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Old 07-02-2015, 01:39 AM   #5 (permalink)
Charely Potter
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Join Date: May 2003
Location: Blue (EST)
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Hogwarts RPG Name:
Ean Zoilo Feirgrund
Graduated

Hogwarts RPG Name:
Jansher Leon Grunt
Slytherin
Fourth Year

Ministry Department Head:
Firash Zarko Grunt
Games & Sports

Ministry Department Head:
Isaek Fyodore Edelbach
International Cooperation
x8 x7
Default Magical Creatures: XXXX - XXXXX
• HuffleStud • Knight of The Zodiac • Manly Beard-Grower • Cicatrice de Harry •


Acromantula
Classification: XXXXX / Beast - Native in the Island of Borneo, South-east Asia

These giant spiders were first spotted in 1794. The Acromantula is described as a monstrous eight-eyed spider with the ability of human speech. Acromantulas are described as having thick black hair covering its body. It's legs can reach up to fifteen feet, while its pincers produce a distinctive clicking sound excited or angry. They are carnivorous and preferring large prey with a taste for human flesh. The fangs contain highly toxic venom, valued at 100 Galleons a pint. The female is usually larger than the male, and can lay up to one hundred soft, wide, beach ball-sized eggs at a time. They usually hatch in six to eight weeks. Acromantula eggs are a Class A Non-Tradeable Material.

Acromantulas are believed to be a wizard-bred species, designed to guard dwellings or treasure hoards, and were first created before the Ban on Experimental Breeding in 1965. They also secrete poison when excited. Despite being sentient, and capable of human speech, they're classified as Beasts due to finding the presence of humans irresistible to avoid consuming on sight.

Basilisk
Classification: XXXXX / Beast - Native worldwide

A basilisk is considered a legendary giant serpent, known as the King of Serpents. It is a creature bred by Dark Wizards. This snake hatches from a chicken egg that had been perched by a toad, first bred by Herpo the Foul. Basilisk breeding has been banned since Medieval times. It is capable for living for at least nine hundred years if put under a deep sleep regularly.

Only a Parselmouth has the ability to place a Basilisk under his or her control. The Basilisk can grow up to fifty feet in length, and is a dark green colour with large yellow eyes. These eyes have the power to instantly kill anyone who looks directly into them, and petrify any who look through indirectly such as a reflection or through an object.

Basilisk skin is armoured allowing it to deflect spells cast upon it. The Basilisk sheds its skin at intervals, like all other snakes, when it grows. Their mortal weakness is the crowing of a rooster. Basilisks feed off vertebrate animals. Male Basilisks can be distinguished from the female by the presence of a single scarlet plume on its head.

Phoenixes are immune to their gaze and their tears serving as the only cure to Basilisk venom. The venom is so powerful that it can kill a person within minutes, making the person drowsy and blurry-visioned before they die. It has a very long lasting effect which still remains potent even up to five years or more after the snake has died.

Wearing glasses will not protect a person from the fatal effect of the basilisk's stare, because glasses still allow one's line of vision to connect directly and clearly with the serpent's eyes, unlike looking in a mirror or through a camera. It has also been theorized that spiders fear basilisks because arachnids can see 360-degrees around them and cannot shut their eyes, leaving them extremely vulnerable to the monster's killing gaze.

Centaur
Classification: XXXX / Beast - Native worldwide

A Centaur is a magical creature whose head, torso and arms appear to be human and are joined to a horse's body. They are, however, their own species and are not any kind of half-breed and take offense to being thought of as such. Like horses, centaurs can come in a variety of colours, ranging from deep black to white. They have the body of a horse, and the torso, arms and head of a human man.

Despite possessing 'human intelligence' Centaurs are classified as Beasts by the Ministry of Magic, at their own request due to their displeasure at the thought of sharing 'Being' status with hags and vampires. Centaurs are forest-dwelling, and, in each country where colonies exist, the wizarding authority has set aside land exclusively for their use. Centaurs have their own methods of concealment, and avoid contact with both wizards and witches and Muggles. They generally live in herds of ten to fifty individuals.

