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Go Back   SnitchSeeker.com > Forums > SnitchSeeker RPG > SnitchSeeker RPG Archives > Hogwarts Archive > Headmaster: Abraham Botros's Reign > Term 41: Sept - December 2015


Term 41: Sept - December 2015 Term Forty-One: Operation RHS (Sept 2087 - June 2088)

 
 
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Old 09-03-2015, 03:38 AM
Tazenhani Tazenhani is offline
 
Default Dueling Spell List

The following spells can be used in the dueling club. Included are descriptions of each spell, as well as the point effects that they will have on Health (H), Magic (M) and Fatigue (F) bars.

NOTE: Health, magic and fatigue all refer to the caster's point system. Damage refer's to the target's points, and will indicate which category the damage goes to.

Duelers must keep track of their points at the end of every post. Every action within a duel will result in the loss of the dueler's points, and the potential to decrease the opponent's points. It is up to the opponent to determine what the outcome of the spell is, however, once again each action will cost points. It is important students keep this in mind.

RPers may choose how the spells effect their characters, however there are no partial points (unless stated in the 'Additional Effects' section of the spell). No matter if a small scrape is obtained, the full point loss will still occur.

Please remember to RP realistically, to your character's IC capabilities and talents. Not every duel has to be won, and not every student has to be a great dueler. Keep in character, but most importantly, remember to have fun!

Note: Spells can be combined or cast in succession. Points for each spell still apply. But you can get some creative results out of this, so think outside of the box!


-----------------------
OOC:
Please be advised that you all are test subjects. I'm not 100% sure on how the scoring will work, so if you see problems with how points are distributed with the use of spells, please let me know!

Also, if I missed any spells you want, please also let me now

-----------------------



List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~
Old 09-03-2015, 04:18 AM   #2 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'A' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

A

  • Accio: Summoning charm; summoning an object to the caster
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5 (if directed at opponent)
      • M: 0
      • F: 0
    • Additional Effects: n/a

------------------------------

  • Aguamenti: Water-making spell; creates jet/fountain of water from the wand
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Followed up by a freezing charm, will cause the freezing charm to do 2x damage to opponent

------------------------------

  • Alarte Ascendare: Shoots target into the air
    • Not permitted in club
    ------------------------------

    Anapneo: Clears blocked airway
    • Caster Points:
      • H: +10 (only if airway is blocked by spell)
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to block head-cold spells, dust spells or anything that might affect breathing

------------------------------

  • Animalis Fidelis: Causes animals to become friendly towards caster
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used on animals/to defend against animals

---------------------


  • Anteoculatia: Turns target's hair into antlers
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a

------------------------------


Text Cut: Assignment Spell! (Anti-Jinx)
  • Anti-Jinx: Blocks jinx over one target
    • Caster Points:
      • H: 0
      • M: 15
      • F: 20
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to block any jinx; must cast on self
    • NOTE: This spell can ONLY be used if a dueler has completed the assignment for it


------------------------------

  • Anti-Disapparition Jinx: Prevents disapparation
    • Cannot be used in dueling club. Similarly apparation cannot be used.
------------------------------
  • Aparecium: Revealing Charm; reverses concealing charms
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates ANY concealment in effect (and the bonus of the concealment); whether concealment is by charm or physical nature

------------------------------

  • Aqua Eructo (Charm): Creates a jet of water from the wand tip, which the caster can control
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Unlike aguamenti, can cause damage; followed up with freezing charm, the freezing charm will do 2x the damage

---------------------

  • Aresto Momentum: Decrease speed of a moving target(s)
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against damage of knock-back and throwing spells

---------------------

  • Arrow-shooting spell: Shoots arrows from wand
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Ascendio: Lifts caster high into the air
    • Not permitted in the dueling club

---------------------

  • Avifors: Transforms target into a bird
    • Caster Points:
      • H: -25
      • M: +150
      • F: +10
      • Health and fatigue bonus are only IF caster casts spell on self
    • Opponent Points (If caster casts on opponent):
      • H: -50%
      • M: -25
      • F: +10
    • Additional Effects: Affected must find a way to transform back, before they can cast any additional spells

---------------------

  • Avis: (Bird conjuring charm); conjures a flock of birds from the tip of the wand
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Must be used with Oppugno to cause damage

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-20-2015 at 05:25 AM.
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Old 09-03-2015, 06:51 AM   #3 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'B' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

B


  • Babbling Curse: Forces the victim to babble whenever they try to speak.
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -50%
      • F: 0
    • Additional Effects: Victim must cancel the curse before they can cast another spell

---------------------

  • Bat-Bogey Hex: Enlarges the victim's bogies, gives them wings and causes said winged bogies to attack the victim/their producer.
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Baubilious: Produces a bolt of white light from the wand tip, which can be damaging
    • Not permitted in the club.

