The three holding cells double as interrogation rooms, each with an unbreakable mirror and a heavy door on one wall and nothing else to speak of aside from a table and a few chairs. One has a light that stretches from the ceiling and swings gently this way and that, casting a yellow glow that is constantly and lazily in motion around the white painted room, while rooms Two and Three have fixed lights, that provide a horrible artificial tint of colour.
Behind the mirror of course a MLE employee could stand and see into the room itself. These mirrors are charmable and not always activated. Sometimes they simply appear to be mirrors on
both sides. Any investigation carried out within these rooms will be recorded in pensieve form for later reviewing.
There is no escaping these rooms but likewise, if you're within one, you'll be perfectly safe from anyone seeking to cause you harm.
You are
here.
Room 1:
Amarantha de Talone, Time Thief
Room 2:
Room 3:
ooc: This area is not accessible by non MLE employees. A Caterwauling charm plus several other protection charms are in place here. However, if you have been invited or asked to RP here by a DMLE employee, you are more than welcome to do so, just be sure to follow their instructions! (and have fun).