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Old 06-26-2016, 01:00 PM
Bazinga Bazinga is offline
 
Default Great Charms Challenge First and Second Years

As you come up to the door to the Ever Changing Practice Room you will notice that the door is locked and for good reason. A list of directions are on the door and you can hear screams coming from inside. Was someone locked in there needing help?

Quote:
Originally Posted by Directions
The door is locked to keep what's inside inside and not to send them storming out. As you unlock and open the door you will be seeing a room with not so happy pixies [ten to be exact]. These creatures might be small but they are feisty and ready to be freed. You need to use charms to gather them all back into their cage and set the cage in the middle of the floor. Once all the pixies are in their cage they can easily knock it over to get back out so please make sure you stick the cage in it's place before leaving and close the door on your way out. You have thirty minutes to complete this challenge.

SPOILER!!: rubric
5 = Performs all tasks correctly including incantations and wand movements; excellent RPG effort.
4 = Performs all the tasks correctly including incantations; outstanding RPG effort.
3 = Performs tasks with reasonable detail; average RPG effort.
2 = Performs most tasks; good RPG effort.
1= Performs hardly any tasks in little detail; poor RPG effort.
0 = Failed to complete the practical portion of the exam.
*there can be bonus points for a persons score for extra creativity*




You have until Sunday, July 10 to post in this challenge. [/COLOR]