11-28-2015, 03:50 PM
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#7 (permalink)
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Abraxan
Join Date: Sep 2003 Location: Perth, AU (GMT +8)
Posts: 25,070
Hogwarts RPG Name: Jasper Hart First Year x10 x10
| Points: H 230 M 180 F 15 ½ EagleBrain ♥ Creeperdoodle ♥ Raven Dor ♥ Berry ♥ ½ Team House Elf He had to give Thornton props, he was doing well considering he had delicious citrus fruits as ears. What exactly would happen if one ATE said kumquats? Would he have to regrow his ears? It was an interesting thought, one he would have to look into and possibly test another time. With his spell dodged and deflected, and dishearteningly so, Zeke raised a shield of his own to cop the hit. "Protego!" he had cast, satisfied when the spell hit the shield with a modest thunk.
With Thornton still functioning well enough, he would have to account for his defences in addition to his offences, which was a pity because he was hoping he could rapid-fire a killer combo - minus the killer part. Zeke was determined to see this duel through to the end, and he wanted it to end with a show-stopper. Though, really, his duel with Kyroh DID end, but not in the way he had imagined, so this time would surely make up for it. Opting to repeat a tactic he'd used previously, Zeke cast the Feather-light Charm on himself to free up his movements. While their duelling armour wasn't HEAVY heavy, it wasn't as light as his general daywear, and he fared better with those. Either way, he needed an edge and this seemed a good way to get it.
Unfortunately for him, there was more defending to be done, and he did NOT appreciate it, Thornton Baines. Rude.
The first he dodged by side-stepping, and while he was at it, he took a few more paces so he wouldn't be an easy target for his opponent. But it wasn't enough. All too quickly he was on the receiving end of incarcerous - easily one of his favourite spells - ropes binding his legs together and his arms to his sides. All he could do to not get hit with the disarming charm was to let momentum push him to the floor and roll out of the way, his wand still in his hand.
Time was of the essence and he didn't want to waste more of it on the ground (because he seemed to spend a lot of it down there already). Zeke cast "Finite," on the ropes and rose to his feet as if he were just completing a casual burpee, sending a sharp "Periculum," the Ravenclaw's way. Red was such a lovely colour, was it not? SPOILER!!: Points Tracker Spells Cast:- Protego: Creates a shield against MINOR spells (jinxes, hexes and curses), and sends them in rebound to the original caster (i.e. Shield Charm)
- Caster Points:
- Opponent Points:
- Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of the returned spell.
- Directionality: at the deflected Jelly-Fingers Curse
- Feather-light Charm: Makes a target extremely light
- Caster Points:
- H: 0
- M: -15
- F: +10 (ONLY if cast on caster)
- Opponent Points:
- Additional Effects: Can be cast on caster/target to increase ease of physical movement. Can also be cast on inanimate objects to assist with duel.
- Directionality: at himself
- Finite: Terminates spell effects
- Caster Points:
- Opponent Points:
- Additional Effects: MUST be directed at one spell at a time (one Finite for EACH spell desired to be cancelled). Will not cancel everything in the vicinity of the caster. (Finite MUST be cast on EACH spell to cancel them. The exception is spells that combine into ONE big spell: like Oppugo and Avis combine into attacking birds. ONE finite would be required to get rid of the attacking and the birds. If it was say, Rope and Ice, however, these are two separate spells that would need separate Finite's to cancel)
- Directionality: at his bindings/rope (incarcerous)
- Periculum: Shoots red sparks or flares from the caster's wand
- Caster Points:
- Opponent Points:
- Additional Effects:N/A
- Directionality: at Thornton
Affected by Spells: Incercerous ( -15 H and -5 F) Physical Movements: side-step and roll -10 F Depleted -55 (-10 + -15 + -15 + -15) Magic, -15 Health and -5 Fatigue (+10 + -10 + -5) Zeke's Current Points: Health Points: 215 Magic Points: 125 Fatigue Points: 10
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