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Term 60: January - April 2022 Term Sixty: Crash, Smash, Bitterwood (Sept 2106 - June 2107)

 
 
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Old 02-21-2022, 01:22 AM
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Default Muggle Studies Lesson - Amusement Parks

Though it was a cold and cloudy late January day, the Muggle Studies classroom is charmed to a very pleasant, mild temperature and is set up in its usual format, with the desks all lined up in neat rows and the professor's desk at the front. And so the conspicuous black tarp covering a large cube-shaped object standing on the other side of the professor's desk might be the first thing that catches your attention. Wonder what could be under there?

Professor Applewood stands beside her desk as usual, hands folded in front of her, ready to greet you as you enter.

Class will begin shortly.


OOC: Hi, everyone! Welcome to the Muggle Studies! Even though this is the only lesson we'll be playing this term, please keep in mind that this isn't the first or only lesson IC.

If you haven't already, please check out the class rules. This is also a reminder to choose only one of your student characters to play in this lesson.

Class will begin in approximately 24 hours. Class has begun!

---

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Old 02-24-2022, 03:06 AM   #26 (permalink)

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Oh? Amusement parks was the focus of the day, was it? He'd gone to Disney parks with his family before, and a couple other places. But Evan was not much a roller coaster kind of guy, so it was not a frequent haunt - at least for him. Preferred the smaller carnival settings, which probably was still a lot of work just... not as large scale as something permanent. Did that make it easier or harder?

Anyways. Hearing his peers answer, he raised his hand to offer as well. "A lot of places have zoning laws and restrictions for what you can build in a given space. Like I know some apartment buildings haven't been able to be built as according to plan because there are laws on how high into the air space they can go. I assume the same could happen for roller coasters." Though.. he didn't really know 100%, just that there would be a lot of paperwork to do to start building. "Most zoning can be worked around by permitting through local governmental offices."
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Old 02-24-2022, 03:24 AM   #27 (permalink)



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Amusement parks? Ohh! She liked where this was heading! So it didn't quite start with the word 'Disney' and end with the word 'World', but it was close enough, so she'd take it!

...and thank you, Professor, do not delving into the history of the subject. Delilah was only interested in the part that involved all the fun! It was too bad that muggles couldn't just wave a wand. Creating an amusement park would be so much easier!

So what went into creating an amusement park? She raised her hand. "I think one of the things you need to think about is what kind of amusement park you want to create. Like, Disney World is all about Mickey Mouse and his friends," she started. How old was that mouse now-a-days anyway? "Do you want to center it around a character or just a theme of some kind... That sort of thing."

"Are you going to take us to an amusement park today?" she finished.

PUH---LEASE!
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Old 02-24-2022, 03:31 AM   #28 (permalink)
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Kinsay had her notebook out, but she wasn't taking notes on the lesson itself; instead she busied herself by doodling all over the page. At least her pen was moving. There was just so much going on, it was hard to focus on the lesson. Sorry, Professor Applewood.

With that being said, Kinsay had entirely missed the first question and only caught the second by luck. Not wanting her Professor to suspect her of not paying attention, she raised her hand. "Money," she said simply. "I'm sure they're expensive to build." Most things required money when magic wasn't an option. Actually. Even with magic being an option, money was usually required too.

Wasn't that silly? With a wand, the possibilities were endless and yet wizards still chose capitalism. It was probably a man's idea.
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Old 02-24-2022, 03:20 PM   #29 (permalink)

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Amusement parks? Now that was something that Jordyn liked almost as much as beaches. Where was this lesson headed? It was going to be good. She had a feeling. For now though, it was time for another question. What would be needed to plan and build an amusement park?

A lot of good answers were given by her classmates and Jordyn was thinking hard about something she could add. Her first thought was about safety, but that had already been discussed. Unhappy that she was only able to come up with a lame answer, Jordyn raised her hand anyway.

“Well, not everyone comes to amusement parks to ride the rides. So…..someone would need to plan for games, shows and other activities for people don’t ride the rides or for when everyone gets tired and needs a break.”
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Old 02-24-2022, 07:32 PM   #30 (permalink)
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Bonnie was excited about where this lesson was going. She love, love, loved amusement parks and rollercoasters. The big rides were her favourite. She thought about some of the ones she had been to. `Professor, would location not be an important factor? The people setting one up would need to think about the size of the rides they were going to build and choose somewhere that had plenty of space.’

She had been to smaller parks such as Blackpool Pleasure Beach and larger ones like Alton Towers. `The location of the park is also important because you need to decide what else you are going to have there. Such as will there be somewhere to eat?’
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Old 02-24-2022, 07:48 PM   #31 (permalink)
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"Well they usually have to hire engineer to design their rides and such." Afterall building a roller coaster from start to finish wasn't easy. "And then it's hiring other people to actually build them, well that and getting the materials, and a location." Man there was a lot that went into them after all if one really thought about it.

