Disclaimer: This information is provided as a guide so that you can further enjoy the SS School RPG. This information is subject to changes as more information about the characters is revealed in the story. Also, please remember that some of this information may not be known to your character "IC".
At the start of term feast, Headmistress Rae announced that this term Hogwarts would be holding an Inter-House Tournament in which students could submit their names into the Goblet of Fire if they wished to have an opportunity to compete. Each Head of House selected a group of students from these submissions to be voted upon and ultimately, narrowed down to four students (three champions and one alternate for each house) elected by their peers to represent their house in a tournament of skill, knowledge, practicality, and bravery.
The Champions
Gryffindor: Boys Like Ama, hermione19882003, and whende; Alternate – kimberly_and_harry
Hufflepuff: Nienna, the.time.is.now, and Freds_caribbeangirl; Alternate – ZDARDSKY
Ravenclaw: Grangerfn1, Hawken Terrell, and TiffanyT; Alternate – voldemortsucks
Slytherin: Racheya, pgspickles, and Pigwidgeon Took; Alternate – The Doctor
The Tournament: Task One
Champions began this task in the Fruit Grove, where they were given instructions to locate a tree marked by four feeding buckets and there encountered a bowtruckle. The champions had to quickly think and retrieve the appropriate food to appease the bowtruckle in order to retrieve a key and a map from the tree. The key and the map led to the Fourth Floor, seventh room on the left. In this room, the champions were forced to battle a boggart inhabiting a closet in order to obtain a bag of runes and instructions to head to the dungeons.
Students began the second stage of this task in a chamber of the dungeons with a clinking bag of eight different runes, each with its own color, and a ring of keys, each with its own color and a different number etched into it. Within the chamber is a door with a string of numbers etched into its stone face and a round, hollow opening beside a keyhole. The champions were required to decipher how the string of numbers etched into the door was related to the various keys and runes. The clever champions realized that in order to unlock the door, they must use their knowledge of Arithmancy to find the reduced sum of the string of numbers and then find the key with the same number etched into it. After inserting the key, the champions soon realized that the door did not yet unlock and that there must be another component to the puzzle. Those adept in Ancient Runes would have recognized that a number of keys’ colors matched a color of one of the eight runes in their bag. After finding the appropriate rune and inserting it into the hollow opening beside the keyhole, the door unlocked and allowed the champion into the next chamber.
In the second chamber, the champions were forced to deal with pesky pixies before attempting to find a way to unlock the next door. Once the pixies were dealt with (by locking them in a lovely steel cage), the champions used the same method as before to progress into the next chamber, but with a different string of numbers, a different key and a different rune. The students continued on in this fashion through three more chambers, with one chamber containing a vial of unknown potion, another containing annoying fire crabs, and another with nothing out of the ordinary at all.
Finally the champions reached the sixth and final chamber where they encountered a door with double the amount of numbers, keyholes, and hollow placings. Using the same methods, the champions unlocked the door and found the next chamber, which contained no further doors, just a strange box atop a pedestal in the center of the chamber. This box contained a round hollow space and on the front face were three keyholes, each with a single digit above it. Those champions who were determined enough would have realized that three of their remaining keys and one remaining rune needed to be inserted into the box in the correct configuration. If they did so successfully, the box opened to display a piece of parchment and a silver ring to be used in the Third Task.
Task One Scores
Hufflepuff: 40
Ravenclaw: 36.8
Gryffindor: 31.1
Slytherin: 20.8
The Tournament: Task Two
Champions completed this task as a team, solving word puzzles/riddles that serve as clues about where to seek the next clue. Professor Vindictus announced the first clue, "Winged words come from afar. Bring you home where e'er you are." This clue led the champions to the owlery, where they searched high and low to find a tiny fragment of parchment protruding from a pile of feathers and owl pellets. The parchment contained the second clue, which read, "Come up and up in darkest night. Find here glass eyes with distant sight." The second clue lead the champions to the dark and deserted Astronomy tower, where they discovered a few telescopes, one of which contained the next clue taped inside its lens, which read: "Dank or dark, I cannot say, but troublemakers come here to stay." The third clue pointed to the dungeons, where the champions found their fourth clue written in lines 100 times on the blackboard: “Here the Keeper's keys do keep. And also Keeper kept for sleep.” When the champions arrived at the Gamekeeper’s Hut, they searched high and low to find the next clue resting beneath the Gamekeeper’s pillow. It read: “Ugly guard of entrance stone, Between his lips, the way is shown.” Dashing off, the champions hurried to the Gargoyle where they discovered their next clue stashed between the gargoyle’s teeth. Unrolling the parchment, they saw “You're empty when you enter, fuller when you go. And 'neath the eagle's plenty, the final answer's stowed. It's just a little trinket, treasure for the feat, But bring it to the broomsmith, and find the task complete." Challenging though the clue was, once unmasked it lead to the Flying Instructor, Professor Vindictus. Ravenclaw champions were the only team to complete the entire task, thus earning themselves an interesting trinket – a small flask containing sneezing powder, suspended by a thick golden chain, to be used in the Third Task.
Task Two Scores
Ravenclaw: 40
Slytherin: 32
Gryffindor: 27
Hufflepuff: 26
The Tournament: Task Three
The Champions were given the duty to find the Triwizard Cup, hidden somewhere within the maze earlier that day. Champions were given two options if in need of assistance: Sending up teal sparks if requesting the help of a flying horse (only to be used once and for any but one particular obstacle) or red sparks if needing to get out of the maze for any reason at all. Within the maze, the champions faced a confusing, direction-giving suit of armor, Cornish pixies, a wolf, a sphinx, a sleeping baby dragon, and blast-ended skrewts. Also, champions had to deal with immense darkness and fog, which could only be completely diffused by the light from the ring earned in the first task and those champions from Ravenclaw in possession of sneezing powder from the second task also had at their disposal a means to deal with one creature within the maze. Despite Ravenclaw’s potential advantage with the sneezing powder, it was Slytherin who reached the cup first, relatively unharmed, and was awarded top points!
Task Three Scores
Slytherin: 29.3
Ravenclaw: 26.7
Gryffindor: 26.7
Hufflepuff: 21.3
Tournament Final Results
In the end, after all the tasks were complete and the scores were tallied, Ravenclaw was declared the winner of the Hogwarts Inter-house Championship! Congrats Ravenclaw!
Final Scores
Ravenclaw: 103.5 = WINNER!
Hufflepuff: 87.3
Gryffindor: 84.8
Slytherin: 82.1
Quidditch
Preliminary Round
• Hufflepuff defeated Gryffindor, 250 to 0
• Ravenclaw defeated Slytherin, 100 to 10
All-Star Game
• All-Stars defeated Hogwarts Staff, 40 to 10
Consolation Game (Third Place)
• Gryffindor defeated Slytherin, 190 to 30
Championship Game
• Hufflepuff defeated Ravenclaw, 180 to 70
House Cup Winner = Hufflepuff