---------------------

  • Bedazzling Hex: Conceals the target of the hex, similar to the chameleon charm
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can avoid opposing spells without using fatigue/magic points while the hex is in place.

---------------------

  • Bewitched Snowballs: Enchants snowballs so that they pelt themselves at the target
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Bombarda: Causes a small explosion
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Bombarda Maxima: More powerful version of Bombarda; produces large explosions which can remove whole walls
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Brackium Emendol: Heals broken bones
    • Caster Points:
      • H: +15
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: May only be utilized to restore health if there are broken bones (NOTE: This does not mean break bones to gain back health)

---------------------

  • Bubble-Head Charm: Creates a bubble of air around the target's head, to help them breathe
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against water and/or smoke spells, or other spells which may cause congestion.

---------------------

  • Bubble-producing Spell: Creates a stream of non-bursting bubbles (may appear in multiple colors)
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: May be used to slow an opponent down, or as a defense against minor spells.

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-17-2015 at 03:49 AM.
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Old 09-03-2015, 06:52 AM   #4 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'C' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

C

  • Calavrio: Causes target's hair to fall out
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Cantis: Causes target to involuntarily sing
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25
      • F: 0
    • Additional Effects: Spell must be nullified before the victim can cast another spell

---------------------

  • Carpe Retractum: Creates a rope which can bind and pull the target to the caster (seize and pull charm)
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -2
    • Additional Effects: Ropes must be removed before caster can move

---------------------

  • Cascading Jinx: Offensive spell to defeat multiple targets
    • Caster Points:
      • H: 0
      • M: -300
      • F: 0
    • Opponent Points:
      • H: -50% (per opponent)
      • M: 0
      • F: 0
    • Additional Effects: May be used on one opponent, though effects remain the same

---------------------

  • Caterwauling Charm: Perimeter charm which, when breached, gives off a high-pitched shriek
    • Caster Points:
      • H: -10
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can be used against invisibility spells. Charm affects both caster and target.

---------------------

  • Cave Inimicum: Warns caster of approaching enemies
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Will cancel out any invisibility spell in effect

---------------------

  • Cheering Charm: Target becomes content and happy, and stronger castings may cause the target to succumb to uncontrollable laughter
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -25%
      • F: 0
    • Additional Effects: Spell must be nullified before victim can resume casting OR victim can only cast 'happy'/'positive' spells while under the charm's influence.

---------------------

  • Colloshoo: Glue's target's shoes to the ground (aka Stickfast Hex)
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim is unable to use Fatigue to avoid spells until the spell is negated.

---------------------

  • Confringo: Causes explosions upon contact, and often creates fire
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Confundo: Causes confusion and befuddlement of the victim (i.e. Confundus Charm)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25%
      • F: 0
    • Additional Effects: n/a

---------------------

  • Conjunctivitis Curse: Causes great pain to the eye(s) and may cause pink eye
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Cornflake Skin Spell: Skin appears and feels like it is coated in cornflakes
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Cracker Jinx: Conjures exploding wizard crackers, which can be used offensively though they may harm the caster and the target
    • Caster Points:
      • H: -10 (if in close proximity/greater force of spell)
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: The proximity and intensity of the spell (or redirection) may cause harm to both the caster and target

---------------------

  • Curse of the Bogies (Mucus ad Nauseam): Causes the target to have a head cold and extremely runny nose
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -5
      • F: 0
    • Additional Effects: n/a

---------------------

  • Cushioning Charm: Creates an invisible cushion over a target
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defensive spell

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-21-2015 at 04:25 AM.
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Old 09-03-2015, 06:52 AM   #5 (permalink)
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'D' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

D

  • Defodio: Gouging spell which can take large chunks out of an object
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.

---------------------

  • Deletrius: Disintegrates the target
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.

---------------------

  • Densaugeo: Causes teeth to grow rapidly, or may replace lost teeth
    • Caster Points:
      • H: +5 (ONLY if replacing lost teeth)
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can replace teeth ONLY if they have been lost (NOTE: teeth should not be lost just to regain health)

---------------------

  • Depulso: Banishes an object, such that it causes the target to fly to a specific location and/or away
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets

---------------------

  • Descendo: Causes target to move downward, and can be used as a gravity spell
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -25%
    • Additional Effects: As it can cause a downward force, spell can be used to exert gravity/downward inertia on a target

---------------------

  • Deprimo: Places immense downward pressure on a target, which can result in the target fracturing
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: -50%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Diffindo: Rips, tears, shreds or physically damages target (Severing Charm)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)

---------------------

  • Diminuendo: Causes target to shrink
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -25%
      • F: -5
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored

---------------------

  • Disillusionment Charm: Target blends in with it's surroundings (Chameleon Charm)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Target can avoid opposing spells without use of fatigue or magic points, so long as the spell is in effect.

