Wizarding World RPG Admin Minister for Magic
Alley Proprietor
Romanian Longhorn
Join Date: Aug 2010 Location: The Paths
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Hogwarts RPG Name: Briallen Ashburry-Hawthorne Gryffindor First Year Hogwarts RPG Name: Nyle Harden Hufflepuff Second Year Hogwarts RPG Name: Iris Harden Ravenclaw Second Year Hogwarts RPG Name: Calliope Barrington Slytherin First Year Hogwarts RPG Name: Diamond Marchbanks Gryffindor Sixth Year Ministry Department Head:
Charles Hollingberry Minister's Office Ministry Department Head:
Airey Flamsteed Mysteries Diagon Alley Proprietor:
Zachaël Lufkin Owl Post x12 x12
| astronomizzle ♧ gryffinDORK | & the rest is drag ♣ #badluckDerf DEPARTMENT OF MAGICAL ACCIDENTS & CATASTROPHESThe Department of Magical Accidents and Catastrophes is responsible for repairing and reversing accidental magical damage within the Wizarding and Muggle Worlds. Members of this department leap into action when magic spells go awry, especially when magical effects are spotted by Muggles. The department works to "clean up" the scene of any such event, modifying memories and reversing bewitchments. As necessary, the department creates alternate stories to feed to the Muggle press to keep the existence of the magical community a secret. Above all, the Department of Magical Accidents and Catastrophes is tasked with upholding the International Statute of Wizarding Secrecy. In addition to being the first point of contact in response to magical incidents, employees of this department deal with experimental magic provisioning, spell testing and registry, event and structure concealment, and memory restoration and manufacturing.
In the British Ministry, the offices which come under the jurisdiction of Magical Accidents and Catastrophes are:- Administrative Branch
- Office of Misinformation
- Obliviator Headquarters
- Reminisciator Unit
- Memory Restoration and Retrieval Bureau
- Muggle-Worthy Excuse Committee
- Accidental Magic Reversal Squad
- Spell Reversal Agency
- Potion Accident Response Team
- Invisibility Task Force
- Unplottable Structures
- Wizarding Event Concealment
- Experimental Charms Committee
Each of these areas offers many opportunities for advancement, though specialist knowledge and training are required in some roles. Magical Accidents and Catastrophes is an exciting and rewarding career, so read on to discover what might be the right job and field of interest for you. ADMINISTRATIVE BRANCH
The administration branch of the Department of Magical Accidents and Catastrophes includes the Department Head, the Personal Assistant to the Department Head, the department receptionist, and the department liaison assigned to this level. Members of committees and special investigative bureaus are also listed here, though these roles may be in addition to other positions within the department. Where employees of other departments are listed as members of committees and investigative councils, they are honourary members and present in an advisory capacity. OFFICE OF MISINFORMATION
Originally the Office of Misinformation was a singular entity under the jurisdiction of the Department of Magical Creatures, but in 2046 it was moved to the Department of Magical Accidents and Catastrophes to better facilitate close working relationships with the Muggle-Worthy Excuse Committee and the Obliviator Headquarters. It became its own division in August 2052 and subsumed the Obliviator Headquarters, the Memory Restoration and Retrieval Bureau, and the newly formed Reminisciator Unit by December of that year. The Office of Misinformation absorbed the Muggle-Worthy Excuse Committee and Muggle Liaison Office and streamlined the positions on the Committee in March 2079. The division has a close working relationship with all other departments, particularly the Department of Ecological Regulation and Protection in relation to Yeti and Kelpie sightings, the most famous being the ongoing Loch Ness Monster situation, in which the division actively works to convince Muggles that all photographic evidence of the Loch Ness Monster is fake. The Office of Misinformation liaises directly with the Muggle prime minister to seek a plausible non-magical explanation for magical events and is the first point of contact for maintaining the integrity of the Statute of Secrecy. Text Cut: Office of Misinformation available positions OBLIVIATOR HEADQUARTERS HEAD OBLIVIATOR Requirements and Role Description:
