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Old 01-11-2012, 12:29 AM
TeafortheSoul TeafortheSoul is offline
 
Default Charms Capture the Flag!

CAPTURE THE FLAG

The grounds have become an arena of sorts for a game. Professor Schirmer has set up an area where students can prepare for the game and learn the rules. You are currently on a large grassy area not far from the Quidditch Pitch. There are seats here if you need to sit down while you're getting ready to play.

To practice the gripping charm, students are encouraged to play a modified version of capture the flag. The flags are coloured rectangular pieces of cloth, (with no sticks attached for safety reasons) and the cloth is very slippery and hard to grab hold of without the gripping charm. There is one flag for each house, and each house has a 'territory' to defend.

The object of the game is to sneak into enemy territory and take their flag. The winning team is the team with the most flags (there is one per house) in their possession at the end of the game.

Each house has a territory. Within this territory you will have to guard your flag and attempt to stop other players from capturing it and escaping to their own territory.

Each territory also contains a 'jail'. If you're captured by another house, you'll have to go to their jail (in their territory) and hang out there until someone from your team rescues you.
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Capture the Flag Gameplay:
1. Its a good idea to split into attacker and defender groups within your team. Attackers and defenders can switch jobs as needed.

2. Attempt to sneak into enemy territory and find and capture the enemy flag, and then race back without being caught if you are an attacker.

3.Hide around your flag or along the border and try to intercept and catch any opposing players who sneak into your territory if you are a defender.

4. Capture enemy players by tagging them while they are in your territory

5. Win by capturing the most flags by the end of the game and safely stowing them in your territory. Flags can be recaptured!

6. Captured enemy players can be put in 'jail' in your territory, by tagging them when they are trying to get your flag.

7. Rescue housemates by sneaking into another territory finding the jail, tagging your teammate, then racing back to your own territory.
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Role Play Instructions
  • See how there are neutral territories? They are there for a reason! If you make a raid into another territory and successfully capture a flag, you must make at least three posts in any one neutral territory before returning the flag to your own territory. These posts may NOT be all in a row. In other words, you need to wait for someone else to post before you post again.

  • Title your posts appropriately

  • You may NOT RP outcomes where it concerns capturing other people or capturing the flag. You can say your character tried to tag someone or reached for someone, but you can't say that you caught them for sure. With the flag, you will only have possession of one when the FLAGS! account quotes your post.

  • You MAY use spells to hinder other teams or to help your own housemates, but you may NOT injure anyone and the spells in question MUST be charms.

  • You MUST show your character applying the gripping charm in order to earn any points for this 'assignment'

  • Does your character want a break or some help with their charms? THIS thread is for RPing in. It is a 'safe zone' and you cannot be captured here, or bring the flag here.


    As long as you do your best to have your character follow the game rules, you can earn points. Remember this game is RP based, so you are free to make longer posts and really get into the fun of it with your character's friends.
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Important Information:
Where can I play?
You may choose from:
The Front Gate - Gryffindor Territory!
The Lake - Neutral Territory!
The Vegetable Patch -Neutral Territory!
The Whomping Willow - Hufflepuff Territory!
The Duck Pond - Neutral Territory!
The corridor to the courtyard - Neutral Territory!
The Courtyard - Ravenclaw Territory!
The Lake - Neutral Territory!
The Pathways - Neutral Territory!
The Topiary Garden - Slytherin Territory!

If you want to play, you need to wear the appropriate house avatar:


How should I title my posts?
Flag! -for when you have the flag
Flag capture attempt!- for when you are trying to catch it
Enemy capture! - for when you're trying to catch an opposing team member. You can only do this when they're on your territory, and are making a grab for the flag.
Jail! - when you've been captured and are waiting to be released by a team mate.
Jailbreak! - for when you are rescuing house mates from an enemy territory.

You will earn points for the following:
Capturing the flag! -you will be quoted by the FLAGS! account so you will KNOW if you have the flag. You may only RP attempting to grab it, not that you caught it

Helping your housemates! -Freeing them from 'jail', helping a classmate get away with an opposing team's flag

Capturing an opposing house member! -if an opposing team member is in your house territory, you can try to tag them, and if they get caught they'll have to wait in the designated area until someone frees them.

Playing realistically! - that means getting caught sometimes, and not magically winning the game in one post! Those flags are tricky and might just wriggle away from you if you try this!

RPing for fun! - Yes the objective is to win, but its also to practice the gripping charm. That flag is awfully slippery!

No cloning! - The game is happening ALL at the SAME time. So your character can only be in one place as you play!

You will lose points for the following:
Cheating
Hurting others
Bad sportsmanship

Remember that Site Rules apply at all times.
The game will end at some time on Sunday 15th January. The professor will call you all back to this thread when it is done!

A reminder:
The incantation for the gripping charm is 'Prehenso'
The wand movement is a twist and a tap

You are to cast this CHARM on your HAND so that you are able to GRIP the flag!

The incantation for the counter-charm is 'Finite'
The wand movement is a point