Centaurs do not use wands for magic, but are known to be well-versed in magical healing, Divination, archery, and Astronomy. Centaurs burn herbs such as mallowsweet and sage to refine their stargazing findings.

Chimaera
Classification: XXXXX / Beast - Native in Greece

A Chimaera is a type of hybrid animal and a violent magical creature native to Greece. They are often described as a vicious and bloodthirsty creature with a lion's head, a goat's body, and a dragon's tail. Due to their dangerous classification their eggs are classified as Class A Non-Tradeable Materials.

Demiguise
Classification: XXXX / Beast - Native in Far East

The Demiguise is a peaceful, herbivorous creature that can make itself invisible. It is found in the Far East, but only wizards and witches trained in their capture can even see them. It resembles an ape with large, black eyes and long, silky hair. Demiguise pelts are highly sought after as the hair can be woven into Invisibility cloaks. Cloaks made from their hair eventually turn opaque, losing their invisibility effects as time passes.

Dragon
Classification: XXXXX / Beast - Native worldwide

Dragons are homeothermic creatures, also known as warm-blooded, they control their temperatures internally. This allows them to adapt to their different habitat climates, they are in no way dependent to the warmth of the sun like other reptiles.

Describing them as fierce and bloodthirsty is part of folklore and legends that many have manipulated incorrectly and misjudged over the years to prove the need of knights and dragon slayers. In contrary, that's only part of their defense mechanisms when under attack again it varies from dragon specie to another. Some regions of the world look at them as friendly creatures. Only the milder types of Dragons are easier to train. It takes lots of courage to try and train the more ferocious ones, you must love it to be able to withhold lots of patience, tact and injuries.

Round pupil eyes do focus at all times, meaning they can see an object extremely clearly whether it is close or very far away. Exceedingly far distance, by zooming in. While vertical slits, much more convenient than horizontal slits, are able to control the amount of sunlight entering the eye. Dragons unlike other vertebrates, are able to intake five times more light than human eyes, in other words are able to precept light much better than humans.

Well-known bred Dragons
  • Antipodean Opaleye
  • Chinese Fireball (Known as "Lion Dragon")
  • Common Welsh Green (A native dragon of Great Britain)
  • Hebridean Black (The other native dragon of Great Britain)
  • Hungarian Horntail (Considered to be the most dangerous dragon ever)
  • Norwegian Ridgeback
  • Peruvian Vipertooth (A highly venomous dragon)
  • Romanian Longhorn
  • Swedish Short-Snout
  • Ukrainian Ironbelly (The largest dragon species ever recorded)
  • Catalonian Fireball
  • Portuguese Long-Snout

Dragons take a good two years to mature. They don't fly until they're almost a full year old and they don't start breathing fire until they're about six months old. Norwegian Ridgebacks however, can snort flames at only a month old. A Romanian Longhorn and a Swedish Short-Snout mixed dragon would be what experts call a Portuguese Long-Snout.

Dragon mothers breathe fire on their eggs to keep them warm. They also breathe fire under a young dragonling when they are learning to take flight preventing them from descending. An alternative to heating is having the dragon egg suspended over a heated cauldron. Baby dragons are required to be fed a bottle of brandy mixed with chicken blood in a bucket every half hour.

SPOILER!!: Anatomy Diagram


drafted by Professor Kobus Hendrik (Term 7)


1. brain - 2. spinal cord - 3. Jacobson's organ - 4. hydrocarbon storage vessicle - 5. nasal passage - 6. trachea - 7. oesophagus - 8. heart - 9. fore air sac - 10. lung - 11. aft air sac - 12. diaphragm - 13. liver - 14. gall bladder - 15. stomach - 16. spleen - 17. bladder - 18. urethra - 19. uterus - 20. female part - 21. anus - 22. ovary - 23. fallopian tube - 24. rectum - 25. appendix - 26. small intestine - 27. large intestine - 28. ureter - 29. kidney - 30. pancreas


Notice the air sacs that aid making the creature lighter for flight are visible to the front and back of the lungs and are large and well developed. These air sacs do not aid in fire-breathing; rather, the Jacobson's organ is primarily concerned with fire creation.

