Quintaped
Join Date: Oct 2006 Location: in my head [GMT-6]
Posts: 58,905
Hogwarts RPG Name: Amelia Adara Graduated Hogwarts RPG Name: Emma Montmorency (#301199) Hufflepuff Fifth Year Hogwarts RPG Name: Kartik Ishaan Joshi (#3112da) Ravenclaw Sixth Year Hogwarts RPG Name: Kara Walsh (#aa1506) Gryffindor First Year Hogwarts RPG Name: Tiffany Rose Slytherin Third Year
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| YesJess! | Captain Goggles | Mama Badger | Eva's Soul Sister | An OG™ | It's all in the Numbers Quote:
Originally Posted by DaniDiNardo Ooooo a guessing game!! She never did like those. Her answers always seemed so far off. Things were even more complicated with this being a class about numbers. It was hard to make an educated guess when you were terribly clueless. Now you'd think the child would throw open her text book instead of staring at the professor so blankly but well she didn't. All her attention was focused on the words Professor Hadley was putting on the board and even the words she was saying.
If only curses weren't so difficult. Couldn't they just guess what it was based on the symptoms...
A good question she would have to ask. "Professor...if you had a good enough knowledge of curses and the different kinds, would you be able to tell which curse it is simply by observing the object it's affecting?"
In other words she wanted to know if all this number work that was giving her such a headache was actually necessary. If all she had to do was study curses for the rest of her life she would for 2 reasons. 1. Because it'd be cool learning and using them and 2. because numbers were to be avoided when at all possible.
And now they were breaking a part a bunch of numbers that looked completely random to her. Sigh. This wouldn't go well...
She tried remembering what everyone had been saying earlier. This was why she needed to pay attention more
Maybe she was getting it a little...but not enough to put legible stuff on parchment. It would have been a waste of ink to try. Lex sat perfectly still in her seat and waited to simply go invisible. Once that happened she'd totally be safe. The Professor wouldn't be able to see her and she wouldn't know that the girl still had a basically blank parchment. Oh! It didn't have to be blank!! Lex scribbled the numbers then tried making pictures with them. Doodling was just as productive if you did it right.
Doo dee doo dee doo. Nothing to see here... Hadley was giving the students a few moments to see if they could work it out themselves before she would walk around and glance at their parchments. But that was when she heard one student speak up with a question. "No," Fina said flatly. "Breaking a curse via spell numerization is much different from breaking a curse just by guesswork." Which is what she was implying they did. "Numbers are far more reliable." Quote:
Originally Posted by Harry174 Laura looked at the Professor and smiled, this was an awesome lesson and now she wanted to do her best and try and figure this code out, she was sure that she could do it but what was the code, she looked at what the Professor had put down.
Laura was confused as to what to do next. "Professor what do we do next?" Laura was sure she was missing something but she couldn't think of what. "Professor I'm lost." Laura sighed. Hearing another student, she looked over at Laura's desk and blinked in shock. "My Wenlock. You've... wow..." she had no words, but made a mental note of this. "Your grouping are correct. Next you look at the meanings of numbers along with the meanings of each groupings and attempt to interpret what they mean for how the curse is activated." Quote:
Originally Posted by sweetpinkpixie Oh yay! Puzzles! Kurumi had loved doing this a few terms ago and she was all but bouncing in her seat now to do it. Parchment and quill at the ready, Kurumi looked up when Professor Hadley performed the spell and just beeeeeeeeamed at the floating numbers that appeared. See, weren't numbers just beautiful? They were just...yes, beautiful. She was just going to leave her thoughts there for now because she had some thinking to do and shouldn't get distracted. And since they already knew what curse the numbers were representing...it shouldn't be too hard to figure out the parts of it's spell numeralization, right?
