Not hearing had... an unexpected calming effect on Thornton. Sure, he couldn't hear what was being cast, which put him at a disadvantage, but it also heightened his visual focus. So... the kumquats could stay.
He was up on the balls of his feet, ready to dodge whatever came next, once Zeke managed to get his face off the ground, that is. Whatever it was, he couldn't let it hit him, and if two were coming, well.. His eyes were trained on Zeke's wand, looking for any movement. What if it was a spell without a visual clue?
He ducked as Zeke cast... well.. whatever it was, and barely avoided the stinging hex. He knew it had been close, and so immediately cast
protego, assuming that Zeke would have followed up with a second spell. Deflecting the
jelly-fingers curse back at Zeke, Thornton exhaled. As the shield dropped, Thornton prayed there were no others coming.
Ok, so maybe this not hearing thing would be harder than he thought.
Immobilize and disarm. Immobilize and disarm. Thornton repeated it like a mantra, realizing that it would be the only way for him to come out on top in this duel. The bombarda he'd cast last duel had.. put him off anything more aggressive and with his kumquat ears.. well, he needed to try to end this soon.
Should he try it? He hadn't practiced it much, but it had been a combination he'd put together while studying. Heart racing, Thornton summoned up what energy he had for a triple-attack.
"Colloshoo. Incarcerous. Expelliarmus." He kept his voice low, but his intent strong, sending the spells rapid-fire right at Zeke. Maybe the first two were redundant. But if at least one of them hit and then the third...
Well, Thornton could hope.
SPOILER!!: tracker
spells castProtego: Creates a shield against MINOR spells (jinxes, hexes and curses), and sends them in rebound to the original caster (i.e. Shield Charm)
Caster Points:
H: 0
M: -15 (if deflecting spell back)
F: 0
Opponent Points:
H: 0
M: 0
F: 0
Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of the returned spell.
Directionality: At Zeke (jellyfingers)
Colloshoo: Glue's target's shoes to the ground (aka Stickfast Hex)
Caster Points:
H: 0
M: -5
F: 0
Opponent Points:
H: -10
M: 0
F: 0
Additional Effects: Victim is unable to use Fatigue to avoid spells until the spell is negated.
Directionality: at Zeke
Incarcerous: Ties target up with ropes
Caster Points:
H: 0
M: -10
F: 0
Opponent Points:
H: -15
M: 0
F: -5
Additional Effects: Target must unbind themselves before can cast/move again
Directionality: at Zeke
Expelliarmus: Disarms the target (of whatever they are holding) and can be used to knock-back a target if cast forcefully enough
Caster Points:
H: 0
M: -10
F: 0
Opponent Points:
H: -15
M: -15 (ONLY if spell disarms caster of wand)
F: 0
Additional Effects: n/a
Directionality: at Zeke's wand hand
affected by
still has kumquat ears and can't hear
protego (shield drops after deflecting jellyfingers)
tracker
H:230
M: -15 (protego) + -5 (colloshoo) + -10(incarcerous) -10(expelliarmus)= 75
F: -5(duck) = 10