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Old 07-06-2015, 07:40 PM   #139 (permalink)
Felixir

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Hogwarts RPG Name:
Charlie Upstead
Gryffindor
Fourth Year

Hogwarts RPG Name:
Aurelio Kaiser
Slytherin
Second Year

Diagon Alley Proprietor:
Ezekiel Ransom-Kruus
Ollivanders
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Lovely™ | Captain Hurted | Ariana's Bane | Resident Antagonist | Unparalleled Delight

Soooooooo... Toby hadn't exactly made much headway so far. He'd taken to listing down all this favourite things, the most fun things, things he liked. And MAYBE (maybe) he could sort of... smoosh them all together and make them into a cool fun game. And add magic... OR if it was a game played on brooms, maybe he'd not have to worry about adding more magic in. Yes... yeeeees... tactical thinking.

So far, his list read as such:

Quote:
Originally Posted by Parchment
Quidditch
Flying
Brooms
Flying a broom in the air
Flying a broom in the air playing Quidditch
Flying a broom in the air WATCHING Quidditch
OOH HOW ABOUT A GAME WHERE YOU FLY ON A BROOM IN THE AIR WATCHING QUIDDITCH AND HAVE TO AVOID GETTING HIT BY THE BLUDG
Cows
Faires
Fairy cows?
Cow fairies?
On brooms?
Tricks on brooms?
Maybe flying and collecting things like a treasure hunt but on brooms maybe but the things you find like to hide from you like maybe they're FAIRIES or perhaps not REAL fairies though but they could be hiding or floating in the sky and different colour fairies mean different points and the winner gets a cow as a prize
It was no use. Toby simply didn't have the creative brain for this. Or maybe he was overthinking it. Or maybe he was UNDERthinking it. Or maybe it was just difficult because Toby found the fun in literally EVERYTHING and always as he went along and so deliberately thinking of a game with the express objective of having fun, and PLANNING the fun... it didn't make a whole lot of sense to him. All his fun was natural, impromptu, organic. This felt all... manufactured. He bet all the games in the past had just developed out of people realising something was fun, rather than someone deciding.

Aaaaaaaaaaaaaand... he'd become distracted. Very distracted. Toby blinked, realised he was halfway through a (poor) doodle of a cow with fairy wings in his notes, and put down his quill. Stretching his arms out, he leeeeeeeeeeaned backwards on two legs of his chair, made a tiny garbled noise that bordered on frustration, and looked around to see or hear what those near him had come up with, maybe give him some ideas. Or perhaps Glendower would take pity on him, and realise he was a FREE SPIRIT and maybe fly around on a broom again until he accidentally thought up a game that way.

Liiiiiiike... How Many Spins Can You Do Before You Get Too Dizzy To Stay On Your Broom And End Up Falling Off. That could be a fun game (in fact, Toby knew it was... he'd played it before), but somehow that didn't sound like what the professor was looking for. He did like his last idea that was on his parchment, but wasn't sure it was suitable or anything.

Streeeeeeeeetch.

Sigh.

What do.
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