The applicant must be willing to work on call as needed. This role requires 8+ years of experience as an Obliviator. Management experience is recommended but will be developed on the job. Obliviators must be exceptional with memory charms and a minimum E grade in NEWT level Charms is required, along with at least 5 other NEWT level subjects. Muggle Studies, Transfiguration, Defense Against the Dark Arts, and History of Magic are recommended. The Head Obliviator oversees and plans all operations undertaken by Oblivator HQ, liaises with other departments as required, and is responsible for meeting all objectives set by the A&C Department Head. The Head Obliviator assigns trainees to Senior Obliviators and ensures that all training within the division is completed to the highest of standards. The Head Obliviator must excel at all aspects of the Senior Obliviator and Oblivator roles and may be required to fill in as necessary. SENIOR OBLIVIATOR Requirements and Role Description:
The applicant must be willing to work on call as needed. This role requires 5+ years of experience as an Obliviator. Senior Obliviators must be exceptional with memory charms and hold a minimum E grade in NEWT level Charms, along with at least 5 other NEWT level subjects. Muggle Studies, Transfiguration, Defense Against the Dark Arts, and History of Magic are recommended, but any sub-disciplines of these subjects are also acceptable. Further training in magical crowd control must be a focus within this role. Senior Obliviators are generally not called upon for routine breaches and are instead on call for major events, magical accidents, and catastrophes. A Senior Obliviator may be assigned trainees to mentor, and as such need to be familiar with current training standards. A Senior Obliviator may be required to lead teams in the field at the direction of the Head Obliviator or A&C Department Head. A Senior Obliviator must be familiar with all aspects of the Obliviator role, and able to fill in as required. OBLIVIATOR Requirements and Role Description:
The applicant must be willing to work on call as needed. Obliviators must be well-versed in memory charms and a minimum E grade in NEWT level Charms is required, along with at least 5 other NEWT level subjects. Muggle Studies, Transfiguration, Defense Against the Dark Arts and History of Magic are recommended. Obliviators are responsible for point-of-contact memory removal and modification in the event of statute breaches. Obliviators are often privy to sensitive information and may not discuss aspects of a case with non-involved parties or with the media without prior consent. An Obliviator may also be called on at the discretion of the A&C Department Head to perform memory charms on individual witches and wizards as necessary. An Obliviator may be required to work with other departments and is responsible for meeting all objectives set by the Head Obliviator and A&C Department Head. A promotion to Senior Obliviator may be offered after completing approximately 5+ years of being a successful Obliviator as deemed by the Head Obliviator and Accidents and Catastrophes Department Head. JUNIOR OBLIVIATOR Requirements and Role Description:
The applicant must be willing to work on call as needed. This is an entry-level role, appropriate for Hogwarts graduates. Junior Obliviators must be well-versed in memory charms and a minimum E grade in NEWT level Charms is required, along with at least 5 other NEWT level subjects. Muggle Studies, Transfiguration, Defense Against the Dark Arts, and History of Magic are recommended. Junior Obliviators will be assigned a Senior mentor and will be trained on the job so that they may undertake point-of-contact memory removal and modification in the event of statute breaches. Junior Obliviators are often privy to sensitive information and may not discuss aspects of a case with non-involved parties or with the media without prior consent. A Junior Obliviator may also be called on at the discretion of the A&C Department Head to perform memory charms on individual witches and wizards as necessary. A Junior Obliviator may be required to work with other departments and is responsible for meeting all objectives set by the Head Obliviator and A&C Department Head. A promotion to Obliviator may be offered after completing approximately 3+ years of being a successful Obliviator as deemed by the Head Obliviator and Accidents and Catastrophes Department Head. REMINISCIATOR UNIT HEAD REMINISCIATOR Requirements and Role Description:
The Head Reminisciator is responsible for overseeing the Reminisciator team and liaising with all other divisions and departments as required. The Head Reminisciator must be able to fulfill all aspects of the Reminisciator role in addition to leading the unit and overseeing required memory manufacture as needed. The Head Reminisciator may be required to work at short notice at any hour of the day or night. The Head Reminisciator must be well-versed in memory charms and a minimum E grade in NEWT level Charms, Muggle Studies, and History of Magic is required, along with at least 3 other NEWT level subjects. A Reminisciator should have experience or training as an Obliviator or Memory Restoration specialist before specialising in this role, and the Head Reminisciator should have leadership experience. REMINISCIATOR Requirements and Role Description:
Reminisciators are responsible for Ministry-sanctioned memory manufacture. While Obliviators focus on the removal and modification of memories in the event of statute breaches and magical emergencies, Reminisciators are called in to implant specifically constructed memories, with appropriate detail and factual basis when the need arises. Often the Reminisciator is tasked with modifying the memories of highly visible Muggles, such as politicians, journalists, or celebrities, and in particular those individuals who are more likely to cause further statute breaches if ultimate care is not taken. On occasion, a Reminisciator may be employed to implant legitimate memories as reconstructed from others who were present or are knowledgeable about relevant situations. Reminisciators are often privy to sensitive information, and may not discuss aspects of a case with non-involved parties or with the media without prior consent. Reminisciators may also be called on at the discretion of the A&C Department Head to perform memory charms on individual witches and wizards as necessary. A Reminisciator may be required to work at short notice at any hour of the day or night. Reminisciators must be well-versed in memory charms and a minimum E grade in NEWT level Charms, Muggle Studies, and History of Magic is required, along with at least 3 other NEWT level subjects. A Reminisciator should have experience or training as an Obliviator or Memory Restoration specialist before specialising in this role. MEMORY RESTORATION AND RETRIEVAL BUREAU RESTORATION & RETRIEVAL BUREAU SUPERVISOR Requirements and Role Description:
The Restoration & Retrieval Bureau Supervisor must be supremely well-versed in all aspects of Memory modification, restoration, and retrieval. This role is well suited for an individual with Obliviator or Reminisciator experience but also requires a hands-on technical understanding of pensieve repair and use, and on-the-go memory retrieval, removal, and restoration. The supervisor is charged with coordinating fieldwork among the Bureau employees and liaising with other divisions within Accidents and Catastrophes, and other departments as required. The MRRB Supervisor may also be required to liaise with St. Mungo's and must ensure all Bureau employees are well-trained in new memory adjustment techniques and available to work with St. Mungo's healers are required. The supervisor must keep track of all tasks and be sure that a backlog does not build up. A Minimum E grade in NEWT level Charms and Muggle Studies is required, as well as a pass in at least four other NEWT subjects, or equivalent experience as judged by the Department Head of A&C. MEMORY RESTORATION SPECIALIST Requirements and Role Description:
The Memory Restoration Specialist is charged with reversing memory modifications and clarifying fogged memories, and in the case of memories belonging to magical folk, identifying where healer involvement may be required. Most of the work will be with Muggle memories, particularly where unauthorised tampering has been discovered. The Memory Restoration Specialist may also work with the Department of Magical Law Enforcement as requested, to restore memories of individuals whom MLE is questioning, or to help ascertain the viability of a suspected witness of a magical crime. The Memory Restoration Specialist is expected to regularly undertake training and assessment at St. Mungo's in all current memory restoration methodologies and will liaise with St. Mungo's healers as required, providing a Ministry presence in those situations where sensitive Memories may be encountered. 5 OWLS are required, including an O in Charms. Additionally, further experience or training in Memory Modification by a certified provider is a must for this role. MEMORY RESTORATION ASSISTANT Requirements and Role Description:
The Memory Restoration Assistant works closely with Specialists within this division and is expected to develop their memory charming expertise on the job, whilst keeping appropriate records and filing paperwork as requested. The Assistant will accompany Memory Restoration Specialists on the job and is expected to learn by observation. The Memory Restoration Assistant must log at least ten hours per week in training, either at St. Mungo's in current memory restoration methodology, or in the training room in the Department of Accidents and Catastrophes. While this is an entry-level position, a high standard is expected and the assistant can expect to remain in this role for a minimum of three years before advancing, at the discretion of the Department Head. 5 OWLS are required, including an O in Charms. MEMORY RETRIEVAL OFFICER Requirements and Role Description:
The Memory Retrieval Officer is a field agent for this division and is tasked with retrieving required memories from muggles and magical folk alike. Sometimes memory extraction may require the use of force, but in general Memory Retrieval Officers are expected to gain permission and cooperation where possible. When a member of the Wizarding public is unable to visit the Ministry to submit a requested memory, it is the Memory Retrieval Officer must make house calls to retrieve the required memories. They may work with DMLE agents when required. Proven excellence in memory modification and extraction charms is required. 4 OWLS are required, or equivalent training. MUGGLE-WORTHY EXCUSE COMMITTEE MUGGLE-WORTHY EXCUSE CHAIR Requirements and Role Description:
The Muggle-Worthy Excuse Chair is tasked with leading all excuse-related endeavors this division undertakes, and ensuring that appropriate committee members are consulted regarding their specialty areas of excuse creation. The chair holds regular meetings, at least once per month, and must ensure that a range of generic excuses are on hand to cover minor breaches. The chair is required to liaise with the Office of Misinformation on a regular basis, and report regularly to the Department Head of Accidents and Catastrophes, as well as be available to other Department Heads as required. Working familiarity with all specialist Arbitrator and Consultant roles is necessary, and leadership experience is a must. Six NEWTs, including Muggle Studies, are necessary for this role. EXCUSE CREDIBILITY EXEMPLAR OFFICER Requirements and Role Description:
Exemplar Officers are required to convince Muggles, without exception, that the explanations provided by the rest of the division are fact. They are part of a reactionary branch; when a proposed excuse is reportedly falling flat, members of the Exemplar Team use their wide assortment of charmed objects and outfits in the presence of Muggles to bring credibility to earlier reports. One of the most prominent needs for the Exemplar Team comes from over-used excuses. Exemplar Officers may be required from time to time to draft, submit, and diversify responses to magically witnessed events in the Muggle World. Exemplar Officers must attend all Muggle-Worthy Excuse Committee meetings and need to actively research possible excuses and explanations within their assigned area. This includes keeping themselves educated on advancements and changes within the Muggle world and may require training in a Muggle facility in order to specialize in their skill area. Exemplar Officers must possess a wide variety of skills and have a firm grasp on all aspects of the Muggle lifestyle. They require an O grade in NEWT level Muggle Studies, and should also have an E grade in NEWT level Astronomy, Care of Magical Creatures, Potions, or equivalent experience as judged by the Department Head. Care of Magical Creatures is recommended. Top physical fitness is mandatory. MUGGLE SPECIALIST CONSULTANT Requirements and Role Description:
Muggle Specialist Consultants are required to advise the Office of Misinformation and any other ministry division as requested regarding their assigned area of expertise in relation to viable excuses for statute maintenance. Muggle Specialist Consultants must attend all Muggle-Worthy Excuse Committee meetings and need to actively research possible excuses and explanations within their assigned area. This includes keeping themselves educated on advancements and changes within the Muggle world and may require training in a Muggle facility in order to specialize in their skill area. Muggle Specialist Consultants must keep up with all current events and developments within all aspects of the Muggle community. An O grade in NEWT level Muggle Studies is required for this role, as well as real-life experience living among Muggles. Work experience within a Muggle workplace is also encouraged. ACCIDENTAL MAGIC REVERSAL SQUAD
The Accidental Magic Reversal Squad is the first response team for all spell-related and potion-related magical incidents in the magical and Muggle communities. They work closely with the Office of Misinformation as required, and particularly with the Department's Obliviators where Muggles are involved. Divided into two units: the Spell Reversal Agency (SRA) and the Potions Accident Response Team (PART). The Accidental Magic Reversal Squad is an on-call division, required to work at any time of the day or night and work closely with Magical Law Enforcement where wizarding laws have been broken. The Accidental Magic Reversal Squad employees are specialists in their respective fields, and a high standard of education and training is required from its members in addition to ongoing training and further certification within the role. Due to the sheer range of incidents to which the SRA and PART field agents must attend, quick thinking and adaptability, as well as prodigious magical ability, are a must. This division has existed in some form since the establishment of the British Ministry of Magic in the 17th Century, and as such it plays a large part in the maintenance of the Statute of Secrecy by ensuring that Magical Accidents caused by inexperienced or less-skilled Witches and Wizards are reversed before attracting Muggle notice. Text Cut: Accidental Magic Reversal Squad available positions SPELL REVERSAL AGENCY HEAD REVERSAL AGENT Requirements and Role Description:
The Head Reversal Agent is responsible for overseeing the Spell Reversal Agency and liaising with all other divisions and departments as required. The Head Reversal Agent must be able to fulfill all aspects of the Spell Reversal and Curse Reversal Agent roles in addition to leading the agency and overseeing operations and call-outs as required. The Head Reversal Agent may be required to work at short notice at any hour of the day or night. The Spell Reversal Agency is tasked with undoing magical effects caused by underage wizards, emotional outbursts, and rash decisions. Where the Trace is breached, situational control must be ceded to Level 2's Improper Use of Magic Office. When Muggles are involved, the agency must work with members of the Obliviator division. The Head Reversal Agent must be proficient with all forms of reversal spells, and be able to recognize which accidental spells have been cast in order to undo them. They take care of Charms and Transfigurations and may be required to undertake Dark Curse Reversal. A minimum E grade in NEWT level Charms and Transfiguration is required, along with at least 2 other NEWT level subjects. Defense Against the Dark Arts and Potions are recommended. Training and experience as a Spell Reversal Agent or equivalent is necessary and leadership experience is recommended. CURSE REVERSAL SPECIALIST Requirements and Role Description:
Curse Reversal Specialists are responsible for undoing magical effects caused by dangerous curses. Where the Trace is breached, they must cede situational control to Level 2's Improper Use of Magic Office. When Muggles are involved, Specialists work with members of the Obliviator division. Often Curse Reversal Specialists may be called to work with the Auror Office. Curse Reversal Specialists must be proficient with all forms of reversal spells, and be able to recognize which accidental spells have been cast in order to undo them. While they are expected to be knowledgeable in charmwork and transfigurations, their particular focus is Curse identification and removal. Training and experience as a Spell Reversal Agent or equivalent is necessary, and a Curse Reversal Specialist is expected to fill in as a Spell Reversal Agent as needed.A minimum E grade in NEWT level Charms, Transfiguration, Defense Against the Dark Arts and Potions are required. SPELL REVERSAL AGENT Requirements and Role Description:
Spell Reversal Agents are responsible for undoing magical effects caused by underage wizards, emotional outbursts, and rash decisions. Where the Trace is breached, Spell Reversal Agents must cede situational control to Level 2's Improper Use of Magic Office. When Muggles are involved, Spell Reversal Agents work with members of the Obliviator division. Spell Reversal Agents must be proficient with all forms of reversal spells, and be able to recognize which accidental spells have been cast in order to undo them. They take care of Charms and Transfigurations, but only deal with Dark Curse Reversal when a Curse Reversal Specialist is not available. A minimum E grade in NEWT level Charms and Transfiguration is required, along with at least 2 other NEWT level subjects. Defense Against the Dark Arts and Potions are recommended. JUNIOR REVERSAL AGENT Requirements and Role Description:
This is an entry-level position within the Accidental Magical Reversal Squad. Junior Reversal Agents will learn on the job and are tasked with undoing magical effects caused by underage wizards, emotional outbursts, and rash decisions. Where the Trace is breached, Junior Reversal Agents must cede situational control to Level 2's Improper Use of Magic Office. When Muggles are involved, Junior Reversal Agents work with members of the Obliviator division, as directed by their superiors. Junior Reversal Agents should be proficient with reversal spells, and be able to recognize which accidental spells have been cast in order to undo them. They take care of Charms and Transfigurations, and as Junior agents do NOT deal with Dark Curse Reversal. A minimum E grade in NEWT level Charms and Transfiguration is required, along with at least 2 other NEWT level subjects. Defense Against the Dark Arts and Potions are recommended, and it is expected that the Junior Reversal Agent log at least ten hours per week in training with a certified trainer, as directed by the Department Head or Head Reversal Agent. POTION ACCIDENT RESPONSE TEAM PART SUPERVISOR Requirements and Role Description:
The PART Supervisor is expected to be an expert in Potion Identification and Recovery as well as trained in magitoxicology and ecotoxicology assessment. This role requires at least 3 years of experience as either a Potion Identification and Recovery Specialist or as a Toxicology and Contamination Surveyor or equivalent, and the Supervisor must be able to fulfill all requirements of those jobs as needed and be well-versed in the latest toxicology laboratory standards. A minimum E grade in NEWT level Potions and Herbology is required, along with at least 3 other NEWT level subjects. Charms is recommended. LAB TECHNICIAN Requirements and Role Description:
This applicant will have experience as a member of the PART team or similar knowledge gained in the field of Magical Toxicology through field experience or Higher Wizarding Education. Required skills include Potion and magical ingredient identification and analysis and accidental spill recovery. A minimum of 3 years of experience is required. Management experience is useful but not required as it will be developed within the role. The laboratory technician works to ensure the laboratory is kept in working order and is tasked with overseeing all experimentation within this department. The Lab Technician will liaise with other departments and the PART Supervisor to provide necessary services. This role is primarily based in the lab but the technician may be required to work with the PART team in the field on occasion. A minimum E grade in NEWT level Potions and Herbology is required, along with at least 3 other NEWT level subjects. Charms is recommended. POTION IDENTIFICATION & RECOVERY SPECIALIST Requirements and Role Description:
Potion Identification and Recovery Specialists are responsible for identifying spilled potions and constituent ingredients at contamination sites in order to assess what actions should be taken to reverse or reduce any long-term effects of accidental spills. Where possible the Specialist should endeavour to recover as much of the spilled potion or residue as possible for later testing, and as evidence for prosecution by the MLE where the Law has been broken. They accompany PART Officers to contamination sites and may be required to work with MLE and DERP employees as requested. A minimum E grade in NEWT level Potions and Herbology is required, along with at least 3 other NEWT level subjects. Charms is recommended. Extra training in magitoxicology is beneficial. TOXICOLOGY & CONTAMINATION SURVEYOR Requirements and Role Description:
Toxicology and Contamination Surveyors are responsible for assessing contamination sites after the first response and recovery have been completed. The surveyor should work with the reports provided by PART Potion Identification & Recovery Specialists, and DERP employees in order to ensure there is no residual contamination and magical and mundane environments are not adversely affected in the long term by potions incidents. Surveyors are expected to reassess sites regularly, and records are to be kept for at least five years after the initial incident is handled by PART and made available to all other departments as requested. Samples from the assessment sites should be brought back to the lab for testing, though some tests may be undertaken in the field if it is safe to do so. Training in magitoxicology and ecotoxicology is essential to this role and will be provided on the job. URGENT RESPONSE OFFICER Requirements and Role Description:
Urgent Response Officers are responsible for the first point-of-contact response to accidental spills and are tasked with returning a contaminated area to a safe, usable environment. They are required to use the utmost caution and keep curious witches and wizards out of harm’s way until their job is complete. They should liaise with Obliviator Headquarters as required in order to avoid a statute breach. The Accident Response Team works with members of DERP when spills occur in outdoor and wilderness locations, and may be required to liaise with DMLE employees where a crime has been committed. As an on-call, urgent response officer, these employees must be prepared to respond to call-outs at all hours of the day or night in order to secure a site for further assessment. 6 OWL subjects are required including Potions, Herbology, and Charms. INVISIBILITY TASK FORCE
