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Old 05-22-2011, 08:03 PM   #471 (permalink)
v_a_l_e_r_i_a
Banned
Lobalug
 
Join Date: Apr 2011
Location: Englorussian ukraine
Posts: 186

Hogwarts RPG Name:
Anasta L. (Liora) Riddle
Third Year
Slytherin Live book to burn
Slytherin Spirit is the first of the firsts $love$ Vera Verto.

Anasta Liora there is on dream to have a new live book for now herself and several future years with others. Several important bugs that very often allows Anasta Liora as a new transfigurator, first having in contact charm imaginary to be alive. First and foremost is the abundance of limbs. So she decided to remember, as writer her textbook that six feet is awkward. As well as five wings or seven hands. To understand why it's awkward, she mentally has imagine herself another couple of lower limbs and mentally try to make a move. This exercise does not recommend, if smb of healing magic is going to be very unhappy if the stream of patients with extra limbs.
Secondly, there is for her the weight of the subject and length of limbs. She remembers that everything should be commensurate. If the subject is inherently too heavy, its weight must be reduced through the use of spells. If too easy – increase. Thirdly, the material. If you do a bit of the same material as own subject, then there's a good chance that the subject will are not going to walk. And what? Iron, steel, glass and many other materials are not bent or have the ability to move. Accordingly, the material for the limbs Anasta selected carefully. But another problem is volatility. Most often this is because Anasta as a student incorrectly selects the common material to the own limbs. Let's say I choose that perfect rubber bends, but it hardly keeps in a shape. Accordingly, the path of such subject usually is simply short.
The consists of two phases. Firstly: the creation of a limb. Arm, leg. At this point, the limb must be of the same material as your original view. That is, limb will not be lengthened and move. Naturally, that at this point, you cannot stop, because it turns out that we have only a portion of the task.
Secondly: the animation object. Before you attempt to "breathe life" into the subject. How very unpoemic one of my colleagues: in this step, she makes the limbs move, be flexible and work.
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