---------------------

  • Draconifors: Transforms a target into a dragon
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can turn self into a dragon at which point all fire spells cost 0 magic points and can do no harm to the caster. Or, the caster can create a dragon to defend them, which provides an additional 100 magic points to the caster, and also allows the student to defend against opposing fire spells without the use of magic or fatigue points (as the dragon will do the defending)

---------------------

  • Drought Charm: Causes water to dry up
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against, or end, freezing charms and can defend against water and ice spells

---------------------

  • Ducklifors: Transforms the target into a duck
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -75%
      • F: +5
    • Additional Effects: Target must find a way to cancel (Finite) the spell before they can cast another. Target may use fatigue to try and attack the opponent, and physical attacks/maneuvers cost 50% less to use while in duck form.

---------------------

  • Duro: Turns target into solid stone (i.e Hardening Charm)
    • Caster Points:
      • H: 0
      • M: -500
      • F: 0
    • Opponent Points:
      • H: -100%
      • M: -100%
      • F: -100%
    • Additional Effects: If used on a dueler and is successful, will end the duel (but will NOT kill or severely injure the person). Spell can be used on other targets to assist with the duel.

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 08:42 AM.
Tazenhani is offline  
Old 09-03-2015, 06:53 AM   #6 (permalink)
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'E' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

E

  • Ears to Kumquats: Transforms target's ears into kumquats
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled

---------------------

  • Ear-shriveling Curse: Causes target's ears to shrivel up
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot hear spells cast at them until the spell is cancelled

---------------------

  • Ebublio: Causes target to inflate and explode into bubbles
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • NOT allowed to be used on opponents
    • Additional Effects: Can only be used on inanimate objects to assist in the duel

---------------------

  • Engorgio: Causes target to swell in size
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: +25 (only if cast on living target, increase for that target)
      • M: 0
      • F: -10 (only if cast on living target, increase for that target)
    • Additional Effects: If cast on a living target, caster or otherwise, health increase and fatigue decrease apply to THAT target)[/i]

---------------------

  • Engorgio Skullus: Causes target's skull to swell disproportionately
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: -25%
      • F: 0
    • Additional Effects: Can only be used ONCE on a victim

---------------------

  • Entomorphis: Transforms target into an insect
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -25%
      • F: +25
    • Additional Effects: Spell must be cancelled before the target can cast spells again. Spell may be cast on the caster, in which case Health, Magic and Fatigue point changes count towards the caster.

---------------------

  • Entrail-Expelling Curse: Expels entrails from target's body
    • Not permitted in the club.

---------------------

  • Episkey: Heals minor injuries and broken bones
    • Caster Points:
      • H: +5
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Epoximise: Adheres two objects together, as if they were glued together
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H:
      • M: -10
      • F: -5
    • Additional Effects: n/a

---------------------

  • Erecto: Straightens out and stands up the target
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Evanesce: Vanishes the target
    • Not permitted in the club.

---------------------

  • Evanesco: Vanishes the target, such that the target goes into non-existence
    • Not permitted in the club.

---------------------

  • Everte Statum: Throws the target backwards
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Expecto Patronum: Defensive spell that conjures white shield or spirit-like animal to aid the caster
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a defense against offensive spells.

---------------------

  • Expelliarmus: Disarms the target (of whatever they are holding) and can be used to knock-back a target if cast forcefully enough
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -15 (ONLY if spell disarms caster of wand)
      • F: 0
    • Additional Effects: n/a

---------------------

  • Expulso: Causes an explosion by pressure
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Extinguishing Spell: Quells fires
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against fire spells

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-28-2015 at 03:56 AM.
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Old 09-03-2015, 06:53 AM   #7 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'F' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

F

  • Feather-light Charm: Makes a target extremely light
    • Caster Points:
      • H: 0
      • M: -15
      • F: +10 (ONLY if cast on caster)
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be cast on caster/target to increase ease of physical movement. Can also be cast on inanimate objects to assist with duel.