"It's all about location location location."
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Old 02-24-2022, 08:04 PM   #32 (permalink)

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"Before you do any of those other things, you have to acquire the land to build it on," chimed in Violet. "You have to find a suitable location, get the funds together, and then try to get whoever owns that land to sell it to you." And hopefully keep them from gouging you on the price once they find out you're building an amusement park there.
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Old 02-25-2022, 04:08 AM   #33 (permalink)

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Text Cut: Responses
Quote:
Originally Posted by sweetpinkpixie View Post
Professor Applewood's reassurance fell a little flat...because all Atlas could think about was how the tarp truly did look like a partly melted dementor and then that transitioned on to one of the stories dad and mum had shared about dementors and ice cream and how none of them were to ever do so much as even TOUCH the ice cream at Hogwarts. He would be lying if it didn't make the Gryffindor want to touch it, just open up a tub and shove his finger right into it, but thus far he and Aries had kept to their word.

But...still...the pseudo half melted dementor was engaging all of his attention...so...yeah...suppose that this was one way to engage with the lesson. So to speak. He was so transfixed on the tarp of the matter that he entirely missed the start of the lesson and the sharing of locations and what have you. Had he been paying any attention, he might have shared the glass igloo vacation to Finland they had gone on as a large family unit after all were reunited after the war. It had kind of been the first time her really GOT dad's fascination with the sky and heavens. He also would have been keen on that weird little Ravenclaw's answer...because he understood that reference!

Coming to a little, enough to hear some talk about amusement parks, he blinked his eyes and glanced about the room a bit and then honed in again on the tarp. If there were mascot costumes under there...there might be an Atlas sized hole in the door. So, quiet again, Atlas continued to just stare at the tarp WHICH, for the record, was only growing more and more ominious by the second.
Only silence from Mister Flamsteed here, it seemed, but that was okay. He appeared engaged, even if the focus was indeed more on the mystery object, and that was preferable to taking a nap in her class.

Quote:
Originally Posted by FearlessLeader19 View Post
Jude nodded quite enthusiastically in response to Applewood’s words to him. The prospect of seeing other continents was so exciting to him. Of course, he was always happy to visit places within the UK to hang out with the cousins and other family members. Still… another continent, home to countries with much dancing!

Amusement parks then. Those were littered with fun, relaxation and good times. Jude thought for a moment before raising his hand. “There needs to be a plan or a layout of what the park will look like: where the rides will be, the main attractions, food stands and so forth.” He thought Muggles had a specific profession for this sort of thing. Architecture, if he wasn’t incorrect.
"Yes, very good! Planning out where everything in the park will go is essential." Haphazardly placing the attractions around the park would be detrimental to its success.

Quote:
Originally Posted by astrocat View Post
Ash enjoyed amusement parks, mostly. Especially roller coasters. They were thrilling AND safe. She could have fun without doing something dumb, and the biggest problems were usually getting tired out or hungry.

Hm. "When you're planning an amusement park, you need to think about safety. Nobody wants to go to a place to have fun and end up dying. Also, you should make the layout easy to understand." For OBVIOUS reasons. Ash may be a messy person, but she couldn't stand messy layouts. Her answer concluded, she started drawing quietly. It may not be the best thing to do in class, but she wasn't being disruptive and it actually helped her focus.
"Indeed, yes, safety is incredibly important. You'll lose your customer base very quickly if your attractions cause a lot of injuries, or worse." Some people might say that even negative press coverage was good, but that was not true when it came to an amusement park being a safety hazard.

Quote:
Originally Posted by Felixir View Post
Milo blinked hard and looked up again, pulled momentarily out of his thoughts by mention of the very thing that had leapt out of them before him. Beautiful, yes. Incredible, probably. Milo wasn't much of a daydreamer, at least not in the sense that he could decide where to send his mind - mostly it went places and it was as though he happened to be there too - but Lothlórien was one of those places he would take himself if he knew how to. Perhaps he could learn.

It was the likening of the forest to silver and gold through the seasons that had first drawn him in, the first time he had read with Rose, and it was that he thought of now.

Which, it so happened, brought him in a roundabout way to an answer that was more or less applicable to the question Ms Applewood had asked. Milo hadn't ever been to an amusement park before - two of his previous schools had organised trips to such places, but one had refused to let him join in, and he himself had adamantly refused the other. But he had a good idea of what they were like.

"Metal," Milo said, tap-tapping the teeth again. "They need a lot of metal. Alloys. Probably carbon too, that's not a metal." He paused, considered, summarised. "Elements. Always you need elements." For everything(?).
"Correct, yes! Metals and other material are important once it comes time to build the park's rides and attractions." Wood, too, since some people did like wooden coasters, for instance, but metals seemed to be the most common.

Quote:
Originally Posted by Deezerz View Post
Amusement parks. Serena had a love-hate relationship with them. Thrilling rides were her thing. And sometimes the food. But she looooathed the amount of people that went. Especially when there was a screaming child in the cue.

The professor's question hit on some of the things the redhead thought about from time to time when she went to an amusement park. The details and how much effort went into creating one. "I think knowing who you're targeting is important when creating an amusement park." Almost like getting to know your enemy and where to strike. "Disney parks, for example, doesn't only target children. It plays on the nostalgia of adults. That's why both young and old keep going back."
"Excellent, yes! Understanding your target audience is massively important. They're the ones whose feedback you'll most want to listen to." One couldn't please everyone, after all, so it helped to narrow it down when you knew your target demographic.

Quote:
Originally Posted by Chelliephone View Post
Oh? Amusement parks was the focus of the day, was it? He'd gone to Disney parks with his family before, and a couple other places. But Evan was not much a roller coaster kind of guy, so it was not a frequent haunt - at least for him. Preferred the smaller carnival settings, which probably was still a lot of work just... not as large scale as something permanent. Did that make it easier or harder?

