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Old 09-03-2015, 06:53 AM   #7 (permalink)
Tazenhani
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'F' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

F

  • Feather-light Charm: Makes a target extremely light
    • Caster Points:
      • H: 0
      • M: -15
      • F: +10 (ONLY if cast on caster)
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be cast on caster/target to increase ease of physical movement. Can also be cast on inanimate objects to assist with duel.

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  • Ferula: Creates bandage and splint
    • Caster Points:
      • H: +15
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used if target has a broken bone (NOTE: bones should NOT be broken just to gain more points)

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  • Fianto Durio: Defensive charm that strengthens shield spells and/or objects
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against spells

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  • Fiendfyre: Creates uncontrollable spirits of fire
    • Not permitted in the club.

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  • Finite: Terminates spell effects
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: MUST be directed at one spell at a time (one Finite for EACH spell desired to be cancelled). Will not cancel everything in the vicinity of the caster. (Finite MUST be cast on EACH spell to cancel them. The exception is spells that combine into ONE big spell: like Oppugo and Avis combine into attacking birds. ONE finite would be required to get rid of the attacking and the birds. If it was say, Rope and Ice, however, these are two separate spells that would need separate Finite's to cancel)

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Text Cut: Spell Assignment (Finite Incantatem)
  • Finite Incantatem: Terminates ALL spells in the vicinity of the caster
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: ALL spells/spell effects in the duel get cancelled
    • NOTE: This spell can ONLY be used once a dueler completes the spell assignment for it


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  • Finger-removing Jinx: Removes target's fingers
    • Not permitted in the club.

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  • Firestorm: Creates a ring of fire
    • Caster Points:
      • H: 0
      • M: -750
      • F: 0
    • Opponent Points:
      • H: -150
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

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  • Flagrante Curse: Curses an object so that when it is touched it burns skin
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects:Can remain in effect for the entire duel, so that whenever the object is contacted Health Points are lost (for either caster or opponent).

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  • Flame-freezing Charm: Causes fire to tickle instead of burning
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Defends against fire

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  • Flipendo: Pushes or knocks out target, depending on strength of the spell (i.e. Knockback Jinx)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: n/a

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  • Flipendo Duo: More powerful version of the knockback jinx
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: n/a

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  • Flipendo Tria: More powerful version of Flipendo Duo (can resemble a mini tornado)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: 0
    • Additional Effects: n/a

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  • Flying Charm: Can make inanimate objects fly
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as an evasion technique

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  • Fumos: Produces a cloud of dark grey smoke
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points

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  • Fumos Duo: More powerful version of Fumos
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points. Can also damage breathing of opponent

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  • Furnunculus: Causes the target to become covered in boils or pimples
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

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  • Fur Spell: Causes growth of fur on the target
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

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List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
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Last edited by Tazenhani; 10-22-2015 at 04:32 AM.
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