Kurumi decided to work with the Basis first, since that was the most obvious bit, and then work her way out from there. It would help with number groupings as well. SPOILER!!: Kurumi's parchment Parts of Spell Numeralization ::
Basis: what the spell affects
Kernel/Core: what the spell does
Range: how the spell is activated
Cline/Type: what kind of spell it is Number meanings for reference ::
0: Emptiness, change, decay, nothing
1:Beginning, independence, innovation, leadership
2: Harmony, unity, relationships, collaboration, duality, humans/human magic
3: Imagination, positivism, playfulness, creative expression, house elves/house elf magic, complex thought
4: Building, formation, hard work, endurance, sober-mindedness, practicality, organization
5: Change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
6: Balance, nurturing, service-oriented, responsibility/duty, family focus, domestic and work issues, stability
7: Analysis, research, solitude, wisdom, spiritual focus, investigative, mysticism, magic
8: Authority, finances, business, success, material wealth, self-mastery, complex thought/reasoning, fluidity, movement
9: Endings, tolerance, metamorphasis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy Spell Numeralization for Flagrante Curse :: 110595959 The Flagrante Curse is a curse that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well. Basis: 11 - I'm sort of surprised that 2 or 5 didn't show up here Begins with leaders? Perhaps the first person to touch the object is the one that will experience the Range of the curse at its peak? Kernel/Core: 059 - could literally translate to the (immediate?) decay of physical touch and strength Range: 59 - immediate physical touch Cline/Type: 59 - a spell that effects immediate physical touch
Oops...two of her answers there were essentially repeats of each other...but Kurumi knew that those were not the only two that needed some reworking anyway. For now, she would leave it and think things over a bit more. Some other ideas were sure to come to her while she relaxed her mind and thought a little more outside of the box, yeah? Like Kurumi just did. Except she forgot to mention one small detail about the clines. She'll tell them later. "Nice work." Quote:
Originally Posted by lazykitty Dear Merlin, what have I gotten myself into! Emmanuelle had never had experience with this curse breaking stuff (obviously, since she was still a student), so a lot of the information was going right over her head. But, she decided to give it a try and if she did it right, great! If not, she would know that curse-breaking was most definitely not for her and that would be that. So here goes. She started off by copying down the notes about kernels and all that as well as the curse number it's self. Then she grabbed her textbook and copied down the 'meanings' of the numbers. That done, she began breaking down the number according to what she knew. When she was finished her parchment looked a little something like this: Text Cut: Emmanuelle's parchment Notes
-Basis: what the spell affects
-Kernel/Core: what the spell does
-Range: how the spell is activated
-Cline/Type: what kind of spell it is
*Each piece contains two, sometimes three, numbers; Kernel and Range most likely to contain three
What is known about the spell: It is a Flagrante Curse on a piece of jewelry that is activated by touch and causes skin redness
Curse number= 110595959
What each individual number means:
0= decay, change
1= beginning
5= change, physical world, physical touch
9= immediacy Basis= 5,9
Kernel/Core= 1,5
Range= 1, 5, 9
Cline/Type= 0, 9 "The order of the numbers should not change, dear," Fina said to another seventh year as she noticed the girl had arbitrarily placed the numbers in a random order for each part. Quote:
Originally Posted by FearlessLeader19 Jory copied the number onto his parchment. He stared at it trying to make sense of it. "Okay, let's go,'' he thought and he begun to write: "Well your groupings seem correct..." Hadley noted; although his interpretations seemed slightly off. Quote:
Originally Posted by AlwaysSnapesGirl Merlin's beard, that was a long number. And really repetitive too. Why did there need to be so many? But they were supposed to split it up...?
Penelope looked up and tried to listen when Professor Hadley explained to a kid she recognized from being on the Hufflepuff Quidditch team, but she wasn't entirely sure she understood. Still...might as well try?
So she started scribbling, writing the number down first and then going from there.
Well...it was a start? They were separated...so now they were supposed to interpret them? One by one or...? But why would they need to be separated into twos at least if they were only supposed to interpret a number at a time? And how did she know if she'd even separated them properly if there was a random one with three in it? Why weren't they all equal? Had she missed something?