Anyways. Hearing his peers answer, he raised his hand to offer as well. "A lot of places have zoning laws and restrictions for what you can build in a given space. Like I know some apartment buildings haven't been able to be built as according to plan because there are laws on how high into the air space they can go. I assume the same could happen for roller coasters." Though.. he didn't really know 100%, just that there would be a lot of paperwork to do to start building. "Most zoning can be worked around by permitting through local governmental offices."
"Yes, great point! It's very important to check on the laws and restrictions in the area you want to build and seek the appropriate permissions before you get too far into the planning process." It would cause a lot more work to have to redo one's plans because they conflicted with local zoning laws than to check on them beforehand.

Quote:
Originally Posted by Anna Banana View Post
Amusement parks? Ohh! She liked where this was heading! So it didn't quite start with the word 'Disney' and end with the word 'World', but it was close enough, so she'd take it!

...and thank you, Professor, do not delving into the history of the subject. Delilah was only interested in the part that involved all the fun! It was too bad that muggles couldn't just wave a wand. Creating an amusement park would be so much easier!

So what went into creating an amusement park? She raised her hand. "I think one of the things you need to think about is what kind of amusement park you want to create. Like, Disney World is all about Mickey Mouse and his friends," she started. How old was that mouse now-a-days anyway? "Do you want to center it around a character or just a theme of some kind... That sort of thing."

"Are you going to take us to an amusement park today?" she finished.

PUH---LEASE!
"Very good, yes! It helps to have an overarching theme or idea to give it a sense of cohesion and uniqueness in some way." It didn't have to be something major, just something that would draw people in in some way.

As for the question? Rosalie shook her head with a smile. "Unfortunately, not today, Miss Prescott. Perhaps that could be a field trip one day though." Not this term, but there was always the possibility in the future. No promises though, of course.


Quote:
Originally Posted by ArianaBlack View Post
Kinsay had her notebook out, but she wasn't taking notes on the lesson itself; instead she busied herself by doodling all over the page. At least her pen was moving. There was just so much going on, it was hard to focus on the lesson. Sorry, Professor Applewood.

With that being said, Kinsay had entirely missed the first question and only caught the second by luck. Not wanting her Professor to suspect her of not paying attention, she raised her hand. "Money," she said simply. "I'm sure they're expensive to build." Most things required money when magic wasn't an option. Actually. Even with magic being an option, money was usually required too.

Wasn't that silly? With a wand, the possibilities were endless and yet wizards still chose capitalism. It was probably a man's idea.
"Correct, and an excellent point. Amusement parks don't come cheap and they require a lot of monetary investment to put together." And continued investment to maintain too. So money was indeed an incredibly important aspect.

Quote:
Originally Posted by Daydreamer11 View Post
Amusement parks? Now that was something that Jordyn liked almost as much as beaches. Where was this lesson headed? It was going to be good. She had a feeling. For now though, it was time for another question. What would be needed to plan and build an amusement park?

A lot of good answers were given by her classmates and Jordyn was thinking hard about something she could add. Her first thought was about safety, but that had already been discussed. Unhappy that she was only able to come up with a lame answer, Jordyn raised her hand anyway.

“Well, not everyone comes to amusement parks to ride the rides. So…..someone would need to plan for games, shows and other activities for people don’t ride the rides or for when everyone gets tired and needs a break.”
"Excellent point! The rides might be what most people think of, but it certainly narrows your potential customers if there aren't other options available for people too." Not everyone wanted to ride a roller coaster or a ferris wheel, after all.

Quote:
Originally Posted by dans_grl431 View Post
Bonnie was excited about where this lesson was going. She love, love, loved amusement parks and rollercoasters. The big rides were her favourite. She thought about some of the ones she had been to. `Professor, would location not be an important factor? The people setting one up would need to think about the size of the rides they were going to build and choose somewhere that had plenty of space.’

She had been to smaller parks such as Blackpool Pleasure Beach and larger ones like Alton Towers. `The location of the park is also important because you need to decide what else you are going to have there. Such as will there be somewhere to eat?’
"Excellent point, yes! Location is incredibly important. The amount of space needed and the seasonal weather in the area too are important factors. And the food too, yes!" Guests needed to eat, especially if one was hoping they would stay at the park all day.

Quote:
Originally Posted by love-for-HP View Post
"Well they usually have to hire engineer to design their rides and such." Afterall building a roller coaster from start to finish wasn't easy. "And then it's hiring other people to actually build them, well that and getting the materials, and a location." Man there was a lot that went into them after all if one really thought about it.

"It's all about location location location."
"Indeed, yes! One person can't do it all, so hiring the right people, from engineers to the builders and the actual workers in the park, is vital to the success of your park." Very important to take care of your employees.

Quote:
Originally Posted by MadAlice View Post
"Before you do any of those other things, you have to acquire the land to build it on," chimed in Violet. "You have to find a suitable location, get the funds together, and then try to get whoever owns that land to sell it to you." And hopefully keep them from gouging you on the price once they find out you're building an amusement park there.
"Indeed, very good point! Even just acquiring the land to build can be a long process, but it's an important step." Without that, there was very little use in planning everything else if there was nowhere to actually put your project.


And with that...it seemed no more hands were raised. So time to continue onward!

