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Old 11-29-2012, 05:30 AM   #124 (permalink)
sweetpinkpixie

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Hogwarts RPG Name:
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SPOILER!!: Hadley
Quote:
Originally Posted by PhoenixRising View Post
"Before I let you complete your final, there's one other thing I should tell you. About the clines. There are seven classifications of clines, but only two that you'll need to worry about unless you decide to pursue cursebreaking studies beyond Hogwarts. One and Nine;" She flicked her wand at the board as words appeared:

"The number before the last digit in the cline is indicative of several factors; who the spell targets, as well as the complexity of the curse." Hadley explained. "So your final is simple. In a moment, the classroom will transform itself into a maze. There will be a series of obstacles from perhaps a random creature to moments of darkness to even possibly a tripping jinx to delay you. You're to persevere until you get to the end when you'll be confronted with the cursed bracelet, in which you'll have to successfully cast Arithmos Revelio and then break the curse on the object. If you break the curse, then you will be able to touch the bracelet without it burning you and you may leave after. Good luck."

With that, she flicked her wand and the Arithmancy classroom was changed into a maze, with tall shrubberies separating each student...[/COLOR]

ooc: No i don't expect you to perfectly break the curse at the end of the maze. I do expect you have to fun interacting with each other, as you try to make it through. Feel free to interpret "interceptions" and "delays" as you wish; be imaginative. If it's something other than a jinx or creature you want as an obstacle, go for it. Be creative. I'd recommend a minimum of 6 or 7 posts. You can earn up to 30 points for your RP-ing efforts (not counting the points from before this post). But don't delay, as this final WILL be ending on Saturday Night, December 1st by 10pm EST.

Still at her seat, Kurumi hurried to write down this last bit of information on clines because it certainly seemed like it would be useful in general - and especially when she moved on to telling them about this maze. The last digit in the cline was nine...and the number before that was...5? Wait, that wasn't an option though! Or did that mean the last number preceding the cline which was a 9 which would make sense since the spell they had been working on was certainly not an identification spell and...

Kurumi clutched her parchment tightly as the classroom shifted and...she was alone.
SPOILER!!: Kurumi's parchment

Parts of Spell Numeralization ::
Basis: what the spell affects
Kernel/Core: what the spell does
Range: how the spell is activated
Cline/Type: what kind of spell it is
The number before the last digit in the cline is indicative of several factors; who the spell targets, as well as the complexity of the curse.
Classifications of Clines
  • 1 - Spells which are by nature identifying spells. Those spells which identify the nature of an object, its individual components, or what an object or magical effect are.
    Ex: specificalis revelio, arithmos revelio
  • 9 - Spells which are powerful, immediate, and unstable. Those spells which react instantly and do not have permanent or long-lasting effects.
    Ex: impedimentia, blasting charms
Number meanings for reference ::
0: Emptiness, change, decay, nothing
1:Beginning, independence, innovation, leadership
2: Harmony, unity, relationships, collaboration, duality, humans/human magic
3: Imagination, positivism, playfulness, creative expression, house elves/house elf magic, complex thought
4: Building, formation, hard work, endurance, sober-mindedness, practicality, organization
5: Change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
6: Balance, nurturing, service-oriented, responsibility/duty, family focus, domestic and work issues, stability
7: Analysis, research, solitude, wisdom, spiritual focus, investigative, mysticism, magic
8: Authority, finances, business, success, material wealth, self-mastery, complex thought/reasoning, fluidity, movement
9: Endings, tolerance, metamorphasis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy

Spell Numeralization for Flagrante Curse :: 110595959
The Flagrante Curse is a curse that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well.

Basis: 11 - I'm sort of surprised that 2 or 5 didn't show up here Begins with leaders? Perhaps the first person to touch the object is the one that will experience the Range of the curse at its peak?
Kernel/Core: 059 - could literally translate to the (immediate?) decay of physical touch and strength
Range: 59 - immediate physical touch
Cline/Type: 59 - a spell that effects immediate physical touch

But HEY! She had her parchment with her so that went promptly into her pocket for safe keeping while her wand hand retrieved her wand. It was...sort of dark with all these shrubs, so Kurumi flicked her wand and conjured a ball of light to float along side her so her wand could be free as she began to walk cautiously through the maze.

Don't. Touch. Anything.

Kurumi turned a corner and walked RIGHT into a massive spider web. "KYAAAAAAAAAAAAAA!" she shrieked as she began to try and pull it off her, throwing her hood over her head in the process and masking her in darkness all while her little ball of light was floating along side her.
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We broke into a million pieces, and we can't go back.........................................
But now we're seeing all the beauty in the broken glass.....................................

The scars are part of me, darkness and harmony
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