So many questions and no idea where to start...so she sat there and just stared at her parchment. "Nice. Your groupings are correct. Now you just have to figure out what they mean in accordance with each part of the spell." Quote:
Originally Posted by sarahb Umm...so now they had to actually figure out the curse and such. Addie stared blankly at the piece of parchment in front of her, but began to write some of the things that she needed to know out, including the key that included what the parts of the curse were and what the numbers meant. SPOILER!!: parchment Numbers ::
0: Emptiness, change, decay, nothing
1:Beginning, independence, innovation, leadership
2: Harmony, unity, relationships, collaboration, duality, humans/human magic
3: Imagination, positivism, playfulness, creative expression, house elves/house elf magic, complex thought
4: Building, formation, hard work, endurance, sober-mindedness, practicality, organization
5: Change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
6: Balance, nurturing, service-oriented, responsibility/duty, family focus, domestic and work issues, stability
7: Analysis, research, solitude, wisdom, spiritual focus, investigative, mysticism, magic
8: Authority, finances, business, success, material wealth, self-mastery, complex thought/reasoning, fluidity, movement
9: Endings, tolerance, metamorphasis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy Parts of Spell ::
Basis: what the spell affects
Kernel/Core: what the spell does
Range: how the spell is activated
Cline/Type: what kind of spell it is Curse Number ::
110595959 Work ::
Basis - 11
Kernel/Core - 059
Range - 59
Cline/Type - 59 What it means? ::
Basis - 11 - significant parts of the number are beginning and independence which leads me to believe that it can begin with anyone
Kernel/Core - 059 - decay of physical touch and physical being immediately
Range - 59 - immediate physical touch
Cline/Type - 59 - immediate change of the physical touch
Addie's work wasn't the best because she wasn't sure that she completely understood how the cursebreaking process worked. She had listened and everything, but it was still really confusing to her. She looked over her work, but she had no idea what to think of it, was it good or not. Well then, she would just have to wait to find out...right. "It's a good start," Hadley said, nodding at the Slytherin girl. Definitely a good start; she had a decent enough grasp on understanding the material at least. Quote:
Originally Posted by MyPatronusIsaMoose Oakey watched as the numbers appeared above the bracelet. He removed some parchment and set it down on his desk and began to write.
He looked down at the parchment and tapped the quill to his face unknowingly face up leaving some ink splotches on his cheek "I'm not sure that the curse would only affect me though, but you've got a good start," she said, nodding at Oakey's parchment. Then she looked up at his face ... and blinked.... and whispered; "And er... you've got some ink.. right there" she said matter-of-factly. Quote:
Originally Posted by Luna_Midnight Nerida looked up as the numbers appeared above the bracelet...That was cool! She quickly added the number to her notes. After she finished she continued listening to the rest of what Professor Hadley was saying. Break apart the numbers?? Interpret them...Erm...She would try.....
She looked down at her parchment...Was it okay if two of them were the same?? She didn't understand this at all she rested her head down for a second trying to relax her mind..Then maybe she could think straight and fix her work...It looked like it was wrong... "Good start, yes." Hadley said nodding at the Ravenclaw, making note to go over the cline meanings in a moment. After she'd given everyone a chance. Quote:
Originally Posted by SilverTiger Back to her sketching, Kendall tried to hide the sigh as the subject of numbers had come back. She'd gotten her hopes up with the last class she remembered, when all they had done was to guess things without seeing them. Trying to figure out curses by looking at numbers just made things seem way too complicated in her opinion, and made her think that maybe curse-breaking really wasn't as cool as she'd thought. She'd still taken out another piece of parchment to start actually taking notes, though. They might come in useful next term for the exams she really didn't want to deal with, but she'd probably not look at them again until then. And she'd continued adding more details to her butterfly on the first sheet of parchment, only looking up as Professor Hadley had said she'd cast the spell for them, on her evil bracelet.
Her eyes had widened as first a string of glowy red numbers had appeared in the air above the bracelet, then the professor had said it was their job to decipher how the number was separated into all the parts of the curse that she'd only barely paid attention to. We can't get help with that too?, she'd thought, even as a firstie had up and asked about if the separate number groups could have three numbers instead of two or even one. At which point she found out that it wasn't really possible for a part to only have one number. That was useful, and she broke away from the sketch long enough to actually try to accomplish something for the activity. Even if it was entirely wrong, which it probably would be. SPOILER!!: parchment Curse-breaking SpeRevelio= identifies if an object is cursed Arithmos Revelio= identifies what curse is on the object using numbers (ick) Curse parts (with Arithmos Revelio): - Basis: what the spell affects
- Kernel/Core: what the spell does
- Range: how the spell is activated
- Cline/Type: what kind of spell it is
Possible curse used: Flagrante curse Possible numbers with Professor Hadley’s cursed bracelet:
0= decay
1= beginning, independence, leadership (?)
