reached out to MACUSA for help to stop such accidents from happening again, but she was rebuffed. Not only that, but the MACUSA liaison she spoke with implied that her son had violated Rappaport’s Law, and therefore deserved his death. Enraged by MACUSA’s dismissive response, Mme. Babin took matters into her own hands. She rallied the local wizarding community, and together they established a town where all who lived there would be safe from threats both magical and muggle. Facilities: 1 dock & Floo Network at each sector for easy transportation; Rougarou guard statues at each sector (statues growl when a threat is detected; central Town Square with fountain/statue of founder Violette Babin and her son Residential Sector: Houses; upscale hotel for visitors; nearby coffee shop on the Residential/Shopping Sector border Shopping Sector: Beauvais wand shop; book shop; pet shop; broom shop; candy shop; several clothing & “junk” shops; restaurant with dockside dining; plant shop & apothecary adjacent to community garden Recreation Sector: Community garden; park; playground; dock for watersports; field for broom racing/quodpot/quidditch; cafe near park entrance Entertainment Sector: Radio tower; theater; art galleries; jazz club & restaurant on the Entertainment/Residential Sector border Sinister Sector: town’s equivalent to Knockturn Alley; housing & shops geared toward the Dark Arts (the only place in town where such is allowed); pub near sector entrance; separated by a gate which can only be opened by those who know the password Map: CLICK HERE!
__________________ Old voices I had thought long since dead whisper of another life I might have led If I could take that second chance, If I could make my life anew, If only dreams came true... |