It is important to understand that the membrane of the wing does not attach close to the shoulder as certain biologically erroneous drawings can sometimes show but near the bottom of the back of the dragon close to the thighs. This is very important; if the wings would be connected at the top of the back, the dragon would fly but it would have a vertical position (head up, posterior & tail down) that would be a disadvantage for the dragon's speed and maneuverability. When the wings are connected at the bottom of the back, the dragon can have a horizontal position, and the head and the tail can be used as rudder and allow a better maneuverability. This also allows a greater surface for the wings.


drafted by Professor Kobus Hendrik (Term 7)


There are three membranes that make up the dragon's wing: the primary mainsail, the secondary mainsail, and the spar mainsail. The primary mainsail stretches from the dorsal spine and shoulder, stretching to the inner bone and forms that largest of the three membranes that comprises the wing. It is this membrane that supports the majority of the body weight.

The secondary mainsail extends from the inner bone to the mid bone, whilst the third mainsail, the spar mainsail, runs from the mid bone to the spar bone. As well as providing support of the body's weight, these latter two mainsails provide maneuverability.

The membranes can be manipulated by the tendons attached to the various joints, to provide movement in both the horizontal and vertical planes. The outermost tip of the spar mainsail is termed the 'finger sail' since it is able to function almost independently of all the other mainsails. The wing membranes are nearly translucent in Dragons, although thicker over the bones and muscle attachment points. However, they are significantly stronger than they appear. Additional support of the primary mainsail is provided by a number of cartilages which extend from the arm and finger joint towards the trailing edge and referred to as 'batten ribs'.
Consistently used Dragon parts
  • Dung – Used as a fertiliser
  • Eggs – Non tradable class A but then Chinese fireballs eggs are used and highly prized in potions as an ingredient
  • Heartstring – Used in wand cores
  • Bladder – Used in an ancient game of Stichstock
  • Blood – Twelve uses of Dragons blood discovered by Albus Dumbledore, twelfth use is as an oven cleaner
  • Hide – Used to make wizarding clothing, Swedish short snout is particularly sought out. Used for protective wear too
  • Horn – Powdered – tradable substance class b
  • Liver – Food

Echinokarp
Classification: XXXX / Beast - Native in Chinese Waters

The Echinokarp is a sea-creature that is a product of Evolutionary Transfiguration or Natural Transfiguration, it's original form is very similar to that of a larger, but harmless, mundane Carp--it's distant cousin. To the trained eye, their scales give off a shiny/ almost holographic glint, allowing for wizard-kind to see the difference between an Echiniokarp and a mundane Carp. The fish have terrible eyesight and use water movements to detect danger.

When danger is detected, the Echinokarp undergoes a temporary transfiguration process. Behaviorally, the Echinokarp in it's transfigured state is much more aggressive and prone to attacking any detected threats. Physically, the Echinokarp grows in size dramatically. Additionally the creature possesses quills, that when shot out at prey will induce severe drowsiness. Their quills are often used in sleep inducing potions to heighten their effects

All information on the Echinokarp is based off SS Canon taught in a Joint CoMc (Professor James Draper), DADA (Professor Roderick Hirsch), and Transfiguration (Professor Nana Ichihara), which can be found here.

Erkling
Classification: XXXX / Beast - Native in the Black Forest and Bavaria, Germany

Erklings are elfish creatures, standing three feet tall on average with pointed faces. Their high pitch cackles is entrancing to children, and they use this to lure them away from their guardians to eat them. They also enjoy shooting darts at unsuspecting victims.