5= change, physical world/touch
9= immediate, short-lived, metamorphosis Numbers: 110595959 Basis: 11 (The curse affects the person who puts the bracelet on first, in this case Professor Hadley, who is a head of house and therefore kinda a leader) Kernel/Core: 059 (The spell creates burns/decay of the skin immediately upon the first physical touch, spec ifically putting the bracelet on) Range: 595 (The change is immediate and physical, plus short-lived because she takes the bracelet off and it stops) Cline: 9 (the skin undergoes a metamorphosis ‘cause it’s all red and burned immediately)
"The only thing is that I mentioned each part is generally at least two digits. So the second five in your range would be grouped with the cline, actually." Hadley said, prodding the Ravenclaw. Quote:
Originally Posted by ortalismusicoh Now to get this right, Nessie would make sure she understood it all.
Turning back to her parchment, the red head scribbled more and more notes. She could see where she had went wrong in a few places. For one her groupings were completely wrong as were her ones. She rememered Hadley saying something about no master numbers so that had to be out of there.
As for the order, she had changed it and it looked highly wrong too. Maybe she just needed to seperate them without changing the order. It made sense in her head, because the zero, five and nine could all be connected in some way.
She had it now or at least she thought she did. Finishing off her work, Ness looked up and waited for what was next. This looked much more correct than before. "Your grouping are better this time, yes," Hadley nodded Nessie, as she corrected her work from before, giving it another go... Quote:
Originally Posted by PotterHeadforLife O_____________________O
Oh my god. What was this? More numbers to decipher. NOT COOL. AT ALL. Despite how much Kat hated doing this number stuff during Arithmancy, the Slytherin tried her best to decipher then correctly. But if she got wrong though, nobody should blame a dumb girl like her. SIGHS. " Here goes nothing," Kat told herself, preparing her brain for more thinking. UGH. SPOILER!!: Parchment Curse Breaking Basis: what the spell affects Kernel/Core: what the spell does Range: how the spell is activated Cline/Type: what kind of spell it is Numbers: 110595959 Possible numbers:
0 - emptiness, change, decay, nothing
1 - beginning, independence, innovation, leadership
5 - change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
9 - endings, tolerance, metamorphosis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy Basis: 11, The spell affects when the bracelet is first worn (beginning) and maybe leadership due to Professor Hadley's high rank in the school. Kernel/Core: 059, The spell causes change when you touch the bracelet. Range: 595, The spell is activated by touching it and the changes can be immediate. Cline/Type: 59, The spell is metamorphosis kind of spell. With a physical touch, things can change.
Once Kat was finished, she reviewed her answers and found no error in her opinion. Man, Arithmancy gave her a headache. Not good. She might need to take a rest after the class, though. "The only thing is that you've counted a five twice." Hadley pointed a slender finger toward the range and the cline. "See there, you have a five in both the range and the cline. There shouldn't be overlap like that." Quote:
Originally Posted by Anna Banana From Sierra's standpoint, the professor was talking, but there was nothing coming out but a foreign language. That's about how well she understood anything that was currently being discussed. She watched as Hadley cast Arithmos Revelio. That part Sierra knew. It was just this whole breaking up and interpreting part that she was pretty much clueless about.
Sierra copied down the numbers and began the process of staring at them. Maybe if she did so long enough, the answer would just fall out the sky. Heh. After a while, though, she raised her hand. "Professor?" she asked. "Can we work with a partner by any chance?" If so, she so called dibs on Kurumi Hollingberry! Hadley blinked over at the next person to call her attention. "It's rather pointless as you won't be working with a partner for your final task, but if you must need assistance, perhaps you can consolidate efforts with Miss Cambridge over there." The girl looked like a lost deer in headlights, after all. Together they could probably figure it out, maybe? Quote:
Originally Posted by hpluvr037 Well he already knew it was a good question, but he still felt heartened to hear her acknowledge that. As she began to answer, he began to scribble frantically, his tongue sticking out of his mouth in concentration. His quill flew furiously across the page so that ink splatters jumped up onto his outstretched tongue. " P-tewey!" he said, spitting it out.
When she was done, he checked over his notes so he could begin to digest the information. Parts usually have min. 2 numbers.. Kernel/Range more likely to have 3+.. More numbers in curse=more complicated. Too many numbers=don't try to break.. Yeah, that made sense. " Okay, thanks! That really helps! But.. when do we get to learn how to do the tapping separation thing? That sounds much more reliable." And easier, and efficient.
