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Old 11-28-2015, 04:33 PM   #6 (permalink)
Hera


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Join Date: Sep 2003
Location: Perth, AU (GMT +8)
Posts: 25,070

Hogwarts RPG Name:
Jasper Hart
Graduated

x10 x10
Default Points: H 100 M 160 F 10
½ EagleBrain ♥ Creeperdoodle ♥ Raven Dor ♥ Berry ♥ ½ Team House Elf

It was scary, seeing how easily Sabel was able to turn the tables on what he thought was a decent distraction, and his previous strategy too. It made him question if what he was about to try next would work.

There was no doubt in his mind, that he had to play to his strengths. Charms. And so that was his game plan.

While watching Sabel slow and literally FREEZE the debris, forming a glorified snowflake, Zeke cast stage one of his second plan, the Disillusionment Charm. Stepping lively, away from where he had been standing seconds ago and much farther out to the side, Zeke uttered the Obliteration Charm beneath his breath, erasing any trace of his movements from the arena floor to his current spot, though he would have to inch his way further so that he was behind Sabel, and THAT was when he heard it. The ...

BOOOOOOOOM!

... sound of shattering glass, or in this case, ice.

He was glad not to be on the receiving end of that one. He handled the heat but he didn't think he'd be up for a brain freeze at the minute, he was under enough pressure as it was. Besides, rapid changes in temperature never did him much good, didn't fancy spending the rest of his term being hurried out of the Hospital Wing for not being sick enough. Sick was sick in his opinion even if it was all in his head.

With his mind racing, his hands also found a way to keep themselves busy, because this was his moment, and likely the last if Sabel was consistent with the whole trying-to-send-him-to-his-deathbed thing.

"AGUAMENTI!" "GLACIUS!" he cast from as behind his Professor as he was going to get, the second the spells left his wand his lungs forgot how to breathe and so he was suspended in a state of pause.


SPOILER!!: Points Tracker

Spells Cast:
  • Disillusionment Charm: Target blends in with it's surroundings (Chameleon Charm)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Target can avoid opposing spells without use of fatigue or magic points, so long as the spell is in effect.
    • Directionality: at himself
  • Obliteration Charm Removes or hides footprints
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If NOT used in conjunction with a disillusionment type charm, duelers WILL be able to track one another by footprints.
    • Directionality: at his footprints
  • Aguamenti: Water-making spell; creates jet/fountain of water from the wand
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent
    • Directionality: at Sabel
  • Glacius: Changes target into solid ice (i.e. Freezing Spell)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: 0
      • F: -25%
    • Additional Effects: FFor club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen
    • Directionality: at Sabel

Affected by Spells: none - dodged through disillusionment
Physical Movements: N/A

Depleted -135 (-50 + -25 + -10 + -50) Magic

Zeke's Current Points:
Health Points: 100
Magic Points: 25
Fatigue Points: 10
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