Strict control by the German Ministry of Magic, beginning in the centuries preceding 1927, has greatly reduced the number of Erkling attacks. As evidenced by the last known attack from six year old Bruno Schmidt; blunt force of trauma with the use of a cauldron on their heads is a sufficient weapon for defense.

Erumpent
Classification: XXXX / Beast - Native in Africa

The Erumpent is a huge African magical beast resembling a rhinoceros. It is a powerful creature, with a thick hide capable of repelling most curses and charms, a single long horn, and a thick tail. They are treated with great caution and respect by African wizards and witches.

The Erumpent will not attack unless provoked, but the results are usually fatal. The horn can pierce skin and metal, and the horn contains a deadly fluid which causes whatever is injected with it to explode. Erumpent horns, tails, and Exploding Fluid are all widely used in potions, although they are listed as Class B Tradeable Materials.

Forest Troll
Classification: XXXX / Beast - Native in the Forbidden Forest

The Forest Troll is a breed of Troll. It has pale-green skin, and some specimens have thin straggly hair that is either green or brown. This breed of troll is native to forests or woodlands.

Golden Snidget
Classification: XXXX / Beast

The Golden Snidget is a small (less than one foot), completely round, fat, covered in golden feathers, and has a long thin beak. Its eyes are bright red, and the rotational wings let the Snidget move in any direction with remarkable agility and speed. The Golden Snidget's feathers and eyes are so highly prized that it was at one time in danger of being hunted to extinction by wizards. The Snidgets are very fragile birds, as a human's grip can crush them to death.

The Snidget was first introduced into Quidditch in 1269, when the newly appointed Chief of the Wizards' Council, a man named Barberus Bragge, released a Snidget during a Quidditch match and offered 150 Galleons to the player who could catch it. In protest of the barbaric treatment of the fragile bird, Madam Modesty Rabnott of Kent summoned the Snidget to her, fled the pitch, and released the bird into the wild. Nevertheless, the practice of releasing a Snidget during Quidditch matches continued, with the stakes changed to 150 points, rather than Galleons, awarded to the team of the player who caught the Snidget. Ultimately, use of Snidgets in Quidditch, and the popularity of the sport of Snidget-hunting, depleted the species considerably.

About a century after Barberus Bragg's introduction of Snidgets to Quidditch, when it became apparent that the Snidget was close to extinction, Elfrida Clagg, then Chief of the Wizards' Council, declared it a protected species. The Snidget was classifed as XXXX not because of being dangerous, but because severe penalties apply if it is captured or injured. Clagg also founded the Modesty Rabnott Snidget Reservation in Somerset, England, named in honour of Modesty Robnott's early efforts at protecting Snidgets.

The most notable factor in the protection of the Snidgets was the introduction of the Golden Snitch, invented by metal-charmer Bowman Wright, to the game of Quidditch.

Graphorn
Classification: XXXX / Beast - Native in Europe

The Graphorn is large and hump-backed, with greyish-purple skin tougher than that of dragons. It can repel most spells, has two golden horns, and walks on large four-thumbed feet.

Its Horn is a highly prized potion ingredient, used in potions like the Antidote to Uncommon Poisons. Graphorns are sometimes used as mounts by Mountain Trolls to their disapproval. Making majority of Mountain Trolls earn their scars from them.

Griffin
Classification: XXXX / Beast - Native in Greece

Originating from Greece the Griffin is described as having the front legs, wings and head of a giant eagle, and the body, hind legs, and tail of a lion. Their diet consists of raw meat. Despite having a reputation as fierce creatures, they can be befriended with skilled Wizards and are often used by wizards as guards of treasure, like Sphinxes.

Griffin's taste for raw animal meat has always been present for them. Typically the mother will regurgitate some of the meat leaving it heated and soft enough for them to eat. In the absence of any parent, the meat is much too tough for their beaks to take in. Casting Incendio to melt it, followed by Aguamenti will keep it in liquid soft form.