"Great answers, everyone!" Rosalie smiled. "You've covered a lot of the aspects that need to be addressed when someone wants to create an amusement park. A lot of thought and planning and work goes into developing a place with a goal of entertaining people. And now, you all are going to try your hand at developing some of those things yourself for your own amusement park.

"For the purposes of this lesson, we're going to start with figuring out the overall theme or inspiration for your park. But you won't be coming up with them yourselves. We're going to play a game to determine what your park theme will be."
And walking over to the tarp, she pulled it off, revealing the box and the clear glass bottles inside. Ten of the bottles had a brightly colored ring around its neck.

"You'll each be playing a game of ring toss. This is a common midway game at a lot of parks, carnivals, and fairs. You'll take these rings," she pulled five rings off the bottles, "stand about a couple meters away, and, one at time, you'll toss them toward the bottles to land around the neck. If you don't get it within the first five attempts, that's okay - just retrieve your rings and try again. Once you succeed, you'll select that bottle, inside of which will be a rolled up scrap of paper with a theme written on it. That'll be your inspiration when we move on to the next part."

Simple enough, yes? Hopefully.

"Two of you can go at a time. One on this side here." Rosalie pulled a washable marker from her pocket, drawing a quick line on the stone tile a couple meters away from the box. "And the other on this side." And a line there too.

"Now let's queue up and get started, yes? If you have any questions, please let me know." She handed five rings off to the first student and, after retrieving the other five from the bottles, handed those to the next student.

Time to play!

OOC: Sorry for the delay, everyone! We're now moving on to our first activity!

These are the potential themes your character could end up with:

- Dinosaurs
- Mundane animals
- Magical creatures
- Fairy tales
- Superheroes/villains
- Literature
- (Futuristic) Technology
- Space
- A historical place/time period
- Holidays
- Water
- Nature/Plants
- Music
- Candy
- Your choice

You can select any one of these for the theme your charrie lands on (and if "your choice" is selected, it means you can choose anything on the list or select something entirely different!). There are more bottles than there are themes, so it's also okay if more than one charrie gets the same theme since there would be duplicates.

Getting a ring around one of the bottles can take as many tries as you want too, whatever makes sense for your charrie! And you don't have to wait for someone else to complete theirs; just pretend its your charrie's turn in your post.

If you have any questions, please don't hesitate to ask!

Class will move on in approximately 48 hours.
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Old 02-25-2022, 04:38 AM   #34 (permalink)



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No amusement park visit today? Well, then. Delilah tried to hide the frown on her face. So just classes...and more classes. Same ole, same ole. At least she got to design an amusement park in class, though. It really could have been worse.

The ring toss game seemed fun in and of itself, too! The first year joined the line of students queueing in front of the game. She'd never played this before, but it couldn't be that hard, hmm?

Or so she thought...

The little rings were oh, so little, and the bottle necks were also oh, so little. When it was her turn, she missed the bottle necks on the very first try. And the second try. And the third and fourth try. Mmkay, this was embarrassing. By the time she missed the fourth time, she was shamefully walking forward to collect the rings. So what was the plan for those missing every single time?
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Old 02-25-2022, 09:52 AM   #35 (permalink)

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Dia had to admit, amusement parks weren't exactly her bag. She was familiar with the concept, yes, but she really preferred fairs. The sole goal of amusement parks, it seemed to her, was crass consumerism. That, and making one puke as much as possible, so that they had room for the overpriced food. Whereas fairs seemed to focus on showcasing the community as much as possible. So, needless to say, she wasn't so excited about the idea of having to design one of those things. But, she did get to play one of her favorite fair games. The ring toss.

Dia joined the queue and when it was her turn, took the rings in her hand and situated herself where she was told. Eyeing one of the bottles, she took a second to concentrate, then let the first ring fly. A miss. She took it in her stride, though, eyeing the bottle again. Concentrate. Breathe. She let another ring fly and.....made it!

She walked over and picked up the bottle the ring had landed on, picked up both of the rings and handed them over to the next person and went to sit down. Once sitting, she pulled the paper out of the bottle and read her theme. Water. Well, that was easy enough.
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Old 02-25-2022, 05:44 PM   #36 (permalink)

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They were going to get to create their own amusement parks. Jordyn was intrigued. She could be creative………sometimes. As she listened to the professor explain what they were going to do, she hoped that her creative juices would be flowing today.

Jordyn was looking forward to playing a game. The ring toss wasn’t exactly her favorite, but it could be fun. Hard, but fun. She got in line and watched her classmates take their turns before her. When it was finally her turn, Jordyn got the rings and took a moment to try and get focused.

Taking a deep breath, Jordyn eyed the bottles and tossed the ring in their direction. Missed it. No pressure, right? She tried again and unfortunately had the same result. Changing her strategy, the Hufflepuff focused on a specific bottle and let the ring fly. Well at least she was closer this time. She took another deep breath, shook out her arms and gently tossed her final ring. Success! She did it…….finally.

Jordyn retrieved her bottle and took the paper out of it. She smiled as she read her theme. Fairy tales. Yeah, she could work with that.
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Old 02-25-2022, 08:02 PM   #37 (permalink)

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Violet had been grimly tossing the rings, one after another, missing every time and inwardly groaning about teachers who insisted their students perform tasks of athletic ability and coordination in a course that didn't really involve that kind of skill. It was not until the tenth ring, when she was utterly mortified at the prospect of having to walk up to collect the rings yet again, that she finally to snag the top of a bottle--the ring landed crookedly, but it was definitely on the bottle!

