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Old 09-30-2012, 04:19 AM   #35 (permalink)
PhoenixRising



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Join Date: Oct 2006
Location: in my head [GMT-6]
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Hogwarts RPG Name:
Amelia Adara
Graduated

Hogwarts RPG Name:
Emma Montmorency (#301199)
Hufflepuff
Fifth Year

Hogwarts RPG Name:
Kartik Ishaan Joshi
Ravenclaw
Sixth Year

Hogwarts RPG Name:
coming soon
Gryffindor
Second Year

Hogwarts RPG Name:
Tiffany Rose
Slytherin
Third Year

x12 x8
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YesJess! | Captain Goggles | Mama Badger | Eva's Soul Sister | An OG™ | It's all in the Numbers

Chapter Thirty-Four: Introduction to Spell Numerization & Curse-Breaking


Spell Numerization

Number Characteristics:
Numbers 0-9
0: Emptiness, change, decay, nothing
1: Beginning, independence, innovation, leadership
2: Harmony, unity, relationships, collaboration, duality, humans/human magic
3: Imagination, positivism, playfulness, creative expression, house elves/house elf magic, complex thought
4: Building, formation, hard work, endurance, sober-mindedness, practicality, organization
5: Change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
6: Balance, nurturing, service-oriented, responsibility/duty, family focus, domestic and work issues, stability
7: Analysis, research, solitude, wisdom, spiritual focus, investigative, mysticism, magic
8: Authority, finances, business, success, material wealth, self-mastery, complex thought/reasoning, fluidity
9: Endings, tolerance, metamorphasis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy

Curse Breaking:

Basic parts of a spell:

The basis, first part of the spell, determines what the spell affects.
The kernel or core, is what the spell does.
The range, which says how the spell is activated.
The final part of the spell, which is the last two parts actually, is what kind of spell it is.

NOTE: Most information in this Chapter must be credited to
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