---------------------

  • Ferula: Creates bandage and splint
    • Caster Points:
      • H: +15
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used if target has a broken bone (NOTE: bones should NOT be broken just to gain more points)

---------------------

  • Fianto Durio: Defensive charm that strengthens shield spells and/or objects
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against spells

---------------------

  • Fiendfyre: Creates uncontrollable spirits of fire
    • Not permitted in the club.

---------------------

  • Finite: Terminates spell effects
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: MUST be directed at one spell at a time (one Finite for EACH spell desired to be cancelled). Will not cancel everything in the vicinity of the caster. (Finite MUST be cast on EACH spell to cancel them. The exception is spells that combine into ONE big spell: like Oppugo and Avis combine into attacking birds. ONE finite would be required to get rid of the attacking and the birds. If it was say, Rope and Ice, however, these are two separate spells that would need separate Finite's to cancel)

---------------------


Text Cut: Spell Assignment (Finite Incantatem)
  • Finite Incantatem: Terminates ALL spells in the vicinity of the caster
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: ALL spells/spell effects in the duel get cancelled
    • NOTE: This spell can ONLY be used once a dueler completes the spell assignment for it


---------------------

  • Finger-removing Jinx: Removes target's fingers
    • Not permitted in the club.

---------------------

  • Firestorm: Creates a ring of fire
    • Caster Points:
      • H: 0
      • M: -750
      • F: 0
    • Opponent Points:
      • H: -150
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Flagrante Curse: Curses an object so that when it is touched it burns skin
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects:Can remain in effect for the entire duel, so that whenever the object is contacted Health Points are lost (for either caster or opponent).

---------------------

  • Flame-freezing Charm: Causes fire to tickle instead of burning
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Defends against fire

---------------------

  • Flipendo: Pushes or knocks out target, depending on strength of the spell (i.e. Knockback Jinx)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Flipendo Duo: More powerful version of the knockback jinx
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Flipendo Tria: More powerful version of Flipendo Duo (can resemble a mini tornado)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Flying Charm: Can make inanimate objects fly
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as an evasion technique

---------------------

  • Fumos: Produces a cloud of dark grey smoke
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points

---------------------

  • Fumos Duo: More powerful version of Fumos
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Is NOT a shield spell (will not cancel incoming spells), but ONCE cast allows BOTH duelers to avoid next cast offensive spells without use of magic or fatigue points. Can also damage breathing of opponent

---------------------

  • Furnunculus: Causes the target to become covered in boils or pimples
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Fur Spell: Causes growth of fur on the target
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-22-2015 at 04:32 AM.
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Old 09-03-2015, 06:53 AM   #8 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'G' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

G

  • Gemino: Creates an identical copy of the target
    • Caster Points:
      • H: 0
      • M: -100 (for first copy); -25 PER additional copy
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: One use could be to create a replica of oneself, in which case all offensive spells could be avoided without use of magic or fatigue points

---------------------

  • Glacius: Changes target into solid ice (i.e. Freezing Spell)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: 0
      • F: -25%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen

---------------------

  • Glacius Duo: More powerful version of Glacius
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: 0
      • F: -50%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen

---------------------

  • Glacius Tria: More powerful version of Glacius Duo
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: -100%
    • Additional Effects: For club purposes the spell will NOT transform the target (if human) into solid ice, but will severely restrict movement as if target was mostly frozen. Target can no longer physically avoid spells.

---------------------

  • Glisseo: Causes stairs/uneven surface to flatten into a slide
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can create an incline

---------------------

  • Green Sparks: Green sparks are produced from wand
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Gripping Charm: Helps increase effectiveness of a grip
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counteract Expelliarmus

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-22-2015 at 01:42 AM.
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Old 09-03-2015, 06:54 AM   #9 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'H' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

H

  • Hair-thickening Charm: Thicken's the target's hair
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Herbifors: Causes flowers to grow from the target
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Herbivicus: Causes plants and flowers to grow immediately to their full size
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: CANNOT be used in conjuction with Herbifors

---------------------


Text Cut: Assignment Spell (Homing Spell)
  • Homing Spell: Offensive spells which follow the target with constant speed and accuracy
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Can be combined with other spells to 'lock' those spells onto the target (point system remains in effect for BOTH spells). Spells locked onto a target can ONLY be defeated with Magic (NOT with use of physical/fatigue avoidance)
    • NOTE: Can ONLY be used once dueler has completed the assignment for the spell


---------------------

  • Homenum Revelio: Reveals any human presence near the caster (Human Presence Revealing Spell)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to cancel/negate disillusionment type spells

---------------------

  • Homorphus Charm: Causes a transformed target to resume it's original shape
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to cancel transformation spells. Note that points will NOT revert to what they were before the transformation.