Kappa
Classification: XXXX / Beast - Native in Japan

The Kappa best resembles a scale-covered monkey with webbed hands and a water-filled depression atop its head. The water in this hollow is the source of the creature's strength. They have earned their classification by feeding on the blood of humans, strangling anyone unlucky enough to wade into their ponds or rivers.

Kappas however are just as happily amused when given a cucumber with the person's name inscribed. Another alternative of protection is tricking them to bow so the water will spill out of its head, weakening it.

Kelpie
Classification: XXXX / Beast - Native in Britain & Ireland

A Kelpie is a shapeshifting water demon native to Britain and Ireland. Able to take any form, they usually take the form of a horse with a bullrush mane. After luring unwary travelers onto their backs, they drag them underwater and eat them, allowing the entrails to float to the surface of the water. A Kelpie can be rendered docile and harmless by using a Placement Charm to draw a bridle over the creature's head.

Kelpie hair can be used as a wand core. However, when compared with Unicorn hair, Phoenix feather and Dragon heartstring, it is said to be an inferior substance.

The largest reported Kelpie is the Loch Ness Monster, who resides in Loch Ness, Scotland. Its favourite form is that of a sea serpent which leads to many Muggle sightings. Curiously, is not actually a sea serpent. It's favourite form just happens to be that of a Sea Serpent.

Lethifold
Classification: XXXX / Beast - Native in tropical regions

The Lethifold, also known as a Living Shroud, is described as a carnivorous and highly dangerous magical creature. It is also considered a Dark creature because of its aggressive and violent nature, earning its Beast classification. The Lethifold however is a very rare species and can only be found in the tropics.

Its appearance resembles that of a black cloak roughly half an inch thick, although it gets thicker if the Lethifold has recently digested a victim. It glides along the ground and other surfaces in an unknown form of locomotion, in search of its prey, humans at night, suffocating before digesting them whole from their bed.

The only form of protection against a Lethifold is a Patronus, similarly to a Dementor. Other spells such as the Stunning Spell will not work.

Manticore
Classification: XXXXX / Beast - Native in Greece & Asia

A Manticore is described as having a human-like head, a lion's body, and a scorpion's tail with a stinger. Their skin repels all known charms, so it is effectively hard to subdue a Manticore with magic. It is also known to be capable of human speech, but due to their dangerous nature has been classified as a Beast.

The sting of the Manticore causes instant death, and it is reputed to croon softly to its victims as it devours them. Breeding Manticores with fire crabs creates the hybrid Blast-Ended Skrewts.

Merpeople
Classification: XXXX / Beast - Native worldwide; originally Greece

Merpeople are sentient beasts that live underwater, and are found all over the world. Their customs and habits are mysterious, and, like the centaurs, were offered the being status but refused in favour of beast, as they didn't want to be placed in a status with Hags and Vampires.

Despite resembling half-human, half-fish hybrids they are not in actuality. Merpeople can reach heights larger than the average humans of at least seven feet. Merpeople have a developed language, Mermish, and music. They live in highly organised communities, some containing elaborate dwellings made of stone, and have been known to domesticate creatures such as the Grindylow, Hippocampus, and Lobalug. Other signs of their intelligence include jewellery and weapon making, production of art and an ability to understand basic communication via gestures.

Mountain Troll
Classification: XXXX / Beast - Native in the Mountains

The mountain troll is a breed of troll. They are the largest and the most vicious kind of their species reaching over 12 feet tall on average. They are often depicted as bald and pale-grey. They sometimes use Graphorns as mounts, which results in scars due to the Graphorns not liking it.

Nundu
Classification: XXXXX / Beast - Native in East Africa

The Nundu is a giant mammal similar to a leopard with its yellow fur covered in black spots. It moves silently, despite its "gigantic" size, and is considered by some to be the most dangerous creature alive. The breath of the Nundu is toxic and filled with disease, capable of eradicating many villages of people.

