Activity 2 Super Slytherin Buddy | | ⅓ She-Snake Trio | | a normal girl with normal knees Keeping close to the walls, the professor moved around the classroom, taking note of how well the students were performing the spells and who needed a bit more practice. Although, any words of advice were halted for the time being. Not that she didn't want to. Seeing if they could figure it out on their own was a much better reward.
But after a quick check of the clock, she stood back at the front of the class. "Alright! So far so good. Ve're going to move on to our second activity." Waiting for the spell casting to stop, she tapped each of the dummies, allowing them to rise hover no less than 15 feet in the air. "This activity requires teamvork and remember...ve are only going to be using the Reductor Curse, Impediment Jinx, and the Seize and Pull charm. Now, each dummy is vorth 5 points OR...10 points. If you successfully hit the dummy vith the reductor curse, your house vill receive 5 points. BUT, if you manage to capture one of the dummies and keep it upon the ground AND in your possession for the duration of the activity, your house vill receive 10 points. Once a dummy is on the ground, it is off limits to the reductor curse. Keep that...VERY close to mind." Very close. She wanted no accidents here. "However, other houses are free to steal the dummy." "Are there any questions before ve begin?" |