---------------------

  • Hot-Air Charm: Creates stream of hot air from the wand
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against ice spells

---------------------

  • Hove Charm: Causes target to float in mid-air for a short period of time
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to avoid spells. Must be cast EACH turn (will end after one turn/post)

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 11:23 PM.
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Old 09-03-2015, 06:54 AM   #10 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'i'
~ Rise and Rise Again, Until Lambs become Lions ~

I

  • Immobulus: Renders targets (living) immobile (Freezing Charm)
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -50%
      • F: -100%
    • Additional Effects: Target cannot move or cast spells until spell is cancelled. Spell can ONLY be cancelled by non-verbal counter

---------------------

  • Impedimenta: Generally impedes the movement of the target towards the caster (may trip, freeze, bind, knock back, etc)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------

  • Imperturbable Charm: Makes inanimate objects impenetrable
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used in conjunction with environment to create a shield to defend against spells

---------------------

  • Impervius: Target repels outside forces and substances
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental spells

---------------------

  • Inanimatus Conjurus: Conjures an inanimate object
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can summon/conjure an inanimate object to help in the duel

---------------------

  • Incarcerous: Ties target up with ropes
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: Target must unbind themselves before can cast/move again

---------------------

  • Incendio: Creates fire
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Incendio Duo: Stronger version of Incendio
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Incendio Tria: Strong version of Incendio Duo
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Intruder Charm: Sounds an alarm upon detecting an intruder
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates any disillusionment type spells

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 08:45 PM.
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Old 09-03-2015, 06:55 AM   #11 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'J' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

J

  • Jelly-Legs Curse: Target's legs collapse as if they were made of jelly (i.e. Locomotor Wibbly)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------

  • Jelly-Brain Jinx: Negatively affects target's mental process and thinking capability
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: 0
    • Additional Effects: n/a

---------------------

  • Jelly-Fingers Curse: Causes victims fingers to become unsteady, such that it's hard to grip objects
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: -5
    • Additional Effects: n/a

---------------------


List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 08:50 PM.
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Old 09-03-2015, 06:56 AM   #12 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'K' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

K

  • Knee-reversal Hex: Target's knees appear on opposite side of their legs
    • Not permitted in the club.

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 08:51 PM.
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Old 09-03-2015, 06:56 AM   #13 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'L' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

L

  • Lacarnum Inflamarae: Produces a ball of fire from the wand
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: -75%
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Langlock: Glues target's tongue to roof of mouth
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25
      • F: 0
    • Additional Effects: n/a

---------------------

  • Lapifors: Transforms target into a rabbit
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -75%
      • F: +10
    • Additional Effects: Target must cancel transformation before being able to cast further spells. Spell can be used on any target, including the caster, in which case the opponent point loss also applies to the caster.

---------------------

  • Leek Jinx: Produces leeks out of the targets ears
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Legilimens: Allows the caster to see into the mind of the target
    • Not permitted in the club.

---------------------

  • Levicorpus: Target is dangled upside down by their ankles
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Liberacorpus: Counter spell for Levicorpus
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against, or cancel Levicorpus

---------------------

  • Locomotor: Target rises into the air and moves at will of caster (Locomotion Charm)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Spell must be said with name of target, to move that target.

---------------------

  • Locomotor Mortis: Locks target's legs together so they cannot move (Leg-Locker Curse)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -10
    • Additional Effects: Spell must be cancelled for target to be able to physically move their legs again

---------------------

  • Lumos: Creates a beam of light from the wand tip
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent

---------------------

  • Lumos Duo: More powerful version of Lumos which creates an intense beam of light from the wand tip; can lock onto targets
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to detect target under disillusionment spells

---------------------

  • Lumos Maxima: More powerful version of Lumos Duo; can be used as a projected ball of light
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to detect target under disillusionment spells

---------------------

  • Lumos Solem: More powerful version of Lumos Maxima
  • ; creates ray of light as powerful as the sun
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -50
      • M: -25
      • F: 0
    • Additional Effects: Can be used to temporarily blind opponent. Can be used to cancel disillusionment spells

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-17-2015 at 04:41 AM.
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Old 09-03-2015, 06:57 AM   #14 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'M' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

M

  • Magicus Extremos: Powerful throw spell
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Manus Invisibilis: Binding spell that can be directed at specific parts of an object/body depending on casters intention
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15 (if used on casting hand/arm)
      • F: -10
    • Additional Effects: If used on casting arm/hand, target must cancel spell (or move wand to other hand) to cast