They are extremely hard to subdue and has never been defeated by less than around one hundred wizards working together.

Occamy
Classification: XXXX / Beast - Native in India & Far East

The Occamy is a plumed, two-legged serpentine-bodied creature with wings that may reach up to fifteen feet in height. The Occamy is extremely aggressive to anyone who approaches it, and lives off of rats, birds, and occasionally monkeys. It is extremely protective of its eggs, which are made of the most pure and soft silver.

Phoenix
Classification: XXXX / Beast - Native in Egypt, India & China

The phoenix is a large swan-sized scarlet bird with red and gold plumage, along with a golden beak and talons, black eyes, and a tail as long as a peacock's. Its scarlet feathers glow faintly in darkness, while its golden tail feathers are hot to the touch.

Phoenixes will usually nest on mountain peaks and are gentle herbivores that are not known for fighting. As phoenixes approach their Burning Day they resemble a half-plucked turkey. Also, their eyes become dull, their feathers start to fall out, and it begins to make gagging noises. Then the bird suddenly bursts into flames only to rise from the ashes shortly after. In a number of days, they grow back to full size.

The phoenix gains a XXXX rating not because it is aggressive, but because very few wizards have ever succeeded in domesticating it. Phoenixes that have been domesticated are extremely loyal to their owners, and would depart to find their own paths if their owners die, rather than finding a new master.

Phoenix feathers are a powerful magical substance, and as such are an accepted wand core.

Quintaped
Classification: XXXXX / Beast - Native in the Isle of Drear

The Quintaped, also known as the Hairy MacBoon, is a dangerous magical beast with five legs, each ending in a clubfoot and is covered with thick, red-brown hair. The Quintaped is carnivorous with a particular taste for humans and as such are extremely hostile towards them.

The five club footed legs of the Quintaped are used to represent the number five, in the runic alphabet.

Re'em
Classification: XXXX / Beast - Native in North America & Asia

The Re'em is extremely rare, resembling giant oxen with a golden hide. Re'em blood gives immense strength to the drinker for a limited time. However, since demand far exceeds supply, and obtaining the blood in the first place is extremely difficult, it can rarely be found on the open market.

River Troll
Classification: XXXX / Beast - Native in rivers & beneath bridges

The River Troll is a breed of Troll. It is hairy, has short horns and purple skin. They are often found lurking beneath bridges or in the middle of rivers, haunting crossers. The largest river troll, believed to have weigh a ton, was defeated by Almerick Sawbridge.

Runespoor
Classification: XXXX / Beast - Native in Burkina Faso, Africa

The Runespoor is a three-headed snake native to Burkina Faso in Africa. Runespoors are six to seven feet long, with orange and black stripes. Several forests have been made by the Burkina Faso Ministry of Magic Unplottable for the Runespoor's use due to their ease of being spotted.

Each of the Runespoor's head serves a different function.

Left head: is the planner. It decides where the Runespoor is to go and what it is to do next.

Middle head: is the dreamer. It is common for a Runespoor to remain stationary for days lost from its glorious visions and imaginations.

Right head: is the critic whose fangs are highly venomous. It evaluates the efforts of the left and middle heads with a continual irritable hissing.

It is common to see the far right head missing, as the other two heads often band together to bite it off when it critises the other two heads too much. Because of this, the Runespoor rarely lives to a great age.

The Runespoor bears its young in eggs that it produces through its mouth, and is the only magical beast known to do so. Runespoor eggs are very valuable in making potions to stimulate mental agility and have flourished on the black market for several centuries.

Sphinx
Classification: XXXX / Beast - Native in Egypt

The Sphinx is a magical creature native to Egypt. It has the head of human, and the body of lion. Sphinxes are capable of human speech, and are known for their love of puzzles, riddles, and enigmas. They have been used for centuries to guard treasures and has been noted for violence when something threatens that treasure.