He checked his work. Actually that all fits in fairly well with what she said. I'll just work under the assumption it's right and divide out the rest. So that meant he should divide the 5959 in half evenly. That meant the Range and Cline were both 59. "How it's activated.." he muttered. Physical touch and immediate effects again. Same for Cline. He added this to his parchment. Trust her nephew to ask her for the shortcuts before trying it out the long-way. "The tapping thing .... is actually rather simple. Tap the numbers where you think they should break and say diffindo. If they break apart, then your separation is correct. If they don't, then you've got the wrong part you're trying to separate." Quote:
Originally Posted by Bazinga Minerva listened as everyone talked about numbers. She felt a little confused. Well she always felt the number 13 was a bad number, maybe it meant something evil or bad. Wondering about this her mind wondered off away from class. She was thinking about how she hated the number 13 and how back home she always hated Friday the 13 and all those horrible movies.
Then she was brought back to class by the next activity. Oh they were doing an activity.. Crap Min, what was the activity.. Sitting up she scrambled to try to figure out what they were doing. Looking at the notes and then her book she wrote down the number in front of them.
Now it was time to work it out: SPOILER!!: Work
Basis: what the spell affects
Kernel/Core: what the spell does
Range: how the spell is activated
Cline/Type: what kind of spell it is
0 = Emptiness, change, decay, nothing
1 = Beginning, independence, innovation, leadership
5 = Change, transition, progressive thinking, resourceful, freedom, versatility, physical world, physical touch
9 = Endings, tolerance, metamorphasis, cosmic, teaching, global awareness, perfection, power/strength, short-lived, immediacy
If the number 1 cant be used then it could be 11 as below?
11 = Master of Illumination, the inspirational messenger, the number of light; one who raises consciousness, reformer of world problems, wants to uplift others,
inspires by teaching own truth
So based on the above we assume the below
Basis: Change, Nothing, Physical World, light? as in fire that burning by physical Touch are all that could be affected by this spell
Kernel/Core: Decays something? Changes something? Metamorphasis?
Range: Activated by physical touch? by something in the physical world?
Cline/Type: A powerful kind of spell? immediate? metamorphasis?
Well Minerva hoped that was right and hoped she wasn't noticed daydreaming especially in Hadley's class. Of all classes she could do that, this was not the one she wanted to. No not her head of house, that wasn't showing very good Puff ways now was it. "You're definitely on the right track," Hadley nodded. "Let's see how well you all did with your separation..." Fina tapped her wand at the numbers that hovered above the bracelet in the places where many students guessed the groupings would be. And the numbers broke apart.... 11 059 59 59 "Before I let you complete your final, there's one other thing I should tell you. About the clines. There are seven classifications of clines, but only two that you'll need to worry about unless you decide to pursue cursebreaking studies beyond Hogwarts. One and Nine;" She flicked her wand at the board as words appeared: Quote: Classifications of Clines
1 - Spells which are by nature identifying spells. Those spells which identify the nature of an object, its individual components, or what an object or magical effect are.
Ex: specificalis revelio, arithmos revelio
9 - Spells which are powerful, immediate, and unstable. Those spells which react instantly and do not have permanent or long-lasting effects.
Ex: impedimentia, blasting charms "The number before the last digit in the cline is indicative of several factors; who the spell targets, as well as the complexity of the curse." Hadley explained. "So your final is simple. In a moment, the classroom will transform itself into a maze. There will be a series of obstacles from perhaps a random creature to moments of darkness to even possibly a tripping jinx to delay you. You're to persevere until you get to the end when you'll be confronted with the cursed bracelet, in which you'll have to successfully cast Arithmos Revelio and then break the curse on the object. If you break the curse, then you will be able to touch the bracelet without it burning you and you may leave after. Good luck."
With that, she flicked her wand and the Arithmancy classroom was changed into a maze, with tall shrubberies separating each student... ooc: No i don't expect you to perfectly break the curse at the end of the maze. I do expect you have to fun interacting with each other, as you try to make it through. Feel free to interpret "interceptions" and "delays" as you wish; be imaginative. If it's something other than a jinx or creature you want as an obstacle, go for it. Be creative. I'd recommend a minimum of 6 or 7 posts. You can earn up to 30 points for your RP-ing efforts (not counting the points from before this post). But don't delay, as this final WILL be ending on Saturday Night, December 1st by 10pm EST.
__________________  ___________________You should take your little finger and just point it in the mirror. ________________________________________Baby, maybe you're the problem ✯ |