The Invisibility Task Force is responsible for keeping large-scale Wizarding events, and Wizarding locations, unseen and unnoticed by Muggles. Their work is preventative in nature, and they are tasked with eliminating the likelihood of statute breaches before they can occur. Established in 1692 when the Statute of Secrecy was signed, this is one of the longest-standing divisions in the Ministry of Magic. Wizarding Event Concealment communicates directly with the Games and Sports department and Event Security liaisons in Magical Law Enforcement, as well as Event Planning personnel in the Minister's Office, and representatives from outside the Ministry where private events are planned. Unplottable Structures are responsible for keeping Wizarding buildings and historical reserves concealed, ensuring apparition and disapparition charms are in a place where secrecy, privacy, and security are emphasized. They work closely with the Ecological Protection and Regulation department in relation to creature reserves and natural magical habitats, and a master list of all privately owned unplottable locations in Wizarding Britain is maintained by the office. Text Cut: Invisibility Task Force available positions UNPLOTTABLE STRUCTURES UNPLOTTABLE STRUCTURES SUPERVISOR Requirements and Role Description:
The Unplottable Structures Supervisor is the point of contact for this office and is required to facilitate all actions undertaken by Unplottable Structures employees. The supervisor should liaise with other departments regularly and be able to step in to perform any of the roles within the Unplottable Structures office. Management and organisational experience are beneficial to this role, and the Unplottable Structures Supervisor must ensure that records are maintained and archived appropriately. At least 5 NEWT subjects are required, as well as at least 5 years in a similar role or equivalent experience as judged by the Department Head. UNPLOTTABLE STRUCTURE CONCEALMENT SPECIALIST Requirements and Role Description:
Structure Concealment Agents are responsible for ensuring that buildings designated as unplottable remain that way, and new buildings are properly charmed and warded. They must maintain a comprehensive list of all buildings in Britain, and liaise with the Environmental Permitting division of the Department of EcologicalRegulation and Protection where necessary. They are required to ensure Wizarding Structures are concealed from Muggle notice, and appropriate illusions are used to maintain the Statute of Secrecy. Buildings need to be concealed from all angles, and must also be undetectable by Muggle technology. Structure Concealment Agents are sometimes privy to sensitive information and may not share locations of buildings with non-involved parties or with the media without prior consent. They must be well-versed in concealment charms, and a minimum E grade in NEWT level Charms and Ancient Runes and three other NEWT level subjects including Muggle Studies is required or equivalent experience as judged by the Department Head. WIZARDING EVENT CONCEALMENT EVENT CONCEALMENT AGENT Requirements and Role Description:
Wizarding Event Concealment employees are responsible for maintaining the buffers and barriers between the Wizarding and Muggle worlds for all major and minor games and sporting events, as well as any other large scale Wizarding Events. They are in constant communication with members of the Games and Sports Department and Magical Law Enforcement, as well as Event Planning personnel in the Minister's Office. They should follow the reports given by Event Concealment Advisors regarding which charmwork is needed and on what scale. Wizarding Event Concealment employees must be well-versed in concealment charms, and a minimum E grade in NEWT level Charms is required. They must also have at least 4 other NEWT-level subjects. Muggle Studies and Ancient Runes are recommended. EXPERIMENTAL CHARMS COMMITTEE
The Experimental Charms Committee is the premier organisation in the British Wizarding World for spell experimentation and research, charm invention and development, and spell patenting and permitting. Employees are well-versed in the mechanics of magic and the foundations of spell construction and are often called upon to assess and identify unknown charms as required by other departments. They meet regularly to assess proposed spells, and to test spells invented by the wizarding public to ascertain the purpose of a spell and judge if they can be safely used, and make recommendations regarding the legality of new magic. Where certain spell effects are requested, Development employees may work to create new spells or tweak existing spells for a given purpose. Text Cut: Experimental Charms Committee available positions EXPERIMENTAL CHARMS CHAIR Requirements and Role Description:
