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Old 02-17-2016, 06:39 PM   #5 (permalink)
hermionesclone
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Join Date: May 2009
Location: London
Posts: 32,841

Hogwarts RPG Name:
Alexander River Hirsch
Gryffindor
Third Year

Hogwarts RPG Name:
--

x11 x11
Default
urine trouble | Pat's Strong Confident Other Half | Pees Like a Champion Unicorn Racehorse

D

  • Defodio: Gouging spell which can take large chunks out of an object

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -45
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly. Remember that your uniforms protect you from most injuries.

---------------------

  • Deletrius: Disintegrates the target

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -40
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -45
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. THIS SPELL SHOULD ONLY BE USED INDIRECTLY.

---------------------

  • Densaugeo: Causes teeth to grow rapidly, or may replace lost teeth
    • Caster Points:
      • H: +5 (ONLY if replacing lost teeth)
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -10
      • M: 0
      • F: 0
    • Additional Effects: Can replace teeth ONLY if they have been lost (NOTE: teeth should not be lost just to regain health)

---------------------

  • Depulso: Banishes an object, such that it causes the target to fly to a specific location and/or away

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -17
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Can also be used to move objects/targets

---------------------

  • Descendo: Causes target to move downward, and can be used as a gravity spell
    • Caster Points:
      • H: 0
      • M: -10
      • F: 0
    • Opponent Points:
      • H: -5
      • M: 0
      • F: -25%
    • Additional Effects: As it can cause a downward force, spell can be used to exert gravity/downward inertia on a target

---------------------

  • Deprimo: Places immense downward pressure on a target, which can result in the target fracturing

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -80
      • F: 0
    • Opponent Points:
      • H: -65
      • M: 0
      • F: -40%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -90
      • F: 0
    • Opponent Points:
      • H: -70
      • M: 0
      • F: -45%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -100
      • F: 0
    • Opponent Points:
      • H: -75
      • M: 0
      • F: -50%
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly

---------------------

  • Diffindo: Rips, tears, shreds or physically damages target (Severing Charm)

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -7
      • F: 0
    • Opponent Points:
      • H: -15
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -11
      • F: 0
    • Opponent Points:
      • H: -20
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -15
      • F: 0
    • Opponent Points:
      • H: -25
      • M: 0
      • F: 0
    • Additional Effects: Warning - while this spell can be used, there is NO tolerance for excessive violence or injury. Use it cleanly (NO taking off any limbs!)

---------------------

  • Diminuendo: Causes target to shrink

    ___Easy:
    • Caster Points:
      • H: 0
      • M: -125
      • F: 0
    • Opponent Points:
      • H: -40%
      • M: -15%
      • F: -3
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored


    ___Intermediate:
    • Caster Points:
      • H: 0
      • M: -137
      • F: 0
    • Opponent Points:
      • H: -45%
      • M: -20%
      • F: -4
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored


    ___Difficult:
    • Caster Points:
      • H: 0
      • M: -150
      • F: 0
    • Opponent Points:
      • H: -50%
      • M: -25%
      • F: -5
    • Additional Effects: The Finite spell may restore the target back to it's original size, but the lost points will NOT be restored

---------------------

  • Disillusionment Charm: Target blends in with it's surroundings (Chameleon Charm)
    • Caster Points:
      • H: 0
      • M: -50
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Target can avoid opposing spells without use of fatigue or magic points, so long as the spell is in effect.

---------------------

  • Draconifors: Transforms a target into a dragon
    • Caster Points:
      • H: 0
      • M: -250
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Caster can turn self into a dragon at which point all fire spells cost 0 magic points and can do no harm to the caster. Or, the caster can create a dragon to defend them, which provides an additional 100 magic points to the caster, and also allows the student to defend against opposing fire spells without the use of magic or fatigue points (as the dragon will do the defending)

---------------------

  • Drought Charm: Causes water to dry up
    • Caster Points:
      • H: 0
      • M: -25
      • F: 0
    • Opponent Points:
      • H: 0
      • M: 0
      • F: 0
    • Additional Effects: Can be used to defend against, or end, freezing charms and can defend against water and ice spells

---------------------

  • Ducklifors: Transforms the target into a duck
    • Caster Points:
      • H: 0
      • M: -200
      • F: 0
    • Opponent Points:
      • H: 0
      • M: -75%
      • F: +5
    • Additional Effects: Target must find a way to cancel (Finite) the spell before they can cast another. Target may use fatigue to try and attack the opponent, and physical attacks/maneuvers cost 50% less to use while in duck form.

---------------------

  • Duro: Turns target into solid stone (i.e Hardening Charm)
    • Caster Points:
      • H: 0
      • M: -500
      • F: 0
    • Opponent Points:
      • H: -100%
      • M: -100%
      • F: -100%
    • Additional Effects: If used on a dueler and is successful, will end the duel (but will NOT kill or severely injure the person). Spell can be used on other targets to assist with the duel.

---------------------




List of Spells:
A ___ ~ ___ B ___ ~ ___ C ___ ~ ___ D ___ ~ ___ E
F ___ ~ ___ G ___ ~ ___ H ___ ~ ___ I ___ ~ ___ J
K ___ ~ ___ L ___ ~ ___ M ___ ~ ___ N ___ ~ ___ O
P ___ ~ ___ Q ___ ~ ___ R ___ ~ ___ S ___ ~ ___ T
U ___ ~ ___ V ___ ~ ___ W
X ___ ~ ___ Y ___ ~ ___ Z
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Last edited by hermionesclone; 02-17-2016 at 08:37 PM.
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