Thread: Woodcroft Games: Summoner's Court
View Single Post
  #1  
Old 05-26-2024, 06:33 AM
Harold Lagerty Harold Lagerty is offline
 
Default Summoner's Court



Exploring just to the west of the Hogsmeade arch and and beyond the picnic area will bring you to an open meadow nestled behind Tomes and Scrolls. The view of the mountains and river that hugs Hogsmeade is certainly worth admiring from this spot, but the true draw of this location belongs to the four wooden courts and accompanying raised platforms scattered about. Your host, Monte Bossa, greets you with a wild flourish of his hands, arms, and decorative cane accompanied by a toothy grin accentuated by the gleam from the sun and his bedazzled garb. “HAHAHAHA! Welcome, welcome, WELCOME to you and you and especially you .... TO SUMMONER'S COURT! Find a friend, or make a new one, and step right up to the raised platform of your choice and tap the stone pillars to select your level of difficulty. The goal is quite simple - simply have a higher score than your opponent to ACCIO your way to victory,” he greets with flamboyant gestures towards the courts. “Do YOU have what it takes to master Summoners Court? I bet you do but the only way to know for certain is if you step right up! Oh and YES, your game vouchers to me BEFORE you begin.

Each court is divided into four colored sections with bold white numbers painted upon them - red with 10, orange with 20, green with 30, and blue with 50. To the back of these game boards you will see two sets of large leather balls, three in cherry red and three in cerulean. Beside the raised platforms across from each court is a stone pillar with a rotating bronze disk inset upon it. Tap the disk with your wand to spin it and select your level of difficulty and the court will instantly change before you in a poof of butterbeer gold smoke and you and your partner are ready to begin!.

Text Cut: court variations

  • FLOBBERWORM
    The court is clear of all obstacles.
  • PUFFSKEIN
    Five bouncy blocks are scattered about the court. Be careful not to hit one or else your ball will bounce and roll around to somewhere unintended!
  • PIXIE
    A pair of invisible vortexes make an appearance on the court. Moving beyond these will require some finesse to avoid their spin, which can throw your ball off the court or pull it back to a lower number score.
  • NIFFLER
    What a steal! This level features blocks with slopes on the back that will give you a 100 point bonus if you can get your ball to stop on top of them!
  • HIPPOGRIFF
    With four bouncy blocks and three invisible vortexes, this level of court will prove tricky for even the most skilled spellcasters.
  • NUNDU
    All the greatest Accio hits in one place. This court variation features two bouncing blocks, two 100 point blocks with ramps, and two swirling vortexes.


Good luck, wands at the ready, and Accio Firebolt away!



OOC:
This is best played with a friend. Summoner's Court is a fantastic way for your character to practice and fine tune their Summoning Charm, Accio.

You are, of course, free to decide the outcomes of your character’s spellcasting yourselves but should you want to add the element of surprise we have created a spinner to assist with your RP experience. Should you decide to utilize these wheels, please disregard any results that do not apply to the level of play. For example, should the wheel provide a bouncy block result but your character is playing at a level without any bouncy blocks then you should redo the spin as needed. There is also a court level spinner for those who want to leave it to fate to decide what level to play out.

This game has been adapted from the one found in the video game, Hogwarts Legacy. You can peek this video for a clear visual of how the game is played.

Reply With Quote