---------------------


  • Melofors: Encases the head of a target in a pumpkin
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: If target tries to cast spell while encased in a pumpkin, opponent does not need to use magic or fatigue points to avoid (assumed that caster's aim will be off)

---------------------

  • Meteolojinx Recanto: Cancels weather effects created by jinxes
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against elemental/smoke spells

---------------------

  • Mimblewimble: Causes target's tongue to temporarily curl up on itself so that it prevents certain information from being spoken by the target (Tongue-Tying Curse)
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: -25
      • M: -100
      • F: 0
    • Additional Effects: Target can only cast non-verbal spells until the curse is broken/removed

---------------------

  • Mobiliarbus: Levitates and moves a inanimate targets
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Mobilicorpus: Levitates and moves living targets
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------

  • Muffliato: Fills target's ears with buzzing so that it is hard to hear
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: 0
    • Additional Effects: Target cannot magically defend until spell is cancelled

---------------------

  • Multicorfors: Changes color of target's clothing
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as a way of trying to blend into the environment

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 11:11 PM.
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Old 09-03-2015, 06:57 AM   #15 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'N' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

N

  • Nox: Cancels any Lumos spell on caster or target's wand (i.e. Wand-Extinguishing Charm)
    • Caster Points:
      • H: 0
      • M: -5
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against Lumos. NOTE that to defend against Duo, Maxima or Solem[i] magic point loss must be -15, -25 and -50 respectively.

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 09:19 PM.
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Old 09-03-2015, 06:57 AM   #16 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'O' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

O

  • Obliteration Charm: Removes or hides footprints
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If NOT used in conjunction with a disillusionment type charm, duelers WILL be able to track one another by footprints.

---------------------

  • Obscuro: Creates a blindfold over the target's eyes
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: -15
      • F: 0
    • Additional Effects: Spells cast by a target (under the influence of this spell) can be avoided without the use of magic or fatigue points

---------------------

  • Oppugno: Causes animals to attack at caster's will
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Must be used in conjunction with an animal's name. EACH animal must have it's own spell (one spell per animal).

---------------------

  • Orbis: Sucks the target into the ground, as if it were made of quicksand
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------

  • Orchideous: Causes a bouquet of flowers to appear out of caster or target's wand
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: For the purpose of the club, may be used offensively against opponent

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-17-2015 at 05:00 AM.
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Old 09-03-2015, 06:58 AM   #17 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'P' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

P

  • Patented Daydream Charm: Creates a highly realistic, 30 minute long daydream for the target
    • Caster Points:
      • H: 0
      • M: -500
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -100%
      • F: 0
    • Additional Effects: A successful cast will cause the duel to end

---------------------


Text Cut: Assignment Spell (Partis Temporus)
  • Partis Temporus: Creates a temporary breach in protective magical barriers
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter shields or protective magical or physical barriers
    • NOTE: Can ONLY be used once dueler has completed assignment.


---------------------

  • Periculum: Shoots red sparks or flares from the caster's wand
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Permanent Sticking Charm: Glues an object permanently in place
    • Not permitted in the club.

---------------------

  • Petrificus Totalus: Temporarily binds the victim's body in a rigid, immobile state
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -50%
      • F: -10
    • Additional Effects: Target must find a way to negate the spell before they can physically move or cast

---------------------

  • Piertotum Locomotor: Animates statues and/or armor to the caster's bidding
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can control up to ONE statue/armor per spell. Each statue/armor provides an additional +30 of fatigue points and +25 of health. The statue/armor can deliver +25 damage per use of +10 fatigue points.

---------------------

  • Placement Charm (Fixate): Temporarily moves a target to a desired location
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to move objects

---------------------

  • Protean Charm: Causes copies of an original object to be affected by any changes to the original
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used along with replicating spells and other spells (cast on the original)

---------------------

  • Protego: Creates a shield against MINOR spells (jinxes, hexes and curses), and sends them in rebound to the original caster (i.e. Shield Charm)
    • Caster Points:
      • H: 0
      • M: -10 (if just defending); -15 (if deflecting spell back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of the returned spell.

---------------------

  • Protego Horribilis: More powerful version of Protego, which can defend against dark magic
    • Caster Points:
      • H: 0
      • M: -50 (if just defending); -60 (if deflecting spell back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of the returned spell.