When the Ministry of Magic began categorising magical creatures, the Sphinx was placed in the 'Beast' category rather than the 'Being' category due to their violent tendencies.

Tebo
Classification: XXXX / Beast - Native in Congo & Zaire

The Tebo is an ash-coloured warthog. It is found in the African countries of Congo and Zaire. The Tebo is very dangerous and can make itself invisible, rendering it virtually impossible to capture or evade. Tebo hide is strong and is therefore often used by wizards and witches to make protective shields and clothing.

Thestral
Classification: XXXX / Beast

Thestrals are a breed of Winged Horses and charcoal-black-coloured. Intellectual. Considerably fast. (6'0 / 72 in / 183 cm as average height). Can be domesticated and used for travel, but only with the Ministry's permission. Thestrals have the death connotation with their skelatal beings and the fact they remain invisible to those who have not seen death they are not that wanted. Regardless, they do have an eathreal beauty to those who understand them. Threstrals however can be fairly dangerous if not handled respectably like with all animals.

Common misconception is on them being related to dementors because of the death correlation their skelatal appearance. This is false. Thestrals are neither lucky nor unlucky. The myth on them being unlucky could be traced to a misunderstanding. It is considered unlucky for someone have witnessed another one's death, rather than being able to see Thestrals.

With another human we tend to see them as more relatable and their untimely demise would only remind us on the other experiences that they would be missing out on once they're gone.Hence why we consider another human's death more painful when factoring in the pity for their own loved ones as well.

There are some theories that suggest Threstals are in fact remnants of the person(s) that have died in front of another witch or wizard. But nothing of solid proof has ever produced other than from witness accounts that they are in fact only seen after witnessing another one's death.

Troll
Classification: XXXX / Beast

A Troll is a magical creature of prodigious strength and immense unintelligence. In fact, they are so unintelligent that a wizarding exam failing grade has been named after them. Trolls generally reach a height of about twelve feet and weigh up to a ton. Troll whiskers have magical properties, and are sometimes used as wand cores. Their feet have two toes, both with giant toenails.

They are dangerously violent and incredibly aggressive, and then engage in unpredictable behaviour; comparable to giants. Trolls, similar to Acromantulas, have a taste for human flesh. They enjoy it raw, but are not fussy about what they eat. Trolls are also fond of fish.

Troll language is nothing more than simple grunts that only Trolls seem to be able to interpret, though skilled magical multi-linguists can understand them. Trolls understand only a limited number of Human words, and some smarter ones can be skillfully trained as security Trolls.

A sub-type is the Troll of Nadroj, a kind of troll with disporpotionate hands. Security trolls, the smartest troll specimens, are skillfully trained to guard several wizarding locations.

Unicorn
Classification: XXXX / Beast - Native in Northern Europe

The Unicorn is a magical creature found throughout the forests of northern Europe. They are described as living in very dedicated families, remaining commited to their mates until death. Unicorns a gentle, docile creatures, but that should not fool anyone into thinking that they can't be aggressive. Their typical diet involves mainly grass and small vegetables.

Unicorn foals at birth are gold-coloured. Every two years until their seventh year of age their appearance changes. First gold then silver to where their horn develops by the age of four. By seven years they mature and appear pure white.

A common theory relating to Unicorn's preference of a woman's touch of men's is on the higher levels of testosterone in men. Typically higher levels of testosterone lead to aggression. That in effect counters against the Unicorn's own gentle nature leaving men untrustworthy automatically. When it actuality it's the texture of our own skin. Unicorns are more trusting of softer skin contact. Typically women do have softer skin. Unicorn foals while sensitive are not as selective because of their need for any form of contact.

