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Old 02-12-2020, 09:45 AM   #5 (permalink)
DaniDiNardo


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Join Date: May 2012
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Hogwarts RPG Name:
Ruth (Rae) Elliot
Gryffindor
First Year
x12 x12
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Yeah I broke that mirror, so what? ll NOT backward ll Official Gryfferin ll Lemon's favourite

ENVIRONMENTAL SPELLS:

These spells are ones that produce an environmental/weather effect and/or affect the general environment of the arena. While these spells may mimic the outside world, they can also be used to attack or otherwise distract your opponent to aid yourself further in the duel.


SPOILER!!: Spells and their points
FIRST YEAR:
  • Anti-Odor Charm: Eliminates odours in the area
    Incantation: Odoris Subsito

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -0
    • Additional Effects: n/a


---------------------


SECOND YEAR:
  • Hot-Air Charm: Creates stream of hot air from the wand
    Incantation: [unknown]

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -3
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -4
      • F: 0
    • Opponent Points:
      • H: -7
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells


---------------------


THIRD YEAR:
  • Glacius: Changes target into solid ice (i.e. Freezing Spell)
    Incantation: Glacius (GLAY-see-us)

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -20%
      • M: 0
      • F: -20%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen


---------------------


  • Ventus: Creates a strong blast of wind from the wand, which can be strong enough to push things
    Incantation: Ventus (VEN-tuss)

    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a


---------------------


FOURTH YEAR:
  • Fumos: Produces a cloud of dark grey smoke
    Incantation: Fumos

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points


---------------------


  • Glacius Duo: More powerful version of Glacius
    Incantation: Glacius Duo (GLAY-see-us DOO-oh)

    • Caster Points:
      • H: 0
      • M: -30
      • F: 0
    • Opponent Points:
      • H: -30%
      • M: 0
      • F: -30%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen


---------------------


  • Ventus Duo: More powerful version of Ventus
    Incantation: Ventus Duo (VEN-tuss DOO-oh)

    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -10
    • Additional Effects: n/a


---------------------


FIFTH YEAR:
  • Conglacio: Keeps item cold
    Incantation: Conglacio

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Spell differs from the Freezing Charms in that it doesn't freeze the item through or turn it to solid ice, it simply lets your item stay cold


---------------------


  • Glacius Tria: More powerful version of Glacius Duo
    Incantation: Glacius Tria (GLAY-see-us TREE-ah)

    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -40%
      • M: 0
      • F: -40%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen. Target can no longer physically avoid spells.


---------------------


  • Insulation Charm: Keeps you warm
    Incantation: Caelum Saepio

    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: +10
      • M: 0
      • F: 0
    • Additional Effects: n/a


---------------------


SIXTH YEAR:
  • Frostbite Hex: Causes item to freeze through
    Incantation: Glacies Transeo

    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: -35
    • Additional Effects: The spell can be used defensively against fire and water based spells but should NOT be used against another human being.


---------------------


SEVENTH YEAR:
  • Meteolojinx Recanto: Cancels weather effects created by jinxes
    Incantation: Meteolojinx Recanto (mee-tee-OH-loj-jeenks ree-KAN-toh)

    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental/smoke spells


---------------------


  • Patented Daydream Charm: Creates a highly realistic, 30 minute long daydream for the target
    Incantation: [unknown]

    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -100%
      • F: 0
    • Additional Effects: A successful cast will cause the duel to end
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