---------------------


Text Cut: Assignment Spell (Protego Maxima)
  • Protego Maxima: More powerful version of Protego Horribilis, which can defend against dark magic. Can also disintegrate physical things that get too close
    • Caster Points:
      • H: 0
      • M: -100 (if just defending); -150 (if deflecting back)
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: If spell being defended against is deflected back at the opponent (and is successful) the opponent takes the damage of the returned spell.
    • NOTE: Can ONLY be used if a dueler has completed the assignment.


---------------------

  • Protego Totalum: More powerful version of Protego Maxima[i], which creates an impenetrable shield over a small area. Only the Unforgivable curses can get through
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Will NOT deflect spells, but blocks ANY and ALL spells for 2 turns.

---------------------

  • Purple Firecrackers: Shoots firecrackers (purple) from the caster's wand
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Pus-squirting hex: Causes pus to squirt from target's nose
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-25-2015 at 12:28 AM.
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Old 09-03-2015, 06:58 AM   #18 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'Q' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

Q

  • Quietus: Returns a magnified voice to normal volume
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend/counter shrieking charms

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 09:45 PM.
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Old 09-03-2015, 06:59 AM   #19 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'R' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

R

  • Redactum Skullus: Shrinks the target's head
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: -25%
      • M: -25%
      • F: 0
    • Additional Effects: Can be used to defend against Engorgio Skullus[i] or can be used offensively. Can only be used ONCE offensively in a duel.

---------------------

  • Reducio: Makes an enlarged target smaller (i.e. Shrinking Charm)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: +10
    • Additional Effects: n/a

---------------------

  • Reducto: Breaks targets, and in stronger versions can disintegrate them
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -50
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------


Text Cut: Assignment Spell (Reparifors)
  • Reparifors: Heals minor magical ailments such as paralysis and poisoning
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter any binding spell
    • [b]NOTE: Spell can ONLY be used once dueler completes spell assignment


---------------------

  • Relashio: Causes target release what it is holding/binding (Revulsion Jinx)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -25% (only if cast on opponent's wand)
      • F: 0
    • Additional Effects: n/a

---------------------


Text Cut: Assignment Spell (Rennervate)
  • Rennervate: Revives a stunned target
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend/counter stunning type spells
    • NOTE: Can ONLY be used once dueler has completed assignment


---------------------

  • Reparifarge: Reverts unsuccessful, or (for the purpose of the club) successful, transformations
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to counter/defend against transformation spells. ONLY spell which returns stats/points back to what they were BEFORE the transformation

---------------------

  • Reparo: Repairs and mends objects
    • Caster Points:
      • H: +15
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to heal minor injuries

---------------------

  • Repello Inimicum: Disintegrates anyone who enters the charm
    • Not permitted in the club.

---------------------


  • Rictusempra: Extreme tickling charm
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: -10
      • F: 0
    • Additional Effects: n/a

---------------------

  • Rose Growth: Causes rosebushes to grow, usually at a rapid pace
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: Can be used to create a rosebush as a shield or trap

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-18-2015 at 01:07 AM.
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Old 09-03-2015, 07:00 AM   #20 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'S' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

S

  • Salvio Hexia: Can be used to deflect minor hexes
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Sardine Hex: Produces sardine's from the target's nose
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Scorching Spell: Creates dancing flames which can burn the target
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -35
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Sectumsempra: Creates gash-like injuries, as if target was cut by a sharp object
    • Not permitted in the club.

---------------------

  • Serpensortia: Conjures snake from wand tip (i.e. Snake Summons Spell)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Snake can deliver damage of -15 to health of opponent

---------------------


  • Shield Penetration Spell: Negates magical enchantments and shields
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates and protects against any magical spell. Caster cannot use it in conjunction with another spell.

---------------------

  • Shooting Spell: Shoot's objects, like a blast of compacted air
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Slugulus Eructo: Causes target to vomit up slugs for ten minutes (i.e. Slug-Vommiting Charm)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: -15
      • F: 0
    • Additional Effects: Target cannot cast a spell for the post in which the charm hits them

---------------------


  • Smashing Spell: Creates explosions
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Silencio: Forces target to be silent (i.e. Silencing Charm)
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -25
      • F: 0
    • Additional Effects: Can be used defensively against caterwauling/shrieking charms or noises. Can be used offensively to try and silence opponent from casting further spells (magic points lost by opponent if successful)

---------------------

  • Skurge: Cleans up ectoplasm, and appears as greenish suds
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: -10
    • Additional Effects: Can be used to clean up any substance. May be used offensively against target by creating a slippery surface (if successful fatigue point loss applies).