Relieved beyond belief that the tossing part was over, Violet hurried over to see what she'd gotten. Space. Space!??!!! What was she supposed to do with that? She'd grown up in a Pureblood wizarding household, she didn't know anything about space!

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Old 02-25-2022, 10:59 PM   #38 (permalink)
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So many good points. Jude made a note of them all. By the time he had done that, he was ready to plan for his own amusement park - which was exactly what Applewood wanted them to do. He watched with interest as what was hidden under the tarp was revealed. Bottles and rings… which meant Ring Toss! Yes! Jude was familiar with how that worked.

This Hufflepuff couldn’t wait to see which theme he would wind up with! He watched eagerly as his classmates had a shot with the game. Naturally, he still had plenty of eagerness left by the time his time came. On the first shot, Jude missed. Same went for the second but on the third, the ring landed around the bottle’s neck and he pumped the air with a fist in triumph.

Having grabbed the bottle, Jude undid the cork and got the paper out. “Music,’’ he read out loud and immediately went into a fit of excitement. Music was a HUGE part of his life!

Also, did Evan have a go as yet? Jude was curious about his friend's theme.
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Old 02-26-2022, 02:06 AM   #39 (permalink)



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Once again, it was Delilah's turn to try and ring the bottles. Nobody noticed that she'd failed five whole times already, had they? Maybe they hadn't. Maybe they thought this was her first time up there, and that was just fine with her. She eyed the neck of a certain bottle and did her best to aim. She gave the ring a light toss.

...and onto the bottle neck it went!

WOOHOO!!!

There was nothing a little aiming couldn't fix. What did it matter anyway if that had been her sixth try? She practically skipper forward to the bottle to see what was in store for her. "Superheroes and Villains," she read. YES. This was going to be awesome! She was a huge Maleficent fan, so the biggest and scariest ride at her amusement park was definitely getting a Maleficent theme!

Grin on her face, she left the line. There were a million and one ideas in her mind!
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Old 02-26-2022, 03:38 PM   #40 (permalink)
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Although Ash was not a huge fan of ring toss, she had a lot of experience around it. Dustin liked go to an amusement park or carnival and bet on the high probability that whoever worked there was unaware of his talent for these sort of games. Ash was not nearly as good, but she did throw things a lot...

She got the toss on her third try. It was annoying to have to wait so long, but apparently she was doing pretty well.

(Also, the rings she was tossing were red. This was a very important fact.)

She retrieved her theme and... let out an excited squeak. FUTURISTIC TECH! Father, though distant and confusing, taught her a LOT about technology! And other stuff, like ruthlessness and fighting anyone who stood in your way. But that part wasn't as relevant right now.

Okay, so... she was thinking: shiny metal, cool rollercoasters, spaceships, holograms, and a lot more shiny metal. And green. And tubes for roller coasters to go through. Also, the games should be tech-related and there should be an arcade. Also, shiny metal. (She really associated futuristic technology and shiny metal, ok!!!)
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Old 02-27-2022, 01:29 AM   #41 (permalink)

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To say he was disappointed with the reveal was an understatement. It was honestly more horrifying than it was disappointing. As someone who lacked any real serious hand eye coordination when it came to anything even remotely athletic...this was a nightmare. How close was the professor paying attention to things? Would she notice if he marched right on over and just set his ring on top of one of the bottles? Maybe he could manage while she looked at the other student tossing? Would anyone tattle on him if he did?

...his thoughts immediately rushed to at least 10 of his peers he, without a doubt, assumed would tattle on him and take every opportunity to point out that he was incapable.

Wilting at the shoulders a bit more, Atlas weighed his options for when to even get into the queue. If he went early...then he would no doubt hold up the line and everyone would watch and complain while he took forever. If he went last...well...then everyone would just keep watching him. What a cruel Kobayashi Maru scenario.

Eventually, in his inaction and indecision, the choice was made for him as the rings were offered to him...to toss.

First ring...didn't even make it to the bottles. A miss of the highest humiliation.

Second ring...hit the wall BEHIND the bottles because he was trying to over compensate for the first toss.

Third ring...hit the front row of bottles on their stems and bounced off and on to the floor.

Fourth ring... ricocheted off the tops and toppled to the floor on the left.

Fifth ring...another ricochet...and on the floor it went...

Blushing like mad, Atlas scrambled to pick up the rings and try again...but ten tosses in still had him scrambling to gather them, feeling his palms sweating a bit as he felt eyes that may or may not even be watching him...and gave the tosses a third go around. 15 tries in...and still nothing...DID NO ONE ELSE KNOW THAT STATISTICALLY SPEAKING YOU HAD A 5 IN 169 CHANCE OF SUCCESS?! Or maybe it was just him...

...yeah...it was just him.

So, after an unsuccessful third go around, the Gryffindor hurried to collect the rings AGAIN...and try for a fourth time.
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Old 02-27-2022, 01:52 AM   #42 (permalink)

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Actually.

Actually.

Actually, this activity came as a sudden, immense relief. Suddenly, he didn't have to concern himself with the smoke and mirrors and sleight of hand regarding his train of thought. Suddenly, he had an idea about how to go about it in future too.

