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Hogwarts RPG Name: Charlie Upstead Gryffindor Fifth Year Hogwarts RPG Name: Aurelio Kaiser Slytherin Third Year Hogwarts RPG Name: Alexei Petrov Slytherin First Year Hogwarts RPG Name: Yves Flamel Slytherin Sixth Year Hogwarts RPG Name: Achilles Zacharias Ravenclaw Third Year Diagon Alley Proprietor:
Ezekiel Ransom-Kruus Ollivanders x12 x12
| 1 - 1 sash (concealed), not hiding, still visible, sitting out sort of Lovely™ | Captain Hurted | Ariana's Bane | Resident Antagonist | Unparalleled Delight This entire activity made not a single bit of sense to Daxton. Not in a literal sense; he was not an idiot, he heard the instructions and knew what they were supposed to do and what the aim of the activity was, but... why?
Why the weird game? Why the 'teamwork'? Why the tagging?
At first Daxton had been nonplussed as to what was meant by tagging, thinking it to mean to sort of price tags often found on certain things in shops, but that did not make much sense. It was not until he considered the hide-and-seek context of that game that he thought back to the stupid, pointless games the other kids used to play at his school, and how they would run around chasing one another, every so often hitting each other and screaming 'tag', thus changing the dynamics of the game. Daxton had never actually played, had definitely never wanted to, and still did not want to today. Not only because 'tag' was stupid, but because he did not want anyone to touch him. At all.
He stared at the blue sash in his hand, and then at Dakest. This was stupid, he was being set up for failure, and he did not trust that he could even try and sit out the activity on the sidelines (whatever was considered the sidelines), without another student trying to slam themselves into him or something else of the sort.
Daxton shoved the sash down his school shirt at once, keen to get it out of sight as quickly as possible. If nobody could see it, they would have no legitimate reason to bodily tackle him to the floor for it or something equally as unpleasant. He considered his next set of options for a moment; sit out the activity and hope everyone left him alone, wander off and find a hiding place to wait out the activity but risk someone tagging him, or make it abundantly clear that he was not playing this game. In the end, he went for the latter. There was a time for dealing with problems creatively and using logic to overcome issues, but sometimes self-preservation took precedence, and Daxton knew exactly which of those applied here.
Without waiting a moment longer, he approached the nearest set of ruins and scrambled his way up them, nimbly climbing to the top of the highest one, a feat made easier by the fact that he was barefoot and not impeded by useless shoes. Once up there, Daxton straightened and surveyed the area, the exact opposite of hidden and invisible. He drew his wand; maybe it was true that he could not cast any official spells yet, but he was able to wordlessly zap people. A last line of defence for anyone that tried to touch him and tag him.
And hopefully, they would not. Daxton had made extra sure that he was very blatantly in sight, not hidden, not playing, and sashless as far as anyone could tell. He was of no use to anyone trying to collect sashes and practice revealing invisible people, and he wanted to make that abundantly clear.
Interestingly enough, from up here Daxton could see a few students hidden away, or on their way to it. That could have worked in his favour, had he any desire to run around collecting sashes. As it was, he did not, and so he stayed exactly where he was, pacing the top of the ruins and keeping his senses alert to anyone nearby. The threat of physical contact had put him on high alert. He did not care about trying to make himself invisible.
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