Often in beauty products geared towards women, the desire to maintain soft and wrinkle-free skin is more prominent compared to men. Therefore the ingredients found in beauty products are collected from vegetation and even some from parts of Unicorns themselves. What attracts Unicorns isn't just on hygiene but on the familiar ingredients they sense. Compared to Men's own beauty products, the ladies have a higher concentration. On top of softer skin contact, this is why they find girls more trusting. The strong fruity smell is from it consisting high levels of a very common ingredient in beauty potions. Unicorn dung and passion fruits.

The unicorn's horn, blood and hair all have magical properties. Body secretions from Unicorns can be found in many beauty products. The main purpose for the horn is in potions, the blood for immortally at the cost of a cursed life, and the hair in wands.

Werewolf
Classification: XXXXX / Beast (in wolf-form) & Being (in human form) - Native worldwide

A werewolf is a human being who, upon the complete rising of the full moon, becomes a fearsome and deadly near-wolf. This condition is caused by infection with lycanthropy, also known as werewolfry. If a werewolf is in human form and bites the victim, they will merely gain lupine tendencies such as a fondness for rare meat.

A mixture of powdered silver and dittany applied to a fresh bite will seal the wound and allow the victim to live, but forever branded as a werewolf. The Wolfsbane Potion, invented by Damocles, allows the werewolf to keep their human mind during transformation.

Werewolves generally reproduce by attacking non-werewolves. The stigma surrounding werewolves has been so extreme for centuries that very few have married and had children. However, where werewolves have married human partners, there has been no sign of their lycanthropy being passed to their offspring.

One curious feature of the condition is that if two werewolves meet and mate at the full moon (a highly unlikely contingency which is known to have occurred only twice) the result of the mating will be wolf cubs which resemble true wolves in everything except their abnormally high intelligence. They are not more aggressive than normal wolves and do not single out humans for attack.

Winged horse (Abraxan)
Classification: XXXX / Beast

Abraxans are white-coloured. Gigantic/Extremely powerful. Requires forceful handling. (7'6 / 90 in / 228 cm as average height). Male wing-span; 45-50 feet. Female wing-span 30-35 feet. Abraxans are thought to have got their name from 'Abraxus' one of the winged horses that pulled the chariot of Helios the muggles ancient Greek God Helios, God of the Sun. However, muggles get their myths and legends from our own animals, hence it is truly unknown who named these creatures.

Abraxans like to drink single-malt whiskey, it's like our water to them; but if an Abraxan were to drink water they would think they were drinking something alcoholic.

To get them to drink you must place your hands gently, just under the jaw, right back by the neck and press firmly with your fingers. If you do it right they should tip her neck right back and open her mouth a bit. Very gently, place the top of the bottle just before the teeth so if they decide to bite they won't get no glass in their mouth. Tip it up slowly and hold it until they have finished swallowing.

Abraxans can get through up to 20 bottles of whiskey in one sitting proving ownership of them as inexpensive. Abraxans are like horses as you may well have guessed with their diet also consisting of grasses, vegetables and fruits. Thestrals however are more carnivorous with their diet consiting of birds, fresh animal blood, and more larger animals unless trained. To feed them properly a bath tub-sized amount of food consisting enough for both lunch and dinner will suffice.

To clean them a simple water charm throughout their wings and body along with the purchase of a green-coloured cream will keep them clean and mosturised to avoid stiffness in their wings.

Yeti
Classification: XXXX / Beast - Native in Tibet

The Yeti is gigantic in size; it stands up to 15 feet tall, and is a snowy white furred humanoid creature, that may be related to the troll. It fears fire, and skilled wizards should be able to repel it as to be able to escape.

Yetis are credited as one of the Wizarding World's worst kept secrets as there had been so many Muggle sightings of the Yeti. Because of this Tibet has one of the worst Wizarding secrecy records, due to its continuing breaches of Clause 73 of the International Statute of Wizarding Secrecy. The International Confederation of Wizards had to place a permanent International Task Force up in the mountains to help control the situation.

The Yeti is also known as Bigfoot or the Abominable Snowman; the Bigfoot variety lives in the Pacific Northwest of the United States.

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