---------------------

  • Sonorous Charm: Creates a loud, roar-like sound from the wand that can harm opponents. Can also be used to amplify voices. (i.e. Amplifying Charm)
    • Caster Points:
      • H: 0
      • M: -75
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Depending on use (which must be specified) can be used to break through shield charms (no point loss for opponent), or harm opponent (health point loss).

---------------------

  • SpeRevelio: Causes target to show hidden secrets or magical properties (i.e. Scarpin's Revealspell)
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: For the purpose of the club can negate disillusionment spells

---------------------

  • Spongify: Causes a target to become softer (i.e. Softening Charm)
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against incoming hard objects or the force of an oncoming spell or physical attack

---------------------

  • Stealth Sensoring Spell: Detects targets under magical concealment
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Negates concealing spells

---------------------

  • Steleus: Causes target to sneeze for short periods of time
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -15
      • F: -5
    • Additional Effects: Sneezing only lasts for one of victim's posts

---------------------

  • Stinging Hex: Causes injuries like stings, which burn and appear as red welts and inflammation
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------


SPOILER!!: Stupefy (NO longer permitted in tournaments)
  • Stupefy: Stuns and knock's-out target
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -100%
      • M: -100%
      • F: -100%
    • Additional Effects: If hit, the victim will be rendered unconscious. For this reason, it is not permitted in the dueling arena. Only in practice duels and the Challenges.


---------------------

  • Supersensory Charm: Gives target enhanced senses
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend/negate disillusionment charms

---------------------

  • Switching Spell: Causes objects to be switched for each other
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-20-2015 at 04:35 AM.
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Old 09-03-2015, 07:01 AM   #21 (permalink)
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Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'T' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

T

  • Tarantallegra: Causes victim's legs to dance uncontrollably
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -5
      • M: -5
      • F: -10
    • Additional Effects: n/a

---------------------

  • Teleportation Spell: Causes target to vanish and reappear at another location
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Tentaclifors: Changes target's head into a tentacle
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Victim cannot cast until spell is negated

---------------------

  • Tergeo: Siphon's liquid
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Titillando: Tickles and weakens target (i.e. Tickling Hex)
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Toenail Growth Hex: Causes target's toenails to grow at uncontrollable speed
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Tooth-grown Spell: Regrows lost teeth
    • Caster Points:
      • H: +5
      • M: -10
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used if teeth were lost (caster should NOT loose teeth just to regain health points)

---------------------

  • Transmogrifian Torture: Presumably causes extreme torture leading to death
    • Not permitted in the club.

---------------------

  • Trip Jinx: Trips or otherwise impedes target
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-17-2015 at 04:47 AM.
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Old 09-03-2015, 07:01 AM   #22 (permalink)
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'U' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

U

  • Unbreakable Charm: Causes target to become unbreakable
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Undetectable Extension Charm: Increases a container's capacity/size on the inside without altering the appearance of the container
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by hermionesclone; 02-17-2016 at 08:20 PM.
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Old 09-03-2015, 07:03 AM   #23 (permalink)
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'V' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

V

  • Ventus: Creates a strong blast of wind from the wand, which can be strong enough to push things
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------

  • Ventus Duo: More powerful version of Ventus
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: -10
    • Additional Effects: n/a

---------------------

  • Vera Verto: Turns animals into goblets
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against animal spells

---------------------

  • Verdillious / Verdimillious: Shoots green sparks from wand
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Verdimillious Duo: More powerful version of Verdimillious
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Vipera Evanesca: Counters snake spells such that snake disintegrates from head to tail
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used as counter for Serpensortia

---------------------

  • Vulnera Sanentur: Heals wounds and gashes
    • Caster Points:
      • H: +50
      • M: -250
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can ONLY be used if caster has been severely injured (dueler should NOT get injured just to heal)

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 11:18 PM.
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Old 09-03-2015, 07:03 AM   #24 (permalink)
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Doxy
 
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'W' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

W

  • Waddiwasi: Launches small targets through the air
    • Caster Points:
      • H: 0
      • M: -20
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: n/a

---------------------

  • Wingardium Leviosa: Levitates and moves target
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: -5
    • Additional Effects: n/a

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 11:06 PM.
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Old 09-03-2015, 07:04 AM   #25 (permalink)
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Doxy
 
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Join Date: Oct 2009
Posts: 6,150

Hogwarts RPG Name:
Amur Neverwinter
Fourth Year
Default 'X' 'Y' and 'Z' Spells
~ Rise and Rise Again, Until Lambs become Lions ~

X, Y, Z

  • No Available Spells at the Moment

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
~ Return to Main Post ~

Last edited by Tazenhani; 10-15-2015 at 08:40 AM.
Tazenhani is offline  
 


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