View Single Post
Old 01-09-2012, 01:00 AM   #418 (permalink)
FireboltAvis88
Banned
Kappa
 
Join Date: Jul 2011
Location: Calif., USA
Posts: 14,642

Hogwarts RPG Name:
Cristoffer Daniel Strand
Sixth Year

x12 x12
Default
There's some good in this world and it's worth fighting for| LOTR|Whovian|Sherlock Fan

SPOILER!!: Professor Schirmer
Quote:
Originally Posted by Tegz View Post
"Not quite. Good guess though." Althea answered.

ooc: Oh lol. I'm sorry.
First of all... SIR?

A slip of the tongue, surely, but SIR????????????

"5 points from Hufflepuff for RUDENESS and calling me SIR!" REALLY. She huffed a bit then addressed the answer attempt. "That's not quite the right answer."

"I wouldn't say a hundred times, but you're otherwise right." She nodded encouragingly.

"Incantatem, and no, ease of pronunciation has nothing to do with it."

"No, the counter-spells both work on the same spells, its just a question of how many at once, and how specific you can be. Finite allows you to be specific in what you target." She offered a clarification.


"Not all spells, since some are too strong or will only be reversed by a specific counter, but yes often finite incantatem can undo protective spells, but it would also target all the other spells in the area, as it is not selective about what it counters."


"Well, not actually while you're casting it. Finite is the one to target a specific spell, regardless of how long it has been applied. Finite Incantatem is more general."
-----------------

"Those of you who answered that Finite targets a specific spell on an object or individual and Finite Incantatem ends spell effects in the surrounding area are correct."

That hadn't been too painful, really.

"Today we're going to learn a Gripping Charm." She paused. "What do you know about Gripping Charms, what do you think they'd be useful for?"



Alyssa thought for a moment and then raised her hand."Professor a gripping charm allows an object to be gripped more easily, especially if it is something slippery."
FireboltAvis88 is offline