The Experimental Charms Chair is responsible for overseeing the safe and structured expansion of charms known to the Wizarding World and liaising with all other divisions and departments as required. The Experimental Charms Chair must be able to fulfill all aspects of the Research and Development team and Spell Registry in addition to leading the committee and overseeing operations and call-outs as required. The Experimental Charms Chair may be required to work at short notice at any hour of the day or night. The Experimental Charms Chair must be proficient with all forms of magical theory and experimental magic. A minimum O grade in NEWT level Charms, and an E grade in NEWT level Transfiguration is required. They must also have at least 3 other NEWT level subjects. 5 years of work experience in the field is preferred. CHARMS DEVELOPER Requirements and Role Description:
Charms Developers are responsible for the safe and structured expansion of charms known to the Wizarding World. While all advanced planning and administration are carried out in their cubicles, employees are required to practice their charms in the room set aside for them. Upon completion, employees must demonstrate the use of their proposed charm to a panel composed of members from the Experimental Charms Task Force and the Experimental Charms Patent Agency. Employees may, from time to time, receive a description of an unknown and unpatented charm used at the scene of an accidental magic case; it is their responsibility to discover the specifics of the charm and how to consistently cast it. They should work with Spell Researchers in order to assess the spells under consideration. Development employees must have an O grade in NEWT level Charms and an E grade in NEWT level Transfiguration. They must also have at least 3 other NEWT level subjects. SPELL PATENT AGENT Requirements and Role Description:
Spell Patent Agents are responsible for issuing permits to witches and wizards attempting to create a new charm, reviewing proposed completed charms for suitability and safety, and keeping thorough and up-to-date records on all charms being developed and completed across the Wizarding World. It is their responsibility to veto applications for charms already in existence and ones with effects that harm clearly outweigh possible benefits. Spell Patent Agents keep in contact with the Curriculum Review Board (Department of Education) to inform them of any modifications to or creation of charms that would be informative teaching material. They also sit on a panel with members of the Task Force, and review new charms proposed by both the Development team and outside witches and wizards, weighing benefits against potential risks. Spell Patent Agents must have an O grade in NEWT-level Charms, and an E grade in NEWT-level Transfiguration. They must also have at least 4 other NEWT-level subjects. History of Magic is recommended. SPELL RESEARCHER Requirements and Role Description:
Spell Researchers are responsible for investigating the application of charms known to the Wizarding World, and attempting to rediscover spells lost in antiquity through historical research. While all advanced planning and administration are carried out in their cubicles, employees are required to practice their charms in the room set aside for them. Where new applications are found, or old charms are rediscovered, employees must demonstrate the spell to a panel composed of members from the Experimental Charms Task Force and the Experimental Charms Patent Agency. Employees may, from time to time, receive a description of an unknown and unpatented charm used at the scene of an accidental magic case; it is their responsibility to examine historical incidents to see if there is any evidence of the spell's origins. They should work with Charms Developers in order to assess the spells under consideration. Research employees must have an O grade in NEWT level Charms, and an E grade in NEWT level Transfiguration. They must also have at least 3 other NEWT level subjects. DEVELOPMENT RESEARCH ASSISTANT Requirements and Role Description:
This is an entry-level position for NEWT-level graduates who have an interest in Spell development and experimentation. The Research Assistant will help Charm Developers and Spell Researchers as required and will be expected to assist with paperwork and filing as requested. They will be required to carry out surveys and research amongst the Wizarding public as needed. This job has a focus on aiding Spell Researchers with priority projects, with the eventual goal of running point on such projects in the future. The Development Research Assistant will aim to specialise either in Research or Development, and will learn on the job. Development Research Assistants must have an O grade in NEWT-level Charms and an E grade in NEWT-level Transfiguration. They must also have at least 3 other NEWT-level subjects.
__________________ When you’re stuck in a moment and your spark has been stolen .................................................. ........... this is our time to own it, so own it..................................... baby we were born with fire and gold in our eyes
Last edited by Zoe; 03-12-2024 at 03:31 AM.
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