For now, though, the ring toss. Inspired by this new method of evasion, Milo stepped right up and grabbed the next bunch of rings available, and started throwing. He was no sportsman, and he had very little skill and experience with games such as this, but after a number of tries happened to land one of the hoops around a bottle neck, more luck than judgement.

Milo stepped forward, retrieved his slip of parchment from the bottle, and read it. A historical place/time period. He checked the back too, but already knew he'd find no information there. So... so it came back to him anyway.

The game had betrayed him. Traitors everywhere.

"Ms Applewood," Milo said, side-eyeing the ring toss of treachery and stepping away from it. "I need a historical place or time period." And then, in case she tried to get him to think of one on his own, he shamelessly tacked on the lie, "I don't know any."

And then, because another sideways glance landed on that one Gryffindor with the name Milo knew very well, he helpfully chipped in. "Throw them all at the same time." He didn't know if that would increase the odds in the case of random throwing, but he did want to see what would happen.
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Old 02-27-2022, 08:36 PM   #43 (permalink)

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Ring toss, was it? Carnival games were fun, even if he wasn't the best at them. But he did have experience, the games and things that could be competitive were some of his favorites to engage with his siblings. Which was probably why instinctively his eyes scanned the room for Maya and Lisa, silently challenging. Could he get a bottle looped in fewer tries than them? He did still have to redeem himself from bumper cars.

Lining up with the rest of his peers, once it came his time to throw he accepted the rings and tossed each, one after the other with a flick of his wrist.

One. Miss.

Two. Three. Four. Misses.

Five. Six. Miss.

But the seventh... Apparently the magical number was his charm. Ironic, considering also his life path number. Was that a normal Arithmancy thing? For life path to be your "lucky" number? Seventh try and the ring attached to the next of a bottle, which Evan then moved to retrieve - along with his missed. He handed the rings to the next person and pulled his prompt out of the bottle.

Magical Creatures. He'd be lying if he said he was pleased with that, but ... The game had decided. He found his way over towards Jude. "What's your theme?"
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Old 02-28-2022, 03:54 PM   #44 (permalink)


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The idea of creating an amusement park sounded really fun to Karleigh. She had been to that DA carnival a couple summers ago and she thought that was kind of similar. And she had lots of fun there.

It was also probably a good idea that they would be given ideas on what the theme of their amusement parks should be, because Karleigh didn't know. Not that she didn't have any ideas, it was more like the fifteen year old had too many ideas and wasn't sure how to narrow her focus. This might be helpful.

She had never played a ring toss before, but she was familiar with the concept and it seemed pretty self-explanatory. Hopefully she would manage okay, otherwise it might prove embarrassing to do it wrong or miss the target. So once she'd gotten into one of the lines, she peered past the students in front of her to watch their turns and get an idea of what she should be doing.

Karleigh had gotten in line behind one of the Gryffindor twins in the year below her. She was unsure of his name because she couldn't quite tell them apart and didn't want to speculate. But he was taking an awfully long time, wasn't he? She hadn't noticed at first until it seemed a while, then she directed her focus on him. She would have been really embarrassed if it had been her missing toss after toss, so she was sympathetic. But at the same time, she peeked over at the other line, wondering if she should have been over there.

She glanced over at that younger boy who suggested throwing them all at once. Did that work? She didn't know, but she nodded encouragingly. "Seems like as good a strategy as any," she helpfully added to the twin in front of her. She might give it a try herself if it proved successful.
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Old 03-02-2022, 01:33 PM   #45 (permalink)

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When his 16th toss proved to be just another brick in the wall of utter humiliation, Atlas almost did not even need the suggestion of the younger Ravenclaw. Actually, in all honesty, since it had been suggested...it made him want to NOT do just that, especially since the advice was coming from someone younger than himself. But also, ironically, he just wanted to throw something. A matter only made a little more complicated when a pretty fifth year agreed with the hatchling. But then, to sway him in the opposite direction (back towards his initial desire) was the whole point that throwing multiples was actually against the rules. Assuming standard boardwalk rules were in effect. "Yeah..." he mumbled while wiping his nose. "...maybe."

So, bruised by a bunch of rings and bottles, Atlas let his remaining rings go all at once and....TO ABSOLUTELY NO ONE'S SURPRISE...NONE OF THEM STUCK. His fingers clawed down his face as he dragged himself forward to collect the five rings.

Again.

"There is the Space Age...or Renaissance," he offered that same little Claw as he went storming on by him.
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Old 03-02-2022, 07:28 PM   #46 (permalink)



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Some different places that people liked to go on holiday? Maybe like sporting events or something. He hadn't really been on holiday since his mother worked year round but she did take him to like the quidditch world cups when they were in town. Nothing too far, sadly. As far as what went into building an amusement park, he wasn't really sure. Because as the Professor lady who had graduated with his mum said, muggles couldn't just wave their wand and have rides and games appear. They had to carefully construct it. Or .... were there undercover wizards on-hand that used magic at night to make the process of constructing an amusement park go faster?????? Wait, was that actually a thing??? A possibility??

Apollo's thoughts were interrupted because they were moving on to playing a ring toss game.... !!! Quidditch chasing skills would come in handy, as he'd been practicing EXTRA hard and hoping to make proper chaser for next summer and not just a reserve. He did grimace at the young ravenclaw telling his dormmate to throw them all at once and figured, eh... why not??

Taking the handful, he threw them at the bottles and watched as most clanked in between the bottles but wait.... there it was ... one landed on the neck!!! Walking over, he took the bottle to see what the theme was and smiled. Mundane animals. Grandpa Tanc would be thrilled with such a theme.
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Old 03-03-2022, 02:21 AM   #47 (permalink)

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The students jumped right in, and it was very fun to see. Rosalie observed them each taking their turns, most of them with success. It did take a more than one round for many, like Miss Prescott, Miss Blackthorne, and Mister Nam, while a few others nailed it within the first go-round, like Miss Wolff, Miss Guidry, Mister Anders, Miss Fox, and Mister Adara-Stark. And they all seemed to opt for their own strategies, whether tossing them all as quickly as possible or taking the time to aim. None of it was too surprising. There was skill to it, but there was a bit of luck too. Which meant it wasn't entirely out of the realm of possibility that some would be very unlucky, even if she had thought it unlikely.

Text Cut: Mister Evans & Mister Flamsteed & Miss Creed
Quote:
Originally Posted by Felixir View Post
Actually.

Actually.

Actually, this activity came as a sudden, immense relief. Suddenly, he didn't have to concern himself with the smoke and mirrors and sleight of hand regarding his train of thought. Suddenly, he had an idea about how to go about it in future too.

For now, though, the ring toss. Inspired by this new method of evasion, Milo stepped right up and grabbed the next bunch of rings available, and started throwing. He was no sportsman, and he had very little skill and experience with games such as this, but after a number of tries happened to land one of the hoops around a bottle neck, more luck than judgement.

Milo stepped forward, retrieved his slip of parchment from the bottle, and read it. A historical place/time period. He checked the back too, but already knew he'd find no information there. So... so it came back to him anyway.

The game had betrayed him. Traitors everywhere.

"Ms Applewood," Milo said, side-eyeing the ring toss of treachery and stepping away from it. "I need a historical place or time period." And then, in case she tried to get him to think of one on his own, he shamelessly tacked on the lie, "I don't know any."

And then, because another sideways glance landed on that one Gryffindor with the name Milo knew very well, he helpfully chipped in. "Throw them all at the same time." He didn't know if that would increase the odds in the case of random throwing, but he did want to see what would happen.
Quote:
Originally Posted by sweetpinkpixie View Post
I am in miiiiiiiiiiiiiiiiisery...

When his 16th toss proved to be just another brick in the wall of utter humiliation, Atlas almost did not even need the suggestion of the younger Ravenclaw. Actually, in all honesty, since it had been suggested...it made him want to NOT do just that, especially since the advice was coming from someone younger than himself. But also, ironically, he just wanted to throw something. A matter only made a little more complicated when a pretty fifth year agreed with the hatchling. But then, to sway him in the opposite direction (back towards his initial desire) was the whole point that throwing multiples was actually against the rules. Assuming standard boardwalk rules were in effect. "Yeah..." he mumbled while wiping his nose. "...maybe."

So, bruised by a bunch of rings and bottles, Atlas let his remaining rings go all at once and....TO ABSOLUTELY NO ONE'S SURPRISE...NONE OF THEM STUCK. His fingers clawed down his face as he dragged himself forward to collect the five rings.

Again.

"There is the Space Age...or Renaissance," he offered that same little Claw as he went storming on by him.
Quote:
Originally Posted by emjay View Post
The idea of creating an amusement park sounded really fun to Karleigh. She had been to that DA carnival a couple summers ago and she thought that was kind of similar. And she had lots of fun there.

It was also probably a good idea that they would be given ideas on what the theme of their amusement parks should be, because Karleigh didn't know. Not that she didn't have any ideas, it was more like the fifteen year old had too many ideas and wasn't sure how to narrow her focus. This might be helpful.

She had never played a ring toss before, but she was familiar with the concept and it seemed pretty self-explanatory. Hopefully she would manage okay, otherwise it might prove embarrassing to do it wrong or miss the target. So once she'd gotten into one of the lines, she peered past the students in front of her to watch their turns and get an idea of what she should be doing.

Karleigh had gotten in line behind one of the Gryffindor twins in the year below her. She was unsure of his name because she couldn't quite tell them apart and didn't want to speculate. But he was taking an awfully long time, wasn't he? She hadn't noticed at first until it seemed a while, then she directed her focus on him. She would have been really embarrassed if it had been her missing toss after toss, so she was sympathetic. But at the same time, she peeked over at the other line, wondering if she should have been over there.

She glanced over at that younger boy who suggested throwing them all at once. Did that work? She didn't know, but she nodded encouragingly. "Seems like as good a strategy as any," she helpfully added to the twin in front of her. She might give it a try herself if it proved successful.


The struggle for Mister Flamsteed was certainly evident, but he continued to power through it, which was admirable. Rosalie wasn't going to let him struggle forever though.

But first, Mister Evans' question. She doubted he didn't know any time or place in history, but it was one of the broader theme options among the bunch, so she would humor him. She smiled. "Mister Flamsteed's suggestions are two excellent options. I might add Ancient Egypt or the Roman Empire as two more possibilities." There was a lot to choose from among any of those, so hopefully one of them sparked some inspiration.

Now, for the Gryffindor fourth year, she followed him as he went to collect the rings. "I appreciate the effort you've put in, Mister Flamsteed," she said with a reassuring smile. "You may go ahead and select a bottle for your theme, unless you wish to continue." Unlikely, but she had been surprised before, so the option was there if he felt particularly determined.

And since the other line was empty at the moment, she'd retrieved the rings the previous student had used and offered those to the fifth year Gryffindor with a smile. "Your turn, Miss Creed."


-

And, with a glance at her watch, it was time to continue.

"Great job, everyone! There's still plenty of time to finish the ring toss to find out your theme, but I want to introduce the next part of the activity for you all now."

Picking up a stack of papers, Rosalie moved about the room, passing one to each student. On each paper, there was a paragraph of questions.

Quote:
Design your own amusement park based on the theme that was selected in the game. Will it be only for entertainment, or will there be educational parts of it as well? Where is it located? Is it open all year round, or is it open only for a certain amount of time each year? What kinds of rides, attractions, events, and/or other activities would you include and how many? What kinds of food will your food stalls/shops/restaurants serve? What kinds of merchandise and/or souvenirs will you sell?
"As we discussed before, you'll be creating your own amusement park. These questions are to help you get started and help get the creative juices flowing. You don't necessarily have to answer all of these. For example, your amusement park may only do food stalls and no indoor restaurants, or vice versa, or maybe you have both. These are just some of the options to consider.

"You may work alone, or you may work with a partner. But if you do work with a partner, the theme park you create needs to be based on both of the themes you received in some way. For some, that might be an extra challenge, but perhaps it'll be a little bit extra fun too."
One could create some really wacky and fun ideas with two seemingly different themes after all.

"If you have any questions, please let me know. Otherwise, you may begin."

OOC: Apologies for the delay, everyone! I got sick over the weekend and wasn't able to get on here for a few days because of it. Thank you for your patience!

Catch up on the ring toss theme activity is still allowed if you want to complete that before this part of the activity. If you have any questions, please don't hesitate to ask!

Class will begin wrapping up in approximately 72 hours.
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Old 03-03-2022, 08:21 PM   #48 (permalink)
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~ Mrs. Steve Harrington ~ It be like that sometimes.

Jude saw Evan making his way towards him. The Hufflepuff himself stood there, grinning from ear to ear. “Music!’’ he responded enthusiastically. “Quite a fitting theme.” And quite the luck he’d tossed a ring at the bottle which had housed the topic. “What’s yours?” Hopefully Evan had gotten something he liked too. If not, well, Evan was pretty brilliant; the Ravenclaw could always figure things out. “I can help if you need it.” Jude didn’t mind volunteering with that.

The Hufflepuff took the paper when Professor Applewood handed him one. He read the words quickly then headed back to his desk. Already he had mentally answered some of the questions. On a new sheet of paper in his book, he prepared to get started writing his ideas down. Then he peered over at his friend. There was some hesitancy in him since he was unsure if asking for them to work together would be too much for Evan. It was at that moment that Jude decided that he needed to clear some things up with the other boy. He’d do that after this class was over.

He got down to work.

SPOILER!!: Jude’s planning

Name: Flying Solo Musical Park
Target Audience: All ages
Attractions: Games, foods, rides, souvenirs, special activities
Location:
Opening Times:
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Old 03-04-2022, 02:42 AM   #49 (permalink)

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So...here was the thing. While this Gryffindor was MORE than happy to forget the rings and just grab a bottle to be done with it all...doing that meant he was giving up. Not finishing what he had started AND accepting defeat. Of all the things he thought may take him out, a couple of plastic rings and a crate of bottles was not it. Not to be dramatic here or anything, but the mere suggestion that he just walk over and pick a bottle was ego bruising. Honestly, the audacity of the professor in giving him a perfectly reasonable out so he could actually focus on the ACTUAL content of the lesson.

Huffing and no puffing, Atlas folded his arms over his chest and glared at the bottles.

WHATEVER.

He would just step aside to let the pretty fifth year girl go ahead.

Deciding that in NOT walking over to grab a bottle but rather turning back towards that one first year with the time period topic and joining him by choice was the loophole to spare him the additional humiliation of accepting defeat (it made sense in his head). "Let's do the sauce one," he said decidedly as he joined the little Ravenclaw and pulled a bit of parchment out. The sauce one, of course, meaning Renaissance. "Can be like a water park...but instead of water its all sauces...really watery sauces."
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Old 03-04-2022, 03:07 AM   #50 (permalink)



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Delilah seemed to have a lot of thoughts, but when it came to actually organizing them and writing them down...well, that just wasn't her talent. This called for a bulleted list! That seemed like the easiest and best way to get started. She fumbled around for a quill, some ink, and a blank piece of parchment. Once that was all settled and ready to go, she jotted down her first thoughts.

Purpose: Entertainment. Nothing educational about it.
Location: London, England
Time of year: Open year-round.
Types of Rides:
  • A Batman vs. The Joker Dueling Coaster
  • Something with Maleficent. What? I don't know.
Food: Junk food. All you can eat pizza, nachos, and cotton candy. None of these sit-down, quiet-type places.
Merchandise: Fun stuff! Gag gifts! Keychains, bag clips, squishies, etc. of ALL the characters!


Okay, so that was all she had so far, but it was a REALLY GOOD START if she did say so herself. She was ready to ride that dueling coaster, and it wasn